pokerogue/src/overrides.ts

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import { Species } from "./data/enums/species";
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import { Abilities } from "./data/enums/abilities";
import { Biome } from "./data/enums/biome";
import { Moves } from "./data/enums/moves";
import { WeatherType } from "./data/weather";
import { Variant } from "./data/variant";
import { BerryType } from "./data/berry";
import { TempBattleStat } from "./data/temp-battle-stat";
import { Nature } from "./data/nature";
import { Type } from "./data/type";
import { Stat } from "./data/pokemon-stat";
import { PokeballCounts } from "./battle-scene";
import { PokeballType } from "./data/pokeball";
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/**
* Overrides for testing different in game situations
* if an override name starts with "STARTING", it will apply when a new run begins
*/
/**
* OVERALL OVERRIDES
*/
// a specific seed (default: a random string of 24 characters)
export const SEED_OVERRIDE: string = "";
export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
export const STARTING_WAVE_OVERRIDE: integer = 0;
export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
// default 1000
export const STARTING_MONEY_OVERRIDE: integer = 0;
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export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } = {
active: false,
pokeballs: {
[PokeballType.POKEBALL]: 5,
[PokeballType.GREAT_BALL]: 0,
[PokeballType.ULTRA_BALL]: 0,
[PokeballType.ROGUE_BALL]: 0,
[PokeballType.MASTER_BALL]: 0,
}
};
/**
* PLAYER OVERRIDES
*/
// forms can be found in pokemon-species.ts
export const STARTER_FORM_OVERRIDE: integer = 0;
// default 5 or 20 for Daily
export const STARTING_LEVEL_OVERRIDE: integer = 0;
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/**
* SPECIES OVERRIDE
* will only apply to the first starter in your party or each enemy pokemon
* default is 0 to not override
* @example SPECIES_OVERRIDE = Species.Bulbasaur;
*/
export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const MOVESET_OVERRIDE: Array<Moves> = [];
export const SHINY_OVERRIDE: boolean = false;
export const VARIANT_OVERRIDE: Variant = 0;
/**
* OPPONENT / ENEMY OVERRIDES
*/
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export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
export const OPP_SHINY_OVERRIDE: boolean = false;
export const OPP_VARIANT_OVERRIDE: Variant = 0;
/**
* MODIFIER / ITEM OVERRIDES
* if count is not provided, it will default to 1
* @example Modifier Override [{name: "EXP_SHARE", count: 2}]
* @example Held Item Override [{name: "LUCKY_EGG"}]
*
* Some items are generated based on a sub-type (i.e. berries), to override those:
* @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
* types are listed in interface below
* - TempBattleStat is for TEMP_STAT_BOOSTER / X Items (Dire hit is separate)
* - Stat is for BASE_STAT_BOOSTER / Vitamin
* - Nature is for MINT
* - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
* - BerryType is for BERRY
*/
interface ModifierOverride {
name: string,
count?: integer
type?: TempBattleStat|Stat|Nature|Type|BerryType
}
export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];