pokerogue/src/test/phases/select-modifier-phase.test.ts

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[Feature] Add Mystery Encounters to the game (#3938) * add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-13 22:05:58 -04:00
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import { initSceneWithoutEncounterPhase } from "#app/test/utils/gameManagerUtils";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { ModifierTier } from "#app/modifier/modifier-tier";
import * as Utils from "#app/utils";
import { CustomModifierSettings, ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
import BattleScene from "#app/battle-scene";
import { Species } from "#enums/species";
import { Mode } from "#app/ui/ui";
import { PlayerPokemon } from "#app/field/pokemon";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
describe("SelectModifierPhase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
scene = game.scene;
initSceneWithoutEncounterPhase(scene, [Species.ABRA, Species.VOLCARONA]);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
});
it("should start a select modifier phase", async () => {
const selectModifierPhase = new SelectModifierPhase(scene);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
});
it("should generate random modifiers", async () => {
const selectModifierPhase = new SelectModifierPhase(scene);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(3);
});
it("should modify reroll cost", async () => {
const options = [
new ModifierTypeOption(modifierTypes.POTION(), 0, 100),
new ModifierTypeOption(modifierTypes.ETHER(), 0, 400),
new ModifierTypeOption(modifierTypes.REVIVE(), 0, 1000)
];
const selectModifierPhase1 = new SelectModifierPhase(scene);
const selectModifierPhase2 = new SelectModifierPhase(scene, 0, undefined, { rerollMultiplier: 2 });
const cost1 = selectModifierPhase1.getRerollCost(options, false);
const cost2 = selectModifierPhase2.getRerollCost(options, false);
expect(cost2).toEqual(cost1 * 2);
});
it("should generate random modifiers from reroll", async () => {
let selectModifierPhase = new SelectModifierPhase(scene);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(3);
// Simulate selecting reroll
selectModifierPhase = new SelectModifierPhase(scene, 1, [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON]);
scene.unshiftPhase(selectModifierPhase);
scene.ui.setMode(Mode.MESSAGE).then(() => game.endPhase());
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
expect(modifierSelectHandler.options.length).toEqual(3);
});
it("should generate random modifiers of same tier for reroll with reroll lock", async () => {
// Just use fully random seed for this test
vi.spyOn(scene, "resetSeed").mockImplementation(() => {
scene.waveSeed = Utils.shiftCharCodes(scene.seed, 5);
Phaser.Math.RND.sow([scene.waveSeed]);
console.log("Wave Seed:", scene.waveSeed, 5);
scene.rngCounter = 0;
});
let selectModifierPhase = new SelectModifierPhase(scene);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(3);
const firstRollTiers: ModifierTier[] = modifierSelectHandler.options.map(o => o.modifierTypeOption.type.tier);
// Simulate selecting reroll with lock
scene.lockModifierTiers = true;
scene.reroll = true;
selectModifierPhase = new SelectModifierPhase(scene, 1, firstRollTiers);
scene.unshiftPhase(selectModifierPhase);
scene.ui.setMode(Mode.MESSAGE).then(() => game.endPhase());
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
expect(modifierSelectHandler.options.length).toEqual(3);
// Reroll with lock can still upgrade
expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toEqual(firstRollTiers[0]);
expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toEqual(firstRollTiers[1]);
expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toEqual(firstRollTiers[2]);
});
it("should generate custom modifiers", async () => {
const customModifiers: CustomModifierSettings = {
guaranteedModifierTypeFuncs: [modifierTypes.MEMORY_MUSHROOM, modifierTypes.TM_ULTRA, modifierTypes.LEFTOVERS, modifierTypes.AMULET_COIN, modifierTypes.GOLDEN_PUNCH]
};
const selectModifierPhase = new SelectModifierPhase(scene, 0, undefined, customModifiers);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(5);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("MEMORY_MUSHROOM");
expect(modifierSelectHandler.options[1].modifierTypeOption.type.id).toEqual("TM_ULTRA");
expect(modifierSelectHandler.options[2].modifierTypeOption.type.id).toEqual("LEFTOVERS");
expect(modifierSelectHandler.options[3].modifierTypeOption.type.id).toEqual("AMULET_COIN");
expect(modifierSelectHandler.options[4].modifierTypeOption.type.id).toEqual("GOLDEN_PUNCH");
});
it("should generate custom modifier tiers that can upgrade from luck", async () => {
const customModifiers: CustomModifierSettings = {
guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.GREAT, ModifierTier.ULTRA, ModifierTier.ROGUE, ModifierTier.MASTER]
};
const pokemon = new PlayerPokemon(scene, getPokemonSpecies(Species.BULBASAUR), 10, undefined, 0, undefined, true, 2, undefined, undefined, undefined);
// Fill party with max shinies
while (scene.getParty().length > 0) {
scene.getParty().pop();
}
scene.getParty().push(pokemon, pokemon, pokemon, pokemon, pokemon, pokemon);
const selectModifierPhase = new SelectModifierPhase(scene, 0, undefined, customModifiers);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(5);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toEqual(ModifierTier.COMMON);
expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toEqual(ModifierTier.GREAT);
expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toEqual(ModifierTier.ULTRA);
expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toEqual(ModifierTier.ROGUE);
expect(modifierSelectHandler.options[4].modifierTypeOption.type.tier - modifierSelectHandler.options[4].modifierTypeOption.upgradeCount).toEqual(ModifierTier.MASTER);
});
it("should generate custom modifiers and modifier tiers together", async () => {
const customModifiers: CustomModifierSettings = {
guaranteedModifierTypeFuncs: [modifierTypes.MEMORY_MUSHROOM, modifierTypes.TM_COMMON],
guaranteedModifierTiers: [ModifierTier.MASTER, ModifierTier.MASTER]
};
const selectModifierPhase = new SelectModifierPhase(scene, 0, undefined, customModifiers);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(4);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("MEMORY_MUSHROOM");
expect(modifierSelectHandler.options[1].modifierTypeOption.type.id).toEqual("TM_COMMON");
expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier).toEqual(ModifierTier.MASTER);
expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier).toEqual(ModifierTier.MASTER);
});
it("should fill remaining modifiers if fillRemaining is true with custom modifiers", async () => {
const customModifiers: CustomModifierSettings = {
guaranteedModifierTypeFuncs: [modifierTypes.MEMORY_MUSHROOM],
guaranteedModifierTiers: [ModifierTier.MASTER],
fillRemaining: true
};
const selectModifierPhase = new SelectModifierPhase(scene, 0, undefined, customModifiers);
scene.pushPhase(selectModifierPhase);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(3);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("MEMORY_MUSHROOM");
expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier).toEqual(ModifierTier.MASTER);
});
});