2024-01-13 17:24:24 +00:00
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import { trainerConfigs } from "./trainer-config";
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import { TrainerType } from "./enums/trainer-type";
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import { BattleSpec } from "../enums/battle-spec";
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export interface TrainerTypeMessages {
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encounter?: string | string[],
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victory?: string | string[],
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defeat?: string | string[]
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}
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export interface TrainerTypeDialogue {
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[key: integer]: TrainerTypeMessages | [ TrainerTypeMessages, TrainerTypeMessages ]
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}
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export const trainerTypeDialogue = {
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[TrainerType.YOUNGSTER]: [
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{
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encounter: [
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`Hey, wanna battle?`,
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`Are you a new trainer too?`,
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`Hey, I haven't seen you before. Let's battle!`
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],
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victory: [
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`Wow! You're strong!`,
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`I didn't stand a chance, huh.`,
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`I'll find you again when I'm older and beat you!`
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]
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},
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{
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encounter: [
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`Let's have a battle, shall we?`,
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`You look like a new trainer. Let's have a battle!`,
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`I don't recognize you. How about a battle?`
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],
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victory: [
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`That was impressive! I've got a lot to learn.`,
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`I didn't think you'd beat me that bad…`,
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`I hope we get to have a rematch some day.`
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]
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}
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],
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[TrainerType.ROXANNE]: {
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encounter: [
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`Would you kindly demonstrate how you battle?`,
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`You can learn many things by battling many trainers.`,
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`Oh, you caught me strategizing.\nWould you like to battle?`
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],
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victory: [
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`Oh, I appear to have lost.\nI understand.`,
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`It seems that I still have so much more to learn when it comes to battle.`,
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`I'll take what I learned here today to heart.`
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],
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defeat: [
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`I have learned many things from our battle.\nI hope you have too.`,
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`I look forward to battling you again.\nI hope you'll use what you've learned here.`,
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`I won due to everything I have learned.`
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]
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},
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[TrainerType.BRAWLY]: {
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encounter: [
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`Oh man, a challenger!\nLet's see what you can do!`,
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`You seem like a big splash.\nLet's battle!`,
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`Time to create a storm!\nLet's go!`
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],
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victory: [
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`Oh woah, you've washed me out!`,
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`You surfed my wave and crashed me down!`,
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`I feel like I'm lost in Granite Cave!`
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],
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defeat: [
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`Haha, I surfed the big wave!\nChallenge me again sometime.`,
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`Surf with me again some time!`,
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`Just like the tides come in and out, I hope you return to challenge me again.`
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]
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},
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[TrainerType.WATTSON]: {
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encounter: [
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`Time to get shocked!\nWahahahaha!`,
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`I'll make sparks fly!\nWahahahaha!`,
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`I hope you brought Paralyz Heal!\nWahahahaha!`
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],
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victory: [
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`Seems like I'm out of charge!\nWahahahaha!`,
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`You've completely grounded me!\nWahahahaha!`,
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`Thanks for the thrill!\nWahahahaha!`
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],
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defeat: [
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`Recharge your batteries and challenge me again sometime!\nWahahahaha!`,
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`I hope you found our battle electrifying!\nWahahahaha!`,
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`Aren't you shocked I won?\nWahahahaha!`
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]
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},
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[TrainerType.FLANNERY]: {
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encounter: [
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`Nice to meet you! Wait, no…\nI will crush you!`,
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`I've only been a leader for a little while, but I'll smoke you!`,
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`It's time to demonstrate the moves my grandfather has taught me! Let's battle!`
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],
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victory: [
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`You remind me of my grandfather…\nNo wonder I lost.`,
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`Am I trying too hard?\nI should relax, can't get too heated.`,
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`Losing isn't going to smother me out.\nTime to reignite training!`
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],
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defeat: [
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`I hope I've made my grandfather proud…\nLet's battle again some time.`,
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`I…I can't believe I won!\nDoing things my way worked!`,
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`Let's exchange burning hot moves again soon!`
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]
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},
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[TrainerType.NORMAN]: {
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encounter: [
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`I'm surprised you managed to get here.\nLet's battle.`,
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`I'll do everything in my power as a Gym Leader to win.\nLet's go!`,
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`You better give this your all.\nIt's time to battle!`
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],
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victory: [
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`I lost to you…?\nRules are rules, though.`,
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`Was moving from Olivine a mistake…?`,
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`I can't believe it.\nThat was a great match.`
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],
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defeat: [
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`We both tried our best.\nI hope we can battle again soon.`,
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`You should try challenging my kid instead.\nYou might learn something!`,
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`Thank you for the excellent battle.\nBetter luck next time.`
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]
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},
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[TrainerType.WINONA]: {
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encounter: [
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`I've been soaring the skies looking for prey…\nAnd you're my target!`,
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`No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!`,
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`I hope you aren't scared of heights.\nLet's ascend!`
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],
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victory: [
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`You're the first Trainer I've seen with more grace than I.\nExcellently played.`,
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`Oh, my Flying Pokémon have plummeted!\nVery well.`,
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`Though I may have fallen, my Pokémon will continue to fly!`
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],
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defeat: [
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`My Flying Pokémon and I will forever dance elegantly!`,
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`I hope you enjoyed our show.\nOur graceful dance is finished.`,
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`Won't you come see our elegant choreography again?`
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]
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},
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[TrainerType.TATE]: {
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encounter: [
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`Hehehe…\nWere you surprised to see me without my sister?`,
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`I can see what you're thinking…\nYou want to battle!`,
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`How can you defeat someone…\nWho knows your every move?`
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],
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victory: [
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`It can't be helped…\nI miss Liza…`,
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`Your bond with your Pokémon was stronger than mine.`,
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`If I were with Liza, we would have won.\nWe can finish each other's thoughts!`
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],
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defeat: [
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`My Pokémon and I are superior!`,
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`If you can't even defeat me, you'll never be able to defeat Liza either.`,
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`It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon.`
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]
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},
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[TrainerType.LIZA]: {
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encounter: [
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`Fufufu…\nWere you surprised to see me without my brother?`,
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`I can determine what you desire…\nYou want to battle, don't you?`,
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`How can you defeat someone…\nWho's one with their Pokémon?`
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],
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victory: [
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`It can't be helped…\nI miss Tate…`,
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`Your bond with your Pokémon…\nIt's stronger than mine.`,
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`If I were with Tate, we would have won.\nWe can finish each other's sentences!`
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],
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defeat: [
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`My Pokémon and I are victorious.`,
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`If you can't even defeat me, you'll never be able to defeat Tate either.`,
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`It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon.`
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]
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},
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[TrainerType.JUAN]: {
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encounter: [
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`Now's not the time to act coy.\nLet's battle!`,
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`Ahahaha, You'll be witness to my artistry with Water Pokémon!`,
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`A typhoon approaches!\nWill you be able to test me?`
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],
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victory: [
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`You may be a genius who can take on Wallace!`,
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`I focused on elegance while you trained.\nIt's only natural that you defeated me.`,
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`Ahahaha!\nVery well, You have won this time.`
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],
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defeat: [
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`My Pokémon and I have sculpted an illusion of Water and come out victorious.`,
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`Ahahaha, I have won, and you have lost.`,
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`Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!`
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]
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},
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[TrainerType.RIVAL]: {
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encounter: [
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`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
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$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
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$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
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$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
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],
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victory: [
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`You already have three Pokémon?!\nThat's not fair at all!
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$Do your best like always! I believe in you!`
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]
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},
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[TrainerType.RIVAL_2]: {
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encounter: [
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
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$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
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$We learn from our mistakes, often more than we would if we kept succeeding.
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$In any case, I've been training hard for our rematch, so you'd better give it your all!`
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],
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victory: [
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`I… wasn't supposed to lose that time…`
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]
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},
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[TrainerType.RIVAL_3]: {
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encounter: [
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`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
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$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
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$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
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$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
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],
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victory: [
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`After all that… it wasn't enough…?`
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]
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},
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[TrainerType.RIVAL_4]: {
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encounter: [
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`It's me! You didn't forget about me again did you?
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$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
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$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
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$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
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$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
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$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
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$Prepare yourself.`
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],
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victory: [
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`What…@d{64} what are you?`
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]
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},
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[TrainerType.RIVAL_5]: {
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encounter: [ `…` ],
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victory: [ '…' ]
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}
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};
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export const battleSpecDialogue = {
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[BattleSpec.FINAL_BOSS]: {
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encounter: `It appears the time has finally come once again.\nYou know why you have come here, do you not?
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$You were drawn here, because you have been here before.\nCountless times.
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$Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle.
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$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.
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$Until now you have yet to succeed, but I sense a different presence in you this time.\n
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$You are the only one here, though it is as if there is… another.
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2024-01-14 01:15:55 +00:00
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$Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia?
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2024-01-13 17:24:24 +00:00
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$We begin.`,
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firstStageWin: `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.
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$Do not disappoint me.`,
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secondStageWin: `…Magnificent.`
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}
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};
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export function initTrainerTypeDialogue() {
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const trainerTypes = Object.keys(trainerTypeDialogue).map(t => parseInt(t) as TrainerType);
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for (let trainerType of trainerTypes) {
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const messages = trainerTypeDialogue[trainerType];
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const messageTypes = [ 'encounter', 'victory', 'defeat' ];
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for (let messageType of messageTypes) {
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if (Array.isArray(messages)) {
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if (messages[0][messageType])
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trainerConfigs[trainerType][`${messageType}Messages`] = messages[0][messageType];
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if (messages.length > 1)
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trainerConfigs[trainerType][`female${messageType.slice(0, 1).toUpperCase()}${messageType.slice(1)}Messages`] = messages[1][messageType];
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} else
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trainerConfigs[trainerType][`${messageType}Messages`] = messages[messageType];
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}
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}
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}
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