pokerogue/src/system/settings.ts

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2023-10-26 16:33:59 -04:00
import BattleScene from "../battle-scene";
export enum Setting {
Game_Speed = "GAME_SPEED",
Master_Volume = "MASTER_VOLUME",
BGM_Volume = "BGM_VOLUME",
SE_Volume = "SE_VOLUME"
}
export interface SettingOptions {
[key: string]: string[]
}
export interface SettingDefaults {
[key: string]: integer
}
export const settingOptions: SettingOptions = {
[Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ],
[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute')
};
export const settingDefaults: SettingDefaults = {
[Setting.Game_Speed]: 0,
[Setting.Master_Volume]: 5,
[Setting.BGM_Volume]: 10,
[Setting.SE_Volume]: 10
};
export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
switch (setting) {
case Setting.Game_Speed:
scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', ''));
break;
case Setting.Master_Volume:
scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case Setting.BGM_Volume:
scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case Setting.SE_Volume:
scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
}
return true;
}