pokerogue/src/ui/text.ts

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import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
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import InputText from "phaser3-rex-plugins/plugins/inputtext";
import { ModifierTier } from "../modifier/modifier-tier";
import { EggTier } from "../data/enums/egg-type";
import BattleScene from "../battle-scene";
import { UiTheme } from "../enums/ui-theme";
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export enum TextStyle {
MESSAGE,
WINDOW,
WINDOW_ALT,
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BATTLE_INFO,
PARTY,
PARTY_RED,
SUMMARY,
SUMMARY_ALT,
SUMMARY_RED,
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SUMMARY_BLUE,
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SUMMARY_PINK,
SUMMARY_GOLD,
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MONEY,
SETTINGS_LABEL,
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SETTINGS_SELECTED,
TOOLTIP_TITLE,
TOOLTIP_CONTENT
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};
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = scene.add.text(x, y, content, styleOptions);
ret.setScale(0.1666666667);
ret.setShadow(shadowSize, shadowSize, shadowColor);
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if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing)
ret.setLineSpacing(5);
return ret;
}
export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText {
const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle);
scene.add.existing(ret);
ret.setScale(0.1666666667);
ret.setShadow(shadowSize, shadowSize, shadowColor);
if (!(styleOptions as BBCodeText.TextStyle).lineSpacing)
ret.setLineSpacing(10);
return ret;
}
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export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, width: number, height: number, style: TextStyle, extraStyleOptions?: InputText.IConfig): InputText {
const [ styleOptions ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = new InputText(scene, x, y, width, height, styleOptions as InputText.IConfig);
scene.add.existing(ret);
ret.setScale(0.1666666667);
return ret;
}
function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, integer ] {
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let shadowColor: string;
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let shadowSize = 6;
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let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: 'emerald',
fontSize: '96px',
color: getTextColor(style, false, uiTheme),
padding: {
bottom: 6
}
};
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switch (style) {
case TextStyle.SUMMARY:
case TextStyle.SUMMARY_RED:
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case TextStyle.SUMMARY_PINK:
case TextStyle.SUMMARY_GOLD:
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case TextStyle.WINDOW:
case TextStyle.MESSAGE:
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case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_SELECTED:
styleOptions.fontSize = '96px';
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break;
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case TextStyle.BATTLE_INFO:
case TextStyle.MONEY:
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case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = '72px';
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shadowSize = 4.5;
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break;
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case TextStyle.PARTY:
case TextStyle.PARTY_RED:
styleOptions.fontFamily = 'pkmnems';
styleOptions.fontSize = '66px';
break;
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case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = '64px';
shadowSize = 4;
break;
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}
shadowColor = getTextColor(style, true, uiTheme);
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if (extraStyleOptions) {
if (extraStyleOptions.fontSize) {
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const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize.toString().slice(0, -2));
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shadowSize *= sizeRatio;
}
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styleOptions = Object.assign(styleOptions, extraStyleOptions);
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}
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return [ styleOptions, shadowColor, shadowSize ];
}
export function getBBCodeFrag(content: string, textStyle: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {
return `[color=${getTextColor(textStyle, false, uiTheme)}][shadow=${getTextColor(textStyle, true, uiTheme)}]${content}`;
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}
export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: UiTheme = UiTheme.DEFAULT): string {
switch (textStyle) {
case TextStyle.MESSAGE:
return !shadow ? '#f8f8f8' : '#6b5a73';
case TextStyle.WINDOW:
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case TextStyle.TOOLTIP_CONTENT:
if (uiTheme)
return !shadow ? '#484848' : '#d0d0c8';
return !shadow ? '#f8f8f8' : '#6b5a73';
case TextStyle.WINDOW_ALT:
return !shadow ? '#484848' : '#d0d0c8';
case TextStyle.BATTLE_INFO:
if (uiTheme)
return !shadow ? '#404040' : '#ded6b5';
return !shadow ? '#f8f8f8' : '#6b5a73';
case TextStyle.PARTY:
return !shadow ? '#f8f8f8' : '#707070';
case TextStyle.PARTY_RED:
return !shadow ? '#f89890' : '#984038';
case TextStyle.SUMMARY:
return !shadow ? '#ffffff' : '#636363';
case TextStyle.SUMMARY_ALT:
if (uiTheme)
return !shadow ? '#ffffff' : '#636363';
return !shadow ? '#484848' : '#d0d0c8';
case TextStyle.SUMMARY_RED:
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case TextStyle.TOOLTIP_TITLE:
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return !shadow ? '#e70808' : '#ffbd73';
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case TextStyle.SUMMARY_BLUE:
return !shadow ? '#40c8f8' : '#006090';
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case TextStyle.SUMMARY_PINK:
return !shadow ? '#f89890' : '#984038';
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? '#e8e8a8' : '#a0a060'
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case TextStyle.SETTINGS_LABEL:
return !shadow ? '#f8b050' : '#c07800';
case TextStyle.SETTINGS_SELECTED:
return !shadow ? '#f88880' : '#f83018';
}
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}
export function getModifierTierTextTint(tier: ModifierTier): integer {
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switch (tier) {
case ModifierTier.COMMON:
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return 0xffffff;
case ModifierTier.GREAT:
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return 0x3890f8;
case ModifierTier.ULTRA:
return 0xf8d038;
case ModifierTier.ROGUE:
return 0xd52929;
case ModifierTier.MASTER:
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return 0xe020c0;
case ModifierTier.LUXURY:
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return 0xe64a18;
}
}
export function getEggTierTextTint(tier: EggTier): integer {
switch (tier) {
case EggTier.COMMON:
return getModifierTierTextTint(ModifierTier.COMMON);
case EggTier.GREAT:
return getModifierTierTextTint(ModifierTier.GREAT);
case EggTier.ULTRA:
return getModifierTierTextTint(ModifierTier.ULTRA);
case EggTier.MASTER:
return getModifierTierTextTint(ModifierTier.MASTER);
}
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}