pokerogue/src/ui/unavailable-modal-ui-handler.ts

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import BattleScene from "../battle-scene";
import { ModalConfig, ModalUiHandler } from "./modal-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { updateUserInfo } from "#app/account";
export default class UnavailableModalUiHandler extends ModalUiHandler {
private reconnectTimer: number;
private reconnectDuration: number;
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private reconnectCallback: () => void;
private readonly minTime = 1000 * 5;
private readonly maxTime = 1000 * 60 * 5;
private readonly randVarianceTime = 1000 * 10;
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constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
this.reconnectDuration = this.minTime;
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}
getModalTitle(): string {
return "";
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}
getWidth(): number {
return 160;
}
getHeight(): number {
return 64;
}
getMargin(): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
getButtonLabels(): string[] {
return [ ];
}
setup(): void {
super.setup();
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.", TextStyle.WINDOW, { fontSize: "48px", align: "center" });
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label.setOrigin(0.5, 0.5);
this.modalContainer.add(label);
}
tryReconnect(): void {
updateUserInfo().then(response => {
if (response[0] || [200, 400].includes(response[1])) {
this.reconnectTimer = null;
this.reconnectDuration = this.minTime;
this.scene.playSound("pb_bounce_1");
this.reconnectCallback();
} else {
this.reconnectDuration = Math.min(this.reconnectDuration * 2, this.maxTime); // Set a max delay so it isn't infinite
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this.reconnectTimer =
setTimeout(
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() => this.tryReconnect(),
// Adds a random factor to avoid pendulum effect during long total breakdown
this.reconnectDuration + (Math.random() * this.randVarianceTime));
}
});
}
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show(args: any[]): boolean {
if (args.length >= 1 && args[0] instanceof Function) {
const config: ModalConfig = {
buttonActions: []
};
this.reconnectCallback = args[0];
this.reconnectDuration = this.minTime;
this.reconnectTimer = setTimeout(() => this.tryReconnect(), this.reconnectDuration);
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return super.show([ config ]);
}
return false;
}
}