2024-08-06 07:06:25 -07:00
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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2024-08-03 12:20:19 -07:00
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import Phaser from "phaser";
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2024-08-06 07:06:25 -07:00
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import GameManager from "#test/utils/gameManager";
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import { TurnEndPhase } from "#app/phases";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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2024-08-03 12:20:19 -07:00
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattleStat } from "#app/data/battle-stat";
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const TIMEOUT = 20 * 1000;
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// RATIO : HP Cost of Move
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const RATIO = 2;
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// PREDAMAGE : Amount of extra HP lost
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const PREDAMAGE = 15;
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describe("Moves - BELLY DRUM", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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2024-08-06 07:06:25 -07:00
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game.override.starterSpecies(Species.MAGIKARP);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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2024-08-03 12:20:19 -07:00
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game.override.moveset([Moves.BELLY_DRUM]);
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game.override.enemyMoveset([Moves.SPLASH]);
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});
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// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move)
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test("Belly Drum raises the user's Attack to its max, at the cost of 1/2 of its maximum HP",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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}, TIMEOUT
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);
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test("Belly Drum will still take effect if an uninvolved stat is at max",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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// Here - BattleStat.ATK -> -3 and BattleStat.SPATK -> 6
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leadPokemon.summonData.battleStats[BattleStat.ATK] = -3;
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leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
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}, TIMEOUT
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);
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test("Belly Drum fails if the pokemon's attack stat is at its maximum",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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}, TIMEOUT
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);
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test("Belly Drum fails if the user's health is less than 1/2",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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leadPokemon.hp = hpLost - PREDAMAGE;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
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}, TIMEOUT
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);
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});
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