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44 lines
1.3 KiB
TypeScript
44 lines
1.3 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#app/enums/species.js";
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import { Abilities } from "#app/enums/abilities.js";
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describe("Internals", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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});
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it("should provide Eevee with 3 defined abilities", async () => {
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await game.runToSummon([Species.EEVEE]);
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const eevee = game.scene.getPlayerPokemon();
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expect(eevee.getSpeciesForm().getAbilityCount()).toBe(3);
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expect(eevee.getSpeciesForm().getAbility(0)).toBe(Abilities.RUN_AWAY);
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expect(eevee.getSpeciesForm().getAbility(1)).toBe(Abilities.ADAPTABILITY);
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expect(eevee.getSpeciesForm().getAbility(2)).toBe(Abilities.ANTICIPATION);
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});
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it("should set Eeeve abilityIndex between 0-2", async () => {
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await game.runToSummon([Species.EEVEE]);
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const eevee = game.scene.getPlayerPokemon();
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expect(eevee.abilityIndex).toBeGreaterThanOrEqual(0);
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expect(eevee.abilityIndex).toBeLessThanOrEqual(2);
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});
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});
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