pokerogue/src/ui/uiHandler.ts

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import BattleScene, { Button } from "../battle-scene";
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import UI, { Mode } from "./ui";
export default abstract class UiHandler {
protected scene: BattleScene;
protected mode: integer;
protected cursor: integer = 0;
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public active: boolean = false;
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constructor(scene: BattleScene, mode: Mode) {
this.scene = scene;
this.mode = mode;
}
abstract setup(): void;
show(_args: any[]): void {
this.active = true;
}
abstract processInput(button: Button);
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getUi() {
return this.scene.ui;
}
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getCursor(): integer {
return this.cursor;
}
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setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed)
this.cursor = cursor;
return changed;
}
clear() {
this.active = false;
}
}