pokerogue/src/data/battle-stat.ts

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export enum BattleStat {
ATK,
DEF,
SPATK,
SPDEF,
SPD,
ACC,
EVA,
RAND
}
export function getBattleStatName(stat: BattleStat) {
switch (stat) {
case BattleStat.ATK:
return "Attack";
case BattleStat.DEF:
return "Defense";
case BattleStat.SPATK:
return "Sp. Atk";
case BattleStat.SPDEF:
return "Sp. Def";
case BattleStat.SPD:
return "Speed";
case BattleStat.ACC:
return "Accuracy";
case BattleStat.EVA:
return "Evasiveness";
default:
return "???";
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}
}
export function getBattleStatLevelChangeDescription(levels: integer, up: boolean) {
if (up) {
switch (levels) {
case 1:
return "rose";
case 2:
return "sharply rose";
case 3:
case 4:
case 5:
case 6:
return "rose drastically";
default:
return "won't go any higher";
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}
} else {
switch (levels) {
case 1:
return "fell";
case 2:
return "harshly fell";
case 3:
case 4:
case 5:
case 6:
return "severely fell";
default:
return "won't go any lower";
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}
}
}