pokerogue/src/battle.ts

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import BattleScene, { PokeballCounts } from "./battle-scene";
import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./pokemon";
import { Command } from "./ui/command-ui-handler";
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import * as Utils from "./utils";
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export enum BattlerIndex {
PLAYER,
PLAYER_2,
ENEMY,
ENEMY_2
}
export interface TurnCommand {
command: Command;
cursor?: integer;
move?: QueuedMove;
targets?: BattlerIndex[];
args?: any[];
};
interface TurnCommands {
[key: integer]: TurnCommand
}
export default class Battle {
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public waveIndex: integer;
public enemyLevels: integer[];
public enemyField: EnemyPokemon[];
public double: boolean;
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public turn: integer;
public turnCommands: TurnCommands;
public turnPokeballCounts: PokeballCounts;
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public playerParticipantIds: Set<integer> = new Set<integer>();
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public escapeAttempts: integer = 0;
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constructor(waveIndex: integer, double: boolean) {
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this.waveIndex = waveIndex;
this.enemyLevels = new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave());
this.enemyField = [];
this.double = double;
this.turn = 0;
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}
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private getLevelForWave(): number {
let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
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if (!(this.waveIndex % 10)) {
if (this.waveIndex === 200)
return 200;
return Math.floor(baseLevel * 1.2);
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}
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const deviation = 10 / this.waveIndex;
return Math.max(Math.round(baseLevel + Math.abs(Utils.randGauss(deviation))), 1);
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}
getBattlerCount(): integer {
return this.double ? 2 : 1;
}
incrementTurn(scene: BattleScene): void {
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this.turn++;
this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ]));
this.turnPokeballCounts = Object.assign({}, scene.pokeballCounts);
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}
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addParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.add(playerPokemon.id);
}
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removeFaintedParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.delete(playerPokemon.id);
}
}