pokerogue/src/battle.ts

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import { EnemyPokemon, PlayerPokemon } from "./pokemon";
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import * as Utils from "./utils";
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export class Battle {
public waveIndex: integer;
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public enemyLevel: integer;
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public enemyPokemon: EnemyPokemon;
public playerParticipantIds: Set<integer> = new Set<integer>();
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constructor(waveIndex: integer) {
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this.waveIndex = waveIndex;
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this.enemyLevel = this.getLevelForWave();
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}
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private getLevelForWave(): number {
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let averageLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
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if (!(this.waveIndex % 10))
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return Math.floor(averageLevel * 1.2);
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const deviation = 10 / this.waveIndex;
return Math.max(Math.round(averageLevel + Utils.randGauss(deviation)), 1);
}
addParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.add(playerPokemon.id);
}
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removeFaintedParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.delete(playerPokemon.id);
}
}