pokerogue/public/locales/zh-CN/ability.json

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[Localization] Migrate translation files to json (#3709) * add jsonc import support * migrate en: ability-trigger, ability, achv & arena-flyout to json/c * remove jsonc support gitlocalize doesn't recognize it * migrate arena-flyoutr.jsonc to json * EN: migrate arena-tag * EN: migrate battle-info.json * EN: migrate `battle-message-ui-handler` * EN: migrate `battle-scene` * EN: migrate `battle` * EN: migrate `battler-tags` * EN: migrate `berry` * EN: migrate `bgm-name` * EN: migrate `biome` * EN: migrate `challenges` * EN: migrate `command-ui-handler` * EN: migrate `common` * EN: migrate `dialogue` * EN: migrate `egg` * EN: migrate `fight-ui-handler` * EN: migrate `filter-bar` * EN: migrate `game-mode` * EN: migrate `game-stats-ui-handler` * EN: migrate `growth` * EN: migrate `menu-ui-handler` * EN: migrate `menu` * EN: migrate `modifier-select-ui-handler` * EN: migrate `modifier-type` * EN: migrate `modifier` * EN: migrate `move-trigger` * EN: migrate `move` * EN: migrate `nature` * EN: migrate `party-ui-handler` * EN: migrate `pokeball` * EN: migrate `pokemon-form` * EN: migrate `pokemon-info-container` * EN: migrate `pokemon-info` * EN: migrate `pokemon-summary` * EN: migrate `pokemon` * EN: migrate `save-slot-select-ui-handler` * EN: migrate `settings` * EN: migrate `splash-messages` * EN: migrate `starter-select-ui-handler` * EN: migrate `status-effect.json` * EN: migrate `trainers` * EN: migrate `tutorial` * EN: migrate `voucher` * EN: migrate `weather` and `terrain` * rename `dialogue-double-battle.json` * DE: migrate `ability-trigger` * DE: migrate `trainers` * DE: migrate `tutorial` * EN: migrate to `achv-f/-m` * rename `dialogue-endboss.json` to `dialogue-final-boss.json` endboss is not typical english * EN: fix gender files * EN: fix some dialogue gender issues * Migrate DE to JSON * EN: fix `modifier-type.json` * remove ca_ES for now * remove de/dialogue.ts (remnant) * Migrate ES (spanish) removing all dialogues content has been confirmed by Asdar Develops * Removed fake translations from ability-trigger * Removed fake translations from achievements and fixed female pronouns * Removed fake translations all the way to moves.json * Finished removing fake translations from es folder * migrate fr (french) * FR: update config.ts * migrate it (italian) * Removed fake translations in French json * Readding two lines I accidentally deleted to fr dialogue-male * migrate ja (Japanese) * migrate ko (Korean) * migrate pt_BR (Brasil) * remove event texts from json files * Removed fake translations in Italian * Removed Japanese fake translations everywhere except dialogues * Removed fake translations from Japanase (dialogues only) * Translate trainer-names.json via GitLocalize * Fixed a devilish typo in fr locale * add new translationkeys to en/settings * add empty `ca_ES` translations * fix config export names * fix ts-compiler with i18n issue * fix battle-stat.test.ts * fix some namings in plugins/i18n.ts * move `i18n.d.ts` content into `i18next.d.ts` and remove `defaultValue` key * fix type issues after beta merge * migrate zh_CN (Chinese simplified) * migrate zh_TW (Chinese tranditional) * fix tests for "missing" translations --------- Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: SangaraSorama <sangara.diamant@gmail.com>
2024-08-23 20:52:09 +01:00
{
"stench": {
"name": "恶臭",
"description": "通过释放臭臭的气味,在攻击的时\n候有时会使对手畏缩。"
},
"drizzle": {
"name": "降雨",
"description": "出场时,会将天气变为下雨。"
},
"speedBoost": {
"name": "加速",
"description": "每一回合速度会变快。"
},
"battleArmor": {
"name": "战斗盔甲",
"description": "被坚硬的甲壳守护着,不会被对手\n的攻击击中要害。"
},
"sturdy": {
"name": "结实",
"description": "在HP全满时,即使受到招式攻击\n也不会被一击打倒。一击必杀的\n招式也没有效果。"
},
"damp": {
"name": "湿气",
"description": "通过把周围都弄湿,使谁都无法使\n用自爆等爆炸类的招式。"
},
"limber": {
"name": "柔软",
"description": "因为身体柔软,不会变为麻痹状态\n。"
},
"sandVeil": {
"name": "沙隐",
"description": "在沙暴的时候,闪避率会提高。"
},
"static": {
"name": "静电",
"description": "身上带有静电,有时会让接触到的\n对手麻痹。"
},
"voltAbsorb": {
"name": "蓄电",
"description": "受到电属性的招式攻击时,不会受\n到伤害而是会回复。"
},
"waterAbsorb": {
"name": "储水",
"description": "受到水属性的招式攻击时,不会受\n到伤害而是会回复。"
},
"oblivious": {
"name": "迟钝",
"description": "因为感觉迟钝,不会变为着迷和被\n挑衅状态。对威吓也毫不动摇。"
},
"cloudNine": {
"name": "无关天气",
"description": "任何天气的影响都会消失。"
},
"compoundEyes": {
"name": "复眼",
"description": "因为拥有复眼,招式的命中率会提\n高。"
},
"insomnia": {
"name": "不眠",
"description": "因为有着睡不着的体质,所以不会\n陷入睡眠状态。"
},
"colorChange": {
"name": "变色",
"description": "自己的属性会变为从对手处所受招\n式的属性。"
},
"immunity": {
"name": "免疫",
"description": "因为体内拥有免疫能力,不会变为\n中毒状态。"
},
"flashFire": {
"name": "引火",
"description": "受到火属性的招式攻击时,吸收火\n焰自己使出的火属性招式会变强\n。"
},
"shieldDust": {
"name": "鳞粉",
"description": "被鳞粉守护着,不会受到招式的追\n加效果影响。"
},
"ownTempo": {
"name": "我行我素",
"description": "因为我行我素,不会变为混乱状态\n。对威吓也毫不动摇。"
},
"suctionCups": {
"name": "吸盘",
"description": "用吸盘牢牢贴在地面上,让替换宝\n可梦的招式和道具无效。"
},
"intimidate": {
"name": "威吓",
"description": "出场时威吓对手,让其退缩,降低\n对手的攻击。"
},
"shadowTag": {
"name": "踩影",
"description": "踩住对手的影子使其无法逃走或替\n换。"
},
"roughSkin": {
"name": "粗糙皮肤",
"description": "受到攻击时,用粗糙的皮肤弄伤接\n触到自己的对手。"
},
"wonderGuard": {
"name": "神奇守护",
"description": "不可思议的力量,只有效果绝佳的\n招式才能击中。"
},
"levitate": {
"name": "飘浮",
"description": "从地面浮起,从而不会受到地面属\n性招式的攻击。"
},
"effectSpore": {
"name": "孢子",
"description": "受到攻击时,有时会把接触到自己\n的对手变为中毒、麻痹或睡眠状态\n。"
},
"synchronize": {
"name": "同步",
"description": "将自己的中毒、麻痹或灼伤状态传\n染给对手。"
},
"clearBody": {
"name": "恒净之躯",
"description": "不会因为对手的招式或特性而被降\n低能力。"
},
"naturalCure": {
"name": "自然回复",
"description": "回到同行队伍后,异常状态就会被\n治愈。"
},
"lightningRod": {
"name": "避雷针",
"description": "将电属性的招式吸引到自己身上,\n不会受到伤害而是会提高特攻。"
},
"sereneGrace": {
"name": "天恩",
"description": "托天恩的福,招式的追加效果容易\n出现。"
},
"swiftSwim": {
"name": "悠游自如",
"description": "下雨天气时,速度会提高。"
},
"chlorophyll": {
"name": "叶绿素",
"description": "晴朗天气时,速度会提高。"
},
"illuminate": {
"name": "发光",
"description": "通过让周围变亮来保持命中率不会\n被降低。"
},
"trace": {
"name": "复制",
"description": "出场时,复制对手的特性,变为与\n之相同的特性。"
},
"hugePower": {
"name": "大力士",
"description": "物理攻击的威力会变为2倍。"
},
"poisonPoint": {
"name": "毒刺",
"description": "有时会让接触到自己的对手变为中\n毒状态。"
},
"innerFocus": {
"name": "精神力",
"description": "拥有经过锻炼的精神,而不会因对\n手的攻击而畏缩。对威吓也毫不动\n摇。"
},
"magmaArmor": {
"name": "熔岩铠甲",
"description": "将炽热的熔岩覆盖在身上,不会变\n为冰冻状态。"
},
"waterVeil": {
"name": "水幕",
"description": "将水幕裹在身上,不会变为灼伤状\n态。"
},
"magnetPull": {
"name": "磁力",
"description": "用磁力吸住钢属性的宝可梦,使其\n无法逃走。"
},
"soundproof": {
"name": "隔音",
"description": "通过屏蔽声音,不受到声音招式的\n影响。"
},
"rainDish": {
"name": "雨盘",
"description": "下雨天气时,会缓缓回复HP。"
},
"sandStream": {
"name": "扬沙",
"description": "出场时,会把天气变为沙暴。"
},
"pressure": {
"name": "压迫感",
"description": "给予对手压迫感,大量减少其使用\n招式的。"
},
"thickFat": {
"name": "厚脂肪",
"description": "因为被厚厚的脂肪保护着,会让火\n属性和冰属性的招式伤害减半。"
},
"earlyBird": {
"name": "早起",
"description": "即使变为睡眠状态,也能以2倍的\n速度提早醒来。"
},
"flameBody": {
"name": "火焰之躯",
"description": "有时会让接触到自己的对手变为灼\n伤状态。"
},
"runAway": {
"name": "逃跑",
"description": "一定能从野生宝可梦那儿逃走。"
},
"keenEye": {
"name": "锐利目光",
"description": "多亏了锐利的目光,命中率不会被\n降低。"
},
"hyperCutter": {
"name": "怪力钳",
"description": "因为拥有以力量自豪的钳子,不会\n被对手降低攻击。"
},
"pickup": {
"name": "捡拾",
"description": "有时会捡来对手用过的道具,冒险\n过程中也会捡到。"
},
"truant": {
"name": "懒惰",
"description": "如果使出招式,下一回合就会休息\n。"
},
"hustle": {
"name": "活力",
"description": "自己的攻击变高,但命中率会降低\n。"
},
"cuteCharm": {
"name": "迷人之躯",
"description": "有时会让接触到自己的对手着迷。"
},
"plus": {
"name": "正电",
"description": "出场的伙伴之间如果有正电或负电\n特性的宝可梦自己的特攻会提高\n。"
},
"minus": {
"name": "负电",
"description": "出场的伙伴之间如果有正电或负电\n特性的宝可梦自己的特攻会提高\n。"
},
"forecast": {
"name": "阴晴不定",
"description": "受天气的影响,会变为水属性、火\n属性或冰属性中的某一个。"
},
"stickyHold": {
"name": "黏着",
"description": "因为道具是粘在黏性身体上的,所\n以不会被对手夺走。"
},
"shedSkin": {
"name": "蜕皮",
"description": "通过蜕去身上的皮,有时会治愈异\n常状态。"
},
"guts": {
"name": "毅力",
"description": "如果变为异常状态,会拿出毅力,\n攻击会提高。"
},
"marvelScale": {
"name": "神奇鳞片",
"description": "如果变为异常状态,神奇鳞片会发\n生反应防御会提高。"
},
"liquidOoze": {
"name": "污泥浆",
"description": "吸收了污泥浆的对手会因强烈的恶\n臭而受到伤害减少。"
},
"overgrow": {
"name": "茂盛",
"description": "HP减少的时候,草属性的招式威\n力会提高。"
},
"blaze": {
"name": "猛火",
"description": "HP减少的时候,火属性的招式威\n力会提高。"
},
"torrent": {
"name": "激流",
"description": "HP减少的时候,水属性的招式威\n力会提高。"
},
"swarm": {
"name": "虫之预感",
"description": "HP减少的时候,虫属性的招式威\n力会提高。"
},
"rockHead": {
"name": "坚硬脑袋",
"description": "即使使出会受反作用力伤害的招式\n也不会减少。"
},
"drought": {
"name": "日照",
"description": "出场时,会将天气变为晴朗。"
},
"arenaTrap": {
"name": "沙穴",
"description": "在战斗中让对手无法逃走。"
},
"vitalSpirit": {
"name": "干劲",
"description": "通过激发出干劲,不会变为睡眠状\n态。"
},
"whiteSmoke": {
"name": "白色烟雾",
"description": "被白色烟雾保护着,不会被对手降\n低能力。"
},
"purePower": {
"name": "瑜伽之力",
"description": "因瑜伽的力量,物理攻击的威力会\n变为倍。"
},
"shellArmor": {
"name": "硬壳盔甲",
"description": "被坚硬的壳保护着,对手的攻击不\n会击中要害。"
},
"airLock": {
"name": "气闸",
"description": "所有天气的影响都会消失。"
},
"tangledFeet": {
"name": "蹒跚",
"description": "在混乱状态时,闪避率会提高。"
},
"motorDrive": {
"name": "电气引擎",
"description": "受到电属性的招式攻击时,不会受\n到伤害而是速度会提高。"
},
"rivalry": {
"name": "斗争心",
"description": "面对性别相同的对手,会燃起斗争\n心变得更强。而面对性别不同的\n则会变弱。"
},
"steadfast": {
"name": "不屈之心",
"description": "每次畏缩时,不屈之心就会燃起,\n速度也会提高。"
},
"snowCloak": {
"name": "雪隐",
"description": "下雪天气时,闪避率会提高。"
},
"gluttony": {
"name": "贪吃鬼",
"description": "原本HP变得很少时才会吃树果,\n在还有一半时就会把它吃掉。"
},
"angerPoint": {
"name": "愤怒穴位",
"description": "要害被击中时,会大发雷霆,攻击\n力变为最大。"
},
"unburden": {
"name": "轻装",
"description": "失去所持有的道具时,速度会提高\n。"
},
"heatproof": {
"name": "耐热",
"description": "耐热的体质会让火属性的招式伤害\n减半。"
},
"simple": {
"name": "单纯",
"description": "能力变化会变为平时的2倍。"
},
"drySkin": {
"name": "干燥皮肤",
"description": "下雨天气时和受到水属性的招式时\n会回复。晴朗天气时和受到\n火属性的招式时会减少。"
},
"download": {
"name": "下载",
"description": "比较对手的防御和特防,根据较低\n的那项能力相应地提高自己的攻击\n或特攻。"
},
"ironFist": {
"name": "铁拳",
"description": "使用拳类招式的威力会提高。"
},
"poisonHeal": {
"name": "毒疗",
"description": "变为中毒状态时,HP不会减少,\n反而会增加起来。"
},
"adaptability": {
"name": "适应力",
"description": "与自身同属性的招式威力会提高。"
},
"skillLink": {
"name": "连续攻击",
"description": "如果使用连续招式,总是能使出最\n高次数。"
},
"hydration": {
"name": "湿润之躯",
"description": "下雨天气时,异常状态会治愈。"
},
"solarPower": {
"name": "太阳之力",
"description": "晴朗天气时,特攻会提高,而每回\n合会减少。"
},
"quickFeet": {
"name": "飞毛腿",
"description": "变为异常状态时,速度会提高。"
},
"normalize": {
"name": "一般皮肤",
"description": "无论是什么属性的招式,全部会变\n为一般属性。威力会少量提高。"
},
"sniper": {
"name": "狙击手",
"description": "击中要害时,威力会变得更强。"
},
"magicGuard": {
"name": "魔法防守",
"description": "不会受到攻击以外的伤害。"
},
"noGuard": {
"name": "无防守",
"description": "由于无防守战术,双方使出的招式\n都必定会击中。"
},
"stall": {
"name": "慢出",
"description": "使出招式的顺序必定会变为最后。"
},
"technician": {
"name": "技术高手",
"description": "攻击时可以将低威力招式的威力提\n高。"
},
"leafGuard": {
"name": "叶子防守",
"description": "晴朗天气时,不会变为异常状态。"
},
"klutz": {
"name": "笨拙",
"description": "无法使用持有的道具。"
},
"moldBreaker": {
"name": "破格",
"description": "可以不受对手特性的干扰,向对手\n使出招式。"
},
"superLuck": {
"name": "超幸运",
"description": "因为拥有超幸运,攻击容易击中对\n手的要害。"
},
"aftermath": {
"name": "引爆",
"description": "变为濒死时,会对接触到自己的对\n手造成伤害。"
},
"anticipation": {
"name": "危险预知",
"description": "可以察觉到对手拥有的危险招式。"
},
"forewarn": {
"name": "预知梦",
"description": "出场时,只读取1个对手拥有的招\n式。"
},
"unaware": {
"name": "纯朴",
"description": "可以无视对手能力的变化,进行攻\n击。"
},
"tintedLens": {
"name": "有色眼镜",
"description": "可以将效果不好的招式以通常的威\n力使出。"
},
"filter": {
"name": "过滤",
"description": "受到效果绝佳的攻击时,可以减弱\n其威力。"
},
"slowStart": {
"name": "慢启动",
"description": "在5回合内,攻击和速度减半。"
},
"scrappy": {
"name": "胆量",
"description": "一般属性和格斗属性的招式可以击\n中幽灵属性的宝可梦。对威吓也毫\n不动摇。"
},
"stormDrain": {
"name": "引水",
"description": "将水属性的招式引到自己身上,不\n会受到伤害而是会提高特攻。"
},
"iceBody": {
"name": "冰冻之躯",
"description": "下雪天气时,会缓缓回复HP。"
},
"solidRock": {
"name": "坚硬岩石",
"description": "受到效果绝佳的攻击时,可以减弱\n其威力。"
},
"snowWarning": {
"name": "降雪",
"description": "出场时,会将天气变为下雪。"
},
"honeyGather": {
"name": "采蜜",
"description": "战斗结束时,有时候会捡来甜甜蜜。\n甜甜蜜会转换成金钱。"
[Localization] Migrate translation files to json (#3709) * add jsonc import support * migrate en: ability-trigger, ability, achv & arena-flyout to json/c * remove jsonc support gitlocalize doesn't recognize it * migrate arena-flyoutr.jsonc to json * EN: migrate arena-tag * EN: migrate battle-info.json * EN: migrate `battle-message-ui-handler` * EN: migrate `battle-scene` * EN: migrate `battle` * EN: migrate `battler-tags` * EN: migrate `berry` * EN: migrate `bgm-name` * EN: migrate `biome` * EN: migrate `challenges` * EN: migrate `command-ui-handler` * EN: migrate `common` * EN: migrate `dialogue` * EN: migrate `egg` * EN: migrate `fight-ui-handler` * EN: migrate `filter-bar` * EN: migrate `game-mode` * EN: migrate `game-stats-ui-handler` * EN: migrate `growth` * EN: migrate `menu-ui-handler` * EN: migrate `menu` * EN: migrate `modifier-select-ui-handler` * EN: migrate `modifier-type` * EN: migrate `modifier` * EN: migrate `move-trigger` * EN: migrate `move` * EN: migrate `nature` * EN: migrate `party-ui-handler` * EN: migrate `pokeball` * EN: migrate `pokemon-form` * EN: migrate `pokemon-info-container` * EN: migrate `pokemon-info` * EN: migrate `pokemon-summary` * EN: migrate `pokemon` * EN: migrate `save-slot-select-ui-handler` * EN: migrate `settings` * EN: migrate `splash-messages` * EN: migrate `starter-select-ui-handler` * EN: migrate `status-effect.json` * EN: migrate `trainers` * EN: migrate `tutorial` * EN: migrate `voucher` * EN: migrate `weather` and `terrain` * rename `dialogue-double-battle.json` * DE: migrate `ability-trigger` * DE: migrate `trainers` * DE: migrate `tutorial` * EN: migrate to `achv-f/-m` * rename `dialogue-endboss.json` to `dialogue-final-boss.json` endboss is not typical english * EN: fix gender files * EN: fix some dialogue gender issues * Migrate DE to JSON * EN: fix `modifier-type.json` * remove ca_ES for now * remove de/dialogue.ts (remnant) * Migrate ES (spanish) removing all dialogues content has been confirmed by Asdar Develops * Removed fake translations from ability-trigger * Removed fake translations from achievements and fixed female pronouns * Removed fake translations all the way to moves.json * Finished removing fake translations from es folder * migrate fr (french) * FR: update config.ts * migrate it (italian) * Removed fake translations in French json * Readding two lines I accidentally deleted to fr dialogue-male * migrate ja (Japanese) * migrate ko (Korean) * migrate pt_BR (Brasil) * remove event texts from json files * Removed fake translations in Italian * Removed Japanese fake translations everywhere except dialogues * Removed fake translations from Japanase (dialogues only) * Translate trainer-names.json via GitLocalize * Fixed a devilish typo in fr locale * add new translationkeys to en/settings * add empty `ca_ES` translations * fix config export names * fix ts-compiler with i18n issue * fix battle-stat.test.ts * fix some namings in plugins/i18n.ts * move `i18n.d.ts` content into `i18next.d.ts` and remove `defaultValue` key * fix type issues after beta merge * migrate zh_CN (Chinese simplified) * migrate zh_TW (Chinese tranditional) * fix tests for "missing" translations --------- Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: SangaraSorama <sangara.diamant@gmail.com>
2024-08-23 20:52:09 +01:00
},
"frisk": {
"name": "察觉",
"description": "出场时,可以察觉对手的特性。"
},
"reckless": {
"name": "舍身",
"description": "自己会因反作用力受伤的招式,其\n威力会提高。"
},
"multitype": {
"name": "多属性",
"description": "自己的属性会根据持有的石板而改\n变。"
},
"flowerGift": {
"name": "花之礼",
"description": "晴朗天气时,自己与同伴的攻击和\n特防能力会提高。"
},
"badDreams": {
"name": "梦魇",
"description": "给予睡眠状态的对手伤害。"
},
"pickpocket": {
"name": "顺手牵羊",
"description": "盗取接触到自己的对手的道具。"
},
"sheerForce": {
"name": "强行",
"description": "招式的追加效果消失,但因此能以\n更高的威力使出招式。"
},
"contrary": {
"name": "唱反调",
"description": "能力的变化发生逆转,原本提高时\n会降低而原本降低时会提高。"
},
"unnerve": {
"name": "紧张感",
"description": "让对手紧张,使其无法食用树果。"
},
"defiant": {
"name": "不服输",
"description": "被对手降低能力时,攻击会大幅提\n高。"
},
"defeatist": {
"name": "软弱",
"description": "HP减半时,会变得软弱,攻击和\n特攻会减半。"
},
"cursedBody": {
"name": "诅咒之躯",
"description": "受到攻击时,有时会把对手的招式\n变为定身法状态。"
},
"healer": {
"name": "治愈之心",
"description": "有时会治愈异常状态的同伴。"
},
"friendGuard": {
"name": "友情防守",
"description": "可以减少我方的伤害。"
},
"weakArmor": {
"name": "碎裂铠甲",
"description": "受到物理招式的伤害时,防御会降\n低速度会大幅提高。"
},
"heavyMetal": {
"name": "重金属",
"description": "自身的重量会变为2倍。"
},
"lightMetal": {
"name": "轻金属",
"description": "自身的重量会减半。"
},
"multiscale": {
"name": "多重鳞片",
"description": "HP全满时,受到的伤害会变少。"
},
"toxicBoost": {
"name": "中毒激升",
"description": "变为中毒状态时,物理招式的威力\n会提高。"
},
"flareBoost": {
"name": "受热激升",
"description": "变为灼伤状态时,特殊招式的威力\n会提高。"
},
"harvest": {
"name": "收获",
"description": "可以多次制作出已被使用掉的树果\n。"
},
"telepathy": {
"name": "心灵感应",
"description": "读取我方的攻击,并闪避其招式伤\n害。"
},
"moody": {
"name": "心情不定",
"description": "每一回合,能力中的某项会大幅提\n高而某项会降低。"
},
"overcoat": {
"name": "防尘",
"description": "不会受到沙暴的伤害。也不会受到\n粉末类和孢子类招式的影响。"
},
"poisonTouch": {
"name": "毒手",
"description": "只通过接触就有可能让对手变为中\n毒状态。"
},
"regenerator": {
"name": "再生力",
"description": "退回同行队伍后,HP会少量回复\n。"
},
"bigPecks": {
"name": "健壮胸肌",
"description": "不会受到防御降低的效果。"
},
"sandRush": {
"name": "拨沙",
"description": "沙暴天气时,速度会提高。"
},
"wonderSkin": {
"name": "奇迹皮肤",
"description": "成为不易受到变化招式攻击的身体\n。"
},
"analytic": {
"name": "分析",
"description": "如果在最后使出招式,招式的威力\n会提高。"
},
"illusion": {
"name": "幻觉",
"description": "假扮成同行队伍中的最后一只宝可\n梦出场迷惑对手。"
},
"imposter": {
"name": "变身者",
"description": "变身为当前面对的宝可梦。"
},
"infiltrator": {
"name": "穿透",
"description": "可以穿透对手的壁障或替身进行攻\n击。"
},
"mummy": {
"name": "木乃伊",
"description": "被对手接触到后,会将对手变为木\n乃伊。"
},
"moxie": {
"name": "自信过度",
"description": "如果打倒对手,就会充满自信,攻\n击会提高。"
},
"justified": {
"name": "正义之心",
"description": "受到恶属性的招式攻击时,因为正\n义感攻击会提高。"
},
"rattled": {
"name": "胆怯",
"description": "受到恶属性、幽灵属性和虫属性的\n攻击或威吓时会因胆怯而速度提\n高。"
},
"magicBounce": {
"name": "魔法镜",
"description": "可以不受到由对手使出的变化招式\n影响并将其反弹。"
},
"sapSipper": {
"name": "食草",
"description": "受到草属性的招式攻击时,不会受\n到伤害而是攻击会提高。"
},
"prankster": {
"name": "恶作剧之心",
"description": "可以率先使出变化招式。"
},
"sandForce": {
"name": "沙之力",
"description": "沙暴天气时,岩石属性、地面属性\n和钢属性的招式威力会提高。"
},
"ironBarbs": {
"name": "铁刺",
"description": "用铁刺给予接触到自己的对手伤害\n。"
},
"zenMode": {
"name": "达摩模式",
"description": "HP变为一半以下时,样子会改变\n。"
},
"victoryStar": {
"name": "胜利之星",
"description": "自己和同伴的命中率会提高。"
},
"turboblaze": {
"name": "涡轮火焰",
"description": "可以不受对手特性的干扰,向对手\n使出招式。"
},
"teravolt": {
"name": "兆级电压",
"description": "可以不受对手特性的干扰,向对手\n使出招式。"
},
"aromaVeil": {
"name": "芳香幕",
"description": "可以防住向自己和同伴发出的心灵\n攻击。"
},
"flowerVeil": {
"name": "花幕",
"description": "我方的草属性宝可梦能力不会降低\n也不会变为异常状态。"
},
"cheekPouch": {
"name": "颊囊",
"description": "无论是哪种树果,食用后,HP都\n会回复。"
},
"protean": {
"name": "变幻自如",
"description": "变为与自己使出的招式相同的属性\n。每次出场战斗仅生效一次。"
},
"furCoat": {
"name": "毛皮大衣",
"description": "对手给予的物理招式的伤害会减半\n。"
},
"magician": {
"name": "魔术师",
"description": "夺走被自己的招式击中的对手的道\n具。"
},
"bulletproof": {
"name": "防弹",
"description": "可以防住对手的球和弹类招式。"
},
"competitive": {
"name": "好胜",
"description": "如果被对手降低能力,特攻会大幅\n提高。"
},
"strongJaw": {
"name": "强壮之颚",
"description": "因为颚部强壮,啃咬类招式的威力\n会提高。"
},
"refrigerate": {
"name": "冰冻皮肤",
"description": "一般属性的招式会变为冰属性。威\n力会少量提高。"
},
"sweetVeil": {
"name": "甜幕",
"description": "自己和同伴的宝可梦不会变为睡眠\n状态。"
},
"stanceChange": {
"name": "战斗切换",
"description": "如果使出攻击招式,会变为刀剑形\n态如果使出招式“王者盾牌”\n会变为盾牌形态。"
},
"galeWings": {
"name": "疾风之翼",
"description": "HP全满时,飞行属性的招式可以\n率先使出。"
},
"megaLauncher": {
"name": "超级发射器",
"description": "波动和波导类招式的威力会提高。"
},
"grassPelt": {
"name": "草之毛皮",
"description": "在青草场地时,防御会提高。"
},
"symbiosis": {
"name": "共生",
"description": "同伴使用道具时,会把自己持有的\n道具传递给同伴。"
},
"toughClaws": {
"name": "硬爪",
"description": "接触到对手的招式威力会提高。"
},
"pixilate": {
"name": "妖精皮肤",
"description": "一般属性的招式会变为妖精属性。\n威力会少量提高。"
},
"gooey": {
"name": "黏滑",
"description": "对于用攻击接触到自己的对手,会\n降低其速度。"
},
"aerilate": {
"name": "飞行皮肤",
"description": "一般属性的招式会变为飞行属性。\n威力会少量提高。"
},
"parentalBond": {
"name": "亲子爱",
"description": "亲子俩可以合计攻击2次。"
},
"darkAura": {
"name": "暗黑气场",
"description": "全体的恶属性招式变强。"
},
"fairyAura": {
"name": "妖精气场",
"description": "全体的妖精属性招式变强。"
},
"auraBreak": {
"name": "气场破坏",
"description": "让气场的效果发生逆转,降低威力\n。"
},
"primordialSea": {
"name": "始源之海",
"description": "变为不会受到火属性攻击的天气。"
},
"desolateLand": {
"name": "终结之地",
"description": "变为不会受到水属性攻击的天气。"
},
"deltaStream": {
"name": "德尔塔气流",
"description": "变为令飞行属性的弱点消失的天气\n。"
},
"stamina": {
"name": "持久力",
"description": "受到攻击时,防御会提高。"
},
"wimpOut": {
"name": "跃跃欲逃",
"description": "HP变为一半时,会慌慌张张逃走\n退回同行队伍中。"
},
"emergencyExit": {
"name": "危险回避",
"description": "HP变为一半时,为了回避危险,\n会退回到同行队伍中。"
},
"waterCompaction": {
"name": "遇水凝固",
"description": "受到水属性的招式攻击时,防御会\n大幅提高。"
},
"merciless": {
"name": "不仁不义",
"description": "攻击中毒状态的对手时,必定会击\n中要害。"
},
"shieldsDown": {
"name": "界限盾壳",
"description": "HP变为一半时,壳会坏掉,变得\n有攻击性。"
},
"stakeout": {
"name": "蹲守",
"description": "可以对替换出场的对手以2倍的伤\n害进行攻击。"
},
"waterBubble": {
"name": "水泡",
"description": "降低自己受到的火属性招式的威力\n不会灼伤。"
},
"steelworker": {
"name": "钢能力者",
"description": "钢属性的招式威力会提高。"
},
"berserk": {
"name": "怒火冲天",
"description": "因对手的攻击HP变为一半时,特\n攻会提高。"
},
"slushRush": {
"name": "拨雪",
"description": "下雪天气时,速度会提高。"
},
"longReach": {
"name": "远隔",
"description": "可以不接触对手就使出所有的招式\n。"
},
"liquidVoice": {
"name": "湿润之声",
"description": "所有的声音招式都变为水属性。"
},
"triage": {
"name": "先行治疗",
"description": "可以率先使出回复招式。"
},
"galvanize": {
"name": "电气皮肤",
"description": "一般属性的招式会变为电属性。威\n力会少量提高。"
},
"surgeSurfer": {
"name": "冲浪之尾",
"description": "电气场地时,速度会变为2倍。"
},
"schooling": {
"name": "鱼群",
"description": "HP多的时候会聚起来变强。HP\n剩余量变少时群体会分崩离析。"
},
"disguise": {
"name": "画皮",
"description": "通过画皮覆盖住身体,可以防住1\n次攻击。"
},
"battleBond": {
"name": "牵绊变身",
"description": "打倒对手时,与训练家的牵绊会增\n强自己的攻击、特攻、速度会提\n高。"
},
"powerConstruct": {
"name": "群聚变形",
"description": "HP变为一半时,细胞们会赶来支\n援变为完全体形态。"
},
"corrosion": {
"name": "腐蚀",
"description": "可以使钢属性和毒属性的宝可梦也\n陷入中毒状态。"
},
"comatose": {
"name": "绝对睡眠",
"description": "总是半梦半醒的状态,绝对不会醒\n来。可以就这么睡着进行攻击。"
},
"queenlyMajesty": {
"name": "女王的威严",
"description": "向对手施加威慑力,使其无法对我\n方使出先制招式。"
},
"innardsOut": {
"name": "飞出的内在物",
"description": "被对手打倒的时候,会给予对手相\n当于剩余量的伤害。"
},
"dancer": {
"name": "舞者",
"description": "有谁使出跳舞招式时,自己也能就\n这么接着使出跳舞招式。"
},
"battery": {
"name": "蓄电池",
"description": "会提高我方的特殊招式的威力。"
},
"fluffy": {
"name": "毛茸茸",
"description": "会将对手所给予的接触类招式的伤\n害减半但火属性招式的伤害会变\n为倍。"
},
"dazzling": {
"name": "鲜艳之躯",
"description": "让对手吓一跳,使其无法对我方使\n出先制招式。"
},
"soulHeart": {
"name": "魂心",
"description": "宝可梦每次变为濒死状态时,特攻\n会提高。"
},
"tanglingHair": {
"name": "卷发",
"description": "对于用攻击接触到自己的对手,会\n降低其速度。"
},
"receiver": {
"name": "接球手",
"description": "继承被打倒的同伴的特性,变为相\n同的特性。"
},
"powerOfAlchemy": {
"name": "化学之力",
"description": "继承被打倒的同伴的特性,变为相\n同的特性。"
},
"beastBoost": {
"name": "异兽提升",
"description": "打倒对手的时候,自己最高的那项\n能力会提高。"
},
"rksSystem": {
"name": "AR系统",
"description": "根据持有的存储碟,自己的属性会\n改变。"
},
"electricSurge": {
"name": "电气制造者",
"description": "出场时,会布下电气场地。"
},
"psychicSurge": {
"name": "精神制造者",
"description": "出场时,会布下精神场地。"
},
"mistySurge": {
"name": "薄雾制造者",
"description": "出场时,会布下薄雾场地。"
},
"grassySurge": {
"name": "青草制造者",
"description": "出场时,会布下青草场地。"
},
"fullMetalBody": {
"name": "金属防护",
"description": "不会因为对手的招式或特性而被降\n低能力。"
},
"shadowShield": {
"name": "幻影防守",
"description": "HP全满时,受到的伤害会变少。"
},
"prismArmor": {
"name": "棱镜装甲",
"description": "受到效果绝佳的攻击时,可以减弱\n其威力。"
},
"neuroforce": {
"name": "脑核之力",
"description": "效果绝佳的攻击,威力会变得更强\n。"
},
"intrepidSword": {
"name": "不挠之剑",
"description": "首次出场时,攻击会提高。"
},
"dauntlessShield": {
"name": "不屈之盾",
"description": "首次出场时,防御会提高。"
},
"libero": {
"name": "自由者",
"description": "变为与自己使出的招式相同的属性\n。每次出场战斗仅生效一次。"
},
"ballFetch": {
"name": "捡球",
"description": "没有携带道具时,会拾取第1个投\n出后捕捉失败的精灵球。"
},
"cottonDown": {
"name": "棉絮",
"description": "受到攻击后撒下棉絮,降低除自己\n以外的所有宝可梦的速度。"
},
"propellerTail": {
"name": "螺旋尾鳍",
"description": "能无视具有吸引对手招式效果的特\n性或招式的影响。"
},
"mirrorArmor": {
"name": "镜甲",
"description": "只反弹自己受到的能力降低效果。"
},
"gulpMissile": {
"name": "一口导弹",
"description": "冲浪或潜水时会叼来猎物。受到伤\n害时会吐出猎物进行攻击。"
},
"stalwart": {
"name": "坚毅",
"description": "能无视具有吸引对手招式效果的特\n性或招式的影响。"
},
"steamEngine": {
"name": "蒸汽机",
"description": "受到水属性或火属性的招式攻击时\n速度会巨幅提高。"
},
"punkRock": {
"name": "庞克摇滚",
"description": "声音招式的威力会提高。受到的声\n音招式伤害会减半。"
},
"sandSpit": {
"name": "吐沙",
"description": "受到攻击时,会刮起沙暴。"
},
"iceScales": {
"name": "冰鳞粉",
"description": "由于有冰鳞粉的守护,受到的特殊\n攻击伤害会减半。"
},
"ripen": {
"name": "熟成",
"description": "使树果成熟,效果变为2倍。"
},
"iceFace": {
"name": "结冻头",
"description": "头部的冰会代替自己承受物理攻击\n但是样子会改变。下雪时冰会\n恢复原状。"
},
"powerSpot": {
"name": "能量点",
"description": "只要处在相邻位置,招式的威力就\n会提高。"
},
"mimicry": {
"name": "拟态",
"description": "宝可梦的属性会根据场地的状态而\n变化。"
},
"screenCleaner": {
"name": "除障",
"description": "出场时,敌方和我方的光墙、反射\n壁和极光幕的效果会消失。"
},
"steelySpirit": {
"name": "钢之意志",
"description": "我方的钢属性攻击威力会提高。"
},
"perishBody": {
"name": "灭亡之躯",
"description": "受到接触类招式攻击时,双方都会\n在回合后变为濒死状态。替换后\n效果消失。"
},
"wanderingSpirit": {
"name": "游魂",
"description": "与使用接触类招式攻击自己的宝可\n梦互换特性。"
},
"gorillaTactics": {
"name": "一猩一意",
"description": "虽然攻击会提高,但是只能使出一\n开始所选的招式。"
},
"neutralizingGas": {
"name": "化学变化气体",
"description": "特性为化学变化气体的宝可梦在场\n时场上所有宝可梦的特性效果都\n会消失或者无法生效。"
},
"pastelVeil": {
"name": "粉彩护幕",
"description": "自己和同伴都不会陷入中毒的异常\n状态。"
},
"hungerSwitch": {
"name": "饱了又饿",
"description": "每回合结束时会在满腹花纹与空腹\n花纹之间交替改变样子。"
},
"quickDraw": {
"name": "速击",
"description": "有时能比对手先一步行动。"
},
"unseenFist": {
"name": "无形拳",
"description": "如果使出的是接触到对手的招式,\n就可以无视守护效果进行攻击。"
},
"curiousMedicine": {
"name": "怪药",
"description": "出场时会从贝壳撒药,将我方的能\n力变化复原。"
},
"transistor": {
"name": "电晶体",
"description": "电属性的招式威力会提高。"
},
"dragonsMaw": {
"name": "龙颚",
"description": "龙属性的招式威力会提高。"
},
"chillingNeigh": {
"name": "苍白嘶鸣",
"description": "打倒对手时会用冰冷的声音嘶鸣并\n提高攻击。"
},
"grimNeigh": {
"name": "漆黑嘶鸣",
"description": "打倒对手时会用恐怖的声音嘶鸣并\n提高特攻。"
},
"asOneGlastrier": {
"name": "人马一体",
"description": "兼备蕾冠王的紧张感和雪暴马的苍\n白嘶鸣这两种特性。"
},
"asOneSpectrier": {
"name": "人马一体",
"description": "兼备蕾冠王的紧张感和灵幽马的漆\n黑嘶鸣这两种特性。"
},
"lingeringAroma": {
"name": "甩不掉的气味",
"description": "被对手接触到后,甩不掉的气味会\n沾上对手。"
},
"seedSower": {
"name": "掉出种子",
"description": "受到攻击时,会将脚下变成青草场\n地。"
},
"thermalExchange": {
"name": "热交换",
"description": "受到火属性的招式攻击时,攻击会\n提高且不会陷入灼伤状态。"
},
"angerShell": {
"name": "愤怒甲壳",
"description": "因被对手攻击而HP变为一半时,\n会因愤怒降低防御和特防。但攻击\n、特攻、速度会提高。"
},
"purifyingSalt": {
"name": "洁净之盐",
"description": "因洁净的盐而不会陷入异常状态。\n会让幽灵属性的招式伤害减半。"
},
"wellBakedBody": {
"name": "焦香之躯",
"description": "受到火属性的招式攻击时,不会受\n到伤害而是会大幅提高防御。"
},
"windRider": {
"name": "乘风",
"description": "吹起了顺风或受到风的招式攻击时\n不会受到伤害而是会提高攻击\n。"
},
"guardDog": {
"name": "看门犬",
"description": "受到威吓时,攻击会提高。让替换\n宝可梦的招式和道具无效。"
},
"rockyPayload": {
"name": "搬岩",
"description": "岩石属性的招式威力会提高。"
},
"windPower": {
"name": "风力发电",
"description": "受到风的招式攻击时,会变为充电\n状态。"
},
"zeroToHero": {
"name": "全能变身",
"description": "回到同行队伍后,会变为全能形态\n。"
},
"commander": {
"name": "发号施令",
"description": "出场时,若我方当中有吃吼霸,就\n会进入其口中并从其口中发出指\n令。"
},
"electromorphosis": {
"name": "电力转换",
"description": "受到伤害时,会变为充电状态。"
},
"protosynthesis": {
"name": "古代活性",
"description": "携带着驱劲能量或天气为晴朗时,\n数值最高的能力会提高。"
},
"quarkDrive": {
"name": "夸克充能",
"description": "携带着驱劲能量或在电气场地上时\n数值最高的能力会提高。"
},
"goodAsGold": {
"name": "黄金之躯",
"description": "不会氧化的坚固黄金身躯不会受到\n对手的变化招式的影响。"
},
"vesselOfRuin": {
"name": "灾祸之鼎",
"description": "以能呼唤灾厄的鼎的力量降低除自\n己以外的宝可梦的特攻。"
},
"swordOfRuin": {
"name": "灾祸之剑",
"description": "以能呼唤灾厄的剑的力量降低除自\n己以外的宝可梦的防御。"
},
"tabletsOfRuin": {
"name": "灾祸之简",
"description": "以能呼唤灾厄的简的力量降低除自\n己以外的宝可梦的攻击。"
},
"beadsOfRuin": {
"name": "灾祸之玉",
"description": "以能呼唤灾厄的勾玉的力量降低除\n自己以外的宝可梦的特防。"
},
"orichalcumPulse": {
"name": "绯红脉动",
"description": "出场时,会将天气变为晴朗。日照\n强烈时会通过古代的脉动升高攻\n击。"
},
"hadronEngine": {
"name": "强子引擎",
"description": "出场时,会布下电气场地。处于电\n气场地时会通过未来的机关升高\n特攻。"
},
"opportunist": {
"name": "跟风",
"description": "对手的能力提高时,自己也会趁机\n同样地提高能力。"
},
"cudChew": {
"name": "反刍",
"description": "吃了树果后,会在下一回合结束时\n从胃反刍出来再吃次。"
},
"sharpness": {
"name": "锋锐",
"description": "提高切割对手的招式的威力。"
},
"supremeOverlord": {
"name": "大将",
"description": "出场时,攻击和特攻会按照目前被\n打倒的同伴数量逐渐提升被打倒\n越多提升越多。"
},
"costar": {
"name": "同台共演",
"description": "出场时,复制同伴的能力变化。"
},
"toxicDebris": {
"name": "毒满地",
"description": "受到物理招式的伤害时,会在对手\n脚下散布毒菱。"
},
"armorTail": {
"name": "尾甲",
"description": "包裹头部的神秘尾巴使对手无法对\n我方使出先制招式。"
},
"earthEater": {
"name": "食土",
"description": "受到地面属性的招式攻击时,不会\n受到伤害而是会得到回复。"
},
"myceliumMight": {
"name": "菌丝之力",
"description": "使出变化招式时,虽然行动必定会\n变慢但能不受对手的特性妨碍。"
},
"mindsEye": {
"name": "心眼",
"description": "一般属性和格斗属性的招式可以击\n中幽灵属性的宝可梦。无视对手的\n闪避率的变化且命中率不会被降\n低。"
},
"supersweetSyrup": {
"name": "甘露之蜜",
"description": "首次出场时,会散发出甜腻的蜜的\n香味来降低对手的闪避率。"
},
"hospitality": {
"name": "款待",
"description": "出场时款待同伴,回复其少量HP\n。"
},
"toxicChain": {
"name": "毒锁链",
"description": "凭借含有毒素的锁链的力量,有时\n能让被招式击中的对手陷入剧毒状\n态。"
},
"embodyAspectTeal": {
"name": "面影辉映",
"description": "将回忆映于心中,让碧草面具发出\n光辉提高自己的速度。"
},
"embodyAspectWellspring": {
"name": "面影辉映",
"description": "将回忆映于心中,让水井面具发出\n光辉提高自己的特防。"
},
"embodyAspectHearthflame": {
"name": "面影辉映",
"description": "将回忆映于心中,让火灶面具发出\n光辉提高自己的攻击。"
},
"embodyAspectCornerstone": {
"name": "面影辉映",
"description": "将回忆映于心中,让础石面具发出\n光辉提高自己的防御。"
},
"teraShift": {
"name": "太晶变形",
"description": "出场时,会吸收周围的能量,变为\n太晶形态。"
},
"teraShell": {
"name": "太晶甲壳",
"description": "甲壳蕴藏着全部属性的力量,会将\n自己全满时受到的伤害全都变\n为效果不好。"
},
"teraformZero": {
"name": "归零化境",
"description": "太乐巴戈斯变为星晶形态时,蕴藏\n在它身上的力量会将天气和场地的\n影响全部归零。"
},
"poisonPuppeteer": {
"name": "毒傀儡",
[Balance] Remove Species Locks from Aura Wheel and Poison Puppeteer (#4330) * Remove non-form-change species locks * Fix typo in localization * Mark descriptions that need changes * Update ability.json * Update move.json * Update ability.json * Update src/locales/pt_BR/ability.json * Update src/locales/pt_BR/move.json * KO translations Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/de/ability.json * Update src/locales/de/move.json * Update src/locales/de/move.json * Update ability.json * Update move.json * Update src/locales/it/move.json * Update src/locales/it/ability.json * Update src/locales/ja/move.json Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com> * Update src/locales/ja/ability.json Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com> * Update src/locales/es/ability.json Co-authored-by: DanStevensonx <114961842+DanStevensonx@users.noreply.github.com> * Update move.json * Update src/locales/zh_CN/ability.json Co-authored-by: btsrkex <34084904+btsrkex@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: btsrkex <34084904+btsrkex@users.noreply.github.com> --------- Co-authored-by: Lugiad <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com> Co-authored-by: DanStevensonx <114961842+DanStevensonx@users.noreply.github.com> Co-authored-by: btsrkex <34084904+btsrkex@users.noreply.github.com>
2024-09-22 19:07:35 +01:00
"description": "因此宝可梦的招式而陷入中毒状态的对手\n同时也会陷入混乱状态。"
[Localization] Migrate translation files to json (#3709) * add jsonc import support * migrate en: ability-trigger, ability, achv & arena-flyout to json/c * remove jsonc support gitlocalize doesn't recognize it * migrate arena-flyoutr.jsonc to json * EN: migrate arena-tag * EN: migrate battle-info.json * EN: migrate `battle-message-ui-handler` * EN: migrate `battle-scene` * EN: migrate `battle` * EN: migrate `battler-tags` * EN: migrate `berry` * EN: migrate `bgm-name` * EN: migrate `biome` * EN: migrate `challenges` * EN: migrate `command-ui-handler` * EN: migrate `common` * EN: migrate `dialogue` * EN: migrate `egg` * EN: migrate `fight-ui-handler` * EN: migrate `filter-bar` * EN: migrate `game-mode` * EN: migrate `game-stats-ui-handler` * EN: migrate `growth` * EN: migrate `menu-ui-handler` * EN: migrate `menu` * EN: migrate `modifier-select-ui-handler` * EN: migrate `modifier-type` * EN: migrate `modifier` * EN: migrate `move-trigger` * EN: migrate `move` * EN: migrate `nature` * EN: migrate `party-ui-handler` * EN: migrate `pokeball` * EN: migrate `pokemon-form` * EN: migrate `pokemon-info-container` * EN: migrate `pokemon-info` * EN: migrate `pokemon-summary` * EN: migrate `pokemon` * EN: migrate `save-slot-select-ui-handler` * EN: migrate `settings` * EN: migrate `splash-messages` * EN: migrate `starter-select-ui-handler` * EN: migrate `status-effect.json` * EN: migrate `trainers` * EN: migrate `tutorial` * EN: migrate `voucher` * EN: migrate `weather` and `terrain` * rename `dialogue-double-battle.json` * DE: migrate `ability-trigger` * DE: migrate `trainers` * DE: migrate `tutorial` * EN: migrate to `achv-f/-m` * rename `dialogue-endboss.json` to `dialogue-final-boss.json` endboss is not typical english * EN: fix gender files * EN: fix some dialogue gender issues * Migrate DE to JSON * EN: fix `modifier-type.json` * remove ca_ES for now * remove de/dialogue.ts (remnant) * Migrate ES (spanish) removing all dialogues content has been confirmed by Asdar Develops * Removed fake translations from ability-trigger * Removed fake translations from achievements and fixed female pronouns * Removed fake translations all the way to moves.json * Finished removing fake translations from es folder * migrate fr (french) * FR: update config.ts * migrate it (italian) * Removed fake translations in French json * Readding two lines I accidentally deleted to fr dialogue-male * migrate ja (Japanese) * migrate ko (Korean) * migrate pt_BR (Brasil) * remove event texts from json files * Removed fake translations in Italian * Removed Japanese fake translations everywhere except dialogues * Removed fake translations from Japanase (dialogues only) * Translate trainer-names.json via GitLocalize * Fixed a devilish typo in fr locale * add new translationkeys to en/settings * add empty `ca_ES` translations * fix config export names * fix ts-compiler with i18n issue * fix battle-stat.test.ts * fix some namings in plugins/i18n.ts * move `i18n.d.ts` content into `i18next.d.ts` and remove `defaultValue` key * fix type issues after beta merge * migrate zh_CN (Chinese simplified) * migrate zh_TW (Chinese tranditional) * fix tests for "missing" translations --------- Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: SangaraSorama <sangara.diamant@gmail.com>
2024-08-23 20:52:09 +01:00
}
}