<!DOCTYPE html><htmlclass="default"lang="en"><head><metacharset="utf-8"/><metahttp-equiv="x-ua-compatible"content="IE=edge"/><title>SwitchPhase | pokemon-rogue-battle</title><metaname="description"content="Documentation for pokemon-rogue-battle"/><metaname="viewport"content="width=device-width, initial-scale=1"/><linkrel="stylesheet"href="../assets/style.css"/><linkrel="stylesheet"href="../assets/highlight.css"/><scriptdefersrc="../assets/main.js"></script><scriptasyncsrc="../assets/icons.js"id="tsd-icons-script"></script><scriptasyncsrc="../assets/search.js"id="tsd-search-script"></script><scriptasyncsrc="../assets/navigation.js"id="tsd-nav-script"></script></head><body><script>document.documentElement.dataset.theme=localStorage.getItem("tsd-theme")||"os";document.body.style.display="none";setTimeout(()=>app?app.showPage():document.body.style.removeProperty("display"),500)</script><headerclass="tsd-page-toolbar"><divclass="tsd-toolbar-contents container"><divclass="table-cell"id="tsd-search"data-base=".."><divclass="field"><labelfor="tsd-search-field"class="tsd-widget tsd-toolbar-icon search no-caption"><svgwidth="16"height="16"viewBox="0 0 16 16"fill="none"><usehref="../assets/icons.svg#icon-search"></use></svg></label><inputtype="text"id="tsd-search-field"aria-label="Search"/></div><divclass="field"><divid="tsd-toolbar-links"></div></div><ulclass="results"><liclass="state loading">Preparing search index...</li><liclass="state failure">The search index is not available</li></ul><ahref="../index.html"class="title">pokemon-rogue-battle</a></div><divclass="table-cell"id="tsd-widgets"><ahref="#"class="tsd-widget tsd-toolbar-icon menu no-caption"data-toggle="menu"aria-label="Menu"><svgwidth="16"height="16"viewBox="0 0 16 16"fill="none"><usehref="../assets/icons.svg#icon-menu"></use></svg></a></div></div></header><divclass="container container-main"><divclass="col-content"><divclass="tsd-page-title"><ulclass="tsd-breadcrumb"><li><ahref="../index.html">pokemon-rogue-battle</a></li><li><ahref="../modules/phases_switch_phase.html">phases/switch-phase</a></li><li><ahref="phases_switch_phase.SwitchPhase.html">SwitchPhase</a></li></ul><h1>Class SwitchPhase</h1></div><sectionclass="tsd-panel tsd-comment"><divclass="tsd-comment tsd-typography"><p>Opens the party selector UI and transitions into a <ahref="phases_switch_summon_phase.SwitchSummonPhase.html"class="tsd-kind-class"><code>SwitchSummonPhase</code></a>
for the player (if a switch would be valid for the current battle state).</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">switchType</span>: <ahref="../enums/enums_switch_type.SwitchType.html"class="tsd-signature-type tsd-kind-enum">SwitchType</a></span><divclass="tsd-comment tsd-typography"><p><ahref="../enums/enums_switch_type.SwitchType.html"class="tsd-kind-enum"><code>SwitchType</code></a> The type of switch logic this phase implements</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">fieldIndex</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>Field index to switch out</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">isModal</span>: <spanclass="tsd-signature-type">boolean</span></span><divclass="tsd-comment tsd-typography"><p>Indicates if the switch should be forced (true) or is
optional (false).</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">doReturn</span>: <spanclass="tsd-signature-type">boolean</span></span><divclass="tsd-comment tsd-typography"><p>Indicates if the party member on the field should be
recalled to ball or has already left the field. Passed to <ahref="phases_switch_summon_phase.SwitchSummonPhase.html"class="tsd-kind-class"><code>SwitchSummonPhase</code></a>.</p>