2024-09-02 22:12:34 -04:00
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import { Stat } from "#enums/stat";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-06-13 18:44:23 -04:00
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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2024-07-25 15:51:05 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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2024-09-02 22:12:34 -04:00
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import { BattlerIndex } from "#app/battle";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { VictoryPhase } from "#app/phases/victory-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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2024-06-08 00:33:45 +02:00
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describe("Abilities - Moxie", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.AERIAL_ACE;
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2024-07-25 14:48:48 -07:00
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game.override.battleType("single");
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2024-07-25 14:57:47 -07:00
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game.override.enemySpecies(Species.RATTATA);
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2024-07-25 15:05:32 -07:00
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game.override.enemyAbility(Abilities.MOXIE);
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2024-07-25 15:35:20 -07:00
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game.override.ability(Abilities.MOXIE);
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2024-07-25 15:29:19 -07:00
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game.override.startingLevel(2000);
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2024-09-02 22:12:34 -04:00
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game.override.moveset([ moveToUse ]);
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2024-09-09 09:55:11 -07:00
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game.override.enemyMoveset(Moves.SPLASH);
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2024-06-08 00:33:45 +02:00
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});
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2024-09-02 22:12:34 -04:00
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it("should raise ATK stat stage by 1 when winning a battle", async() => {
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2024-06-08 00:33:45 +02:00
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const moveToUse = Moves.AERIAL_ACE;
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await game.startBattle([
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Species.MIGHTYENA,
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Species.MIGHTYENA,
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]);
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2024-09-02 22:12:34 -04:00
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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2024-06-08 00:33:45 +02:00
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2024-08-22 06:49:33 -07:00
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game.move.select(moveToUse);
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2024-06-08 00:33:45 +02:00
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
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2024-09-02 22:12:34 -04:00
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
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}, 20000);
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// TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory
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it.todo("should raise ATK stat stage by 1 when defeating an ally Pokemon", async() => {
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game.override.battleType("double");
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const moveToUse = Moves.AERIAL_ACE;
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await game.startBattle([
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Species.MIGHTYENA,
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Species.MIGHTYENA,
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]);
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const [ firstPokemon, secondPokemon ] = game.scene.getPlayerField();
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expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0);
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secondPokemon.hp = 1;
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game.move.select(moveToUse);
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game.selectTarget(BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1);
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2024-06-08 00:33:45 +02:00
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}, 20000);
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});
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