pokerogue/src/locales/ko/challenges.ts

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import { TranslationEntries } from "#app/interfaces/locales";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
export const challenges: TranslationEntries = {
"title": "챌린지 조건 설정",
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
"singleGeneration": {
"name": "단일 세대",
"desc": "{{gen}}의 포켓몬만 사용할 수 있습니다.",
"desc_default": "선택한 세대의 포켓몬만 사용할 수 있습니다.",
"gen_1": "1세대",
"gen_2": "2세대",
"gen_3": "3세대",
"gen_4": "4세대",
"gen_5": "5세대",
"gen_6": "6세대",
"gen_7": "7세대",
"gen_8": "8세대",
"gen_9": "9세대",
},
"singleType": {
"name": "단일 타입",
"desc": "{{type}} 타입의 포켓몬만 사용할 수 있습니다.",
"desc_default": "선택한 타입의 포켓몬만 사용할 수 있습니다."
//type in pokemon-info
},
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
} as const;