2024-09-02 22:12:34 -04:00
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-09-02 22:12:34 -04:00
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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describe("Moves - Guard Split", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.NONE)
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.enemySpecies(Species.MEW)
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.enemyLevel(200)
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.moveset([ Moves.GUARD_SPLIT ])
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.ability(Abilities.NONE);
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});
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it("should average the user's DEF and SPDEF stats with those of the target", async () => {
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2024-09-09 09:55:11 -07:00
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game.override.enemyMoveset(Moves.SPLASH);
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2024-09-02 22:12:34 -04:00
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await game.startBattle([
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Species.INDEEDEE
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
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const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
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game.move.select(Moves.GUARD_SPLIT);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
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expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
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expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
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expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
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}, 20000);
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it("should be idempotent", async () => {
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2024-10-04 13:08:31 +08:00
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game.override.enemyMoveset([ Moves.GUARD_SPLIT ]);
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2024-09-02 22:12:34 -04:00
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await game.startBattle([
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Species.INDEEDEE
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
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const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
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game.move.select(Moves.GUARD_SPLIT);
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.GUARD_SPLIT);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
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expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
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expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
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expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
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}, 20000);
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});
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