pokerogue/src/test/moves/clangorous_soul.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/utils/gameManager";
import { TurnEndPhase } from "#app/phases";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattleStat } from "#app/data/battle-stat";
import { SPLASH_ONLY } from "#test/utils/testUtils";
const TIMEOUT = 20 * 1000;
/** HP Cost of Move */
const RATIO = 3;
/** Amount of extra HP lost */
const PREDAMAGE = 15;
describe("Moves - CLANGOROUS_SOUL", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.starterSpecies(Species.MAGIKARP);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.CLANGOROUS_SOUL]);
game.override.enemyMoveset(SPLASH_ONLY);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
test("Clangorous Soul raises the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each, at the cost of 1/3 of its maximum HP",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(1);
expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1);
expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1);
}, TIMEOUT
);
test("Clangorous Soul will still take effect if one or more of the involved stats are not at max",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
//Here - BattleStat.SPD -> 0 and BattleStat.SPDEF -> 4
leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.DEF] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 4;
game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(5);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1);
}, TIMEOUT
);
test("Clangorous Soul fails if all stats involved are at max",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.DEF] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPD] = 6;
game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6);
}, TIMEOUT
);
test("Clangorous Soul fails if the user's health is less than 1/3",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0);
}, TIMEOUT
);
});