pokerogue/.gitignore

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2023-03-28 19:54:52 +01:00
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
public/images/trainer/convert/*
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public/images/battle_anims/input/*.png
public/images/pokemon/input/*.png
public/images/pokemon/input/output/*
public/images/pokemon/icons/input/*.png
public/images/pokemon/icons/input/output/*
public/images/character/*/
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src/data/battle-anim-raw-data*.ts
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src/data/battle-anim-data.ts
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src/overrides.ts
coverage
/.vs
# Local Documentation
/typedoc
[QoL] Starter UI selection update to allow removing specific pokemon from party (#1983) * Initial commits with logic to remove starters if they're in your party. Still need to make it work so that the starter selection cursor disappears when a starter is unselected * Updated code to be able to remove pokemon, including the side icons and cursor locations * Fixed popstarter to work with any index * Updating code to allow navigation of starter icons * Updating code to allow navigation of party starter icons * Updaing navigation of party icons * Updated logic to fix incorrect icon in top left of pokemon options when navigating the starter icons * Updated logic to include the ability to navigate and interact with the starter icons * Forgot to push the actual starter-select-ui-handler. Might be a bit hard to test things out without that :) * Removed some unnecessary comments * Fixed small bug with not being able to move from the far right to the gen selection when the starter icons were empty * Updated code to not be using a method to generate the party menu and made it more like it used to be. This should help with merge conflicts in the future * I committed the merged version but forgot to make the starter-select-ui-handler staged after making the changes * Accidentally broke challenges that had a specific typing requirement with last commit. This should fix it * Changed how navigation worked based on popular demand * Fixed code review comments * Accidentally left in a whole block of commented code. Intentionally removing it now * Started adding logic for mono type challenge runs to not break the game if the user tries to start a run with an invalid party * Updated the text to say the party is invalid * Updated logic to make invalid pokemon greyed out when no valid pokemon are in your party * Added comments on some code * Updated locales to include the key for trying to start with invalid parties during a challenge * Fixed some code from a bad merge where a challenge related param that was previously a number now needed to be a boolean and wasn't * Removed comment as per review
2024-07-22 23:32:49 +01:00
/dependency-graph.svg
/.vs