2024-08-13 14:00:19 -07:00
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import { Species } from "#app/enums/species.js";
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2024-08-19 03:23:52 +01:00
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import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
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2024-08-13 14:00:19 -07:00
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { StatusEffect } from "#app/enums/status-effect.js";
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describe("Abilities - Heatproof", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.CHARMANDER)
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.enemyAbility(Abilities.HEATPROOF)
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.enemyMoveset(SPLASH_ONLY)
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.enemyLevel(100)
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.starterSpecies(Species.CHANDELURE)
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.FLAMETHROWER, Moves.SPLASH])
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.startingLevel(100);
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});
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it("reduces Fire type damage by half", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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const initialHP = 1000;
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enemy.hp = initialHP;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.phaseInterceptor.to(TurnEndPhase);
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const heatproofDamage = initialHP - enemy.hp;
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enemy.hp = initialHP;
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.phaseInterceptor.to(TurnEndPhase);
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const regularDamage = initialHP - enemy.hp;
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expect(heatproofDamage).toBeLessThanOrEqual((regularDamage / 2) + 1);
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expect(heatproofDamage).toBeGreaterThanOrEqual((regularDamage / 2) - 1);
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});
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it("reduces Burn damage by half", async () => {
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game.override
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.enemyStatusEffect(StatusEffect.BURN)
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.enemySpecies(Species.ABRA);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.toNextTurn();
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// Normal burn damage is /16
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expect(enemy.hp).toBe(enemy.getMaxHp() - Math.floor(enemy.getMaxHp() / 32));
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});
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});
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