pokerogue/src/test/moves/miracle_eye.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/utils/gameManager";
import { Species } from "#app/enums/species.js";
import { SPLASH_ONLY } from "../utils/testUtils";
import { Moves } from "#app/enums/moves.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveEffectPhase } from "#app/phases.js";
describe("Internals", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.disableCrits()
.enemySpecies(Species.UMBREON)
.enemyMoveset(SPLASH_ONLY)
.enemyLevel(5)
.starterSpecies(Species.MAGIKARP)
.moveset([Moves.MIRACLE_EYE, Moves.CONFUSION]);
});
it("should allow Psychic moves to hit Dark types", async () => {
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.CONFUSION));
await game.toNextTurn();
expect(enemy.hp).toBe(enemy.getMaxHp());
game.doAttack(getMovePosition(game.scene, 0, Moves.MIRACLE_EYE));
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.CONFUSION));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
});