mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-04 20:56:09 +00:00
115 lines
3.1 KiB
TypeScript
115 lines
3.1 KiB
TypeScript
|
import BattleScene, { Button } from "../battle-scene";
|
||
|
import { TextStyle, addTextObject } from "./text";
|
||
|
import { Mode } from "./ui";
|
||
|
import UiHandler from "./uiHandler";
|
||
|
|
||
|
export default abstract class OptionSelectUiHandler extends UiHandler {
|
||
|
protected handlers: Function[];
|
||
|
|
||
|
protected optionSelectContainer: Phaser.GameObjects.Container;
|
||
|
protected optionSelectBg: Phaser.GameObjects.Image;
|
||
|
|
||
|
private cursorObj: Phaser.GameObjects.Image;
|
||
|
|
||
|
constructor(scene: BattleScene, mode?: Mode) {
|
||
|
super(scene, mode);
|
||
|
}
|
||
|
|
||
|
abstract getWindowName(): string;
|
||
|
|
||
|
abstract getWindowWidth(): integer;
|
||
|
|
||
|
abstract getOptions(): string[];
|
||
|
|
||
|
setup() {
|
||
|
const ui = this.getUi();
|
||
|
|
||
|
this.optionSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - (this.getWindowWidth() + 1), -(this.getWindowWidth() + 1));
|
||
|
this.optionSelectContainer.setVisible(false);
|
||
|
ui.add(this.optionSelectContainer);
|
||
|
|
||
|
this.optionSelectBg = this.scene.add.image(0, 0, this.getWindowName());
|
||
|
this.optionSelectBg.setOrigin(0, 1);
|
||
|
this.optionSelectContainer.add(this.optionSelectBg);
|
||
|
|
||
|
const options = this.getOptions();
|
||
|
|
||
|
const optionSelectText = addTextObject(this.scene, 0, 0, options.join('\n'), TextStyle.WINDOW, { maxLines: options.length });
|
||
|
optionSelectText.setPositionRelative(this.optionSelectBg, 16, 9);
|
||
|
optionSelectText.setLineSpacing(12);
|
||
|
this.optionSelectContainer.add(optionSelectText);
|
||
|
|
||
|
this.setCursor(0);
|
||
|
}
|
||
|
|
||
|
show(args: any[]) {
|
||
|
const options = this.getOptions();
|
||
|
|
||
|
if (args.length >= options.length && args[0] instanceof Function && args[1] instanceof Function) {
|
||
|
super.show(args);
|
||
|
|
||
|
this.handlers = args.slice(0, options.length) as Function[];
|
||
|
|
||
|
this.optionSelectContainer.setVisible(true);
|
||
|
this.setCursor(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
processInput(button: Button) {
|
||
|
const ui = this.getUi();
|
||
|
|
||
|
let success = false;
|
||
|
|
||
|
const options = this.getOptions();
|
||
|
|
||
|
if (button === Button.ACTION || button === Button.CANCEL) {
|
||
|
success = true;
|
||
|
if (button === Button.CANCEL)
|
||
|
this.setCursor(options.length - 1);
|
||
|
const handler = this.handlers[this.cursor];
|
||
|
handler();
|
||
|
this.clear();
|
||
|
} else {
|
||
|
switch (button) {
|
||
|
case Button.UP:
|
||
|
if (this.cursor)
|
||
|
success = this.setCursor(this.cursor - 1);
|
||
|
break;
|
||
|
case Button.DOWN:
|
||
|
if (this.cursor < options.length - 1)
|
||
|
success = this.setCursor(this.cursor + 1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (success)
|
||
|
ui.playSelect();
|
||
|
}
|
||
|
|
||
|
setCursor(cursor: integer): boolean {
|
||
|
const ret = super.setCursor(cursor);
|
||
|
|
||
|
if (!this.cursorObj) {
|
||
|
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
|
||
|
this.optionSelectContainer.add(this.cursorObj);
|
||
|
}
|
||
|
|
||
|
this.cursorObj.setPositionRelative(this.optionSelectBg, 12, 17 + this.cursor * 16);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
clear() {
|
||
|
super.clear();
|
||
|
for (let h = 0; h < this.handlers.length; h++)
|
||
|
this.handlers[h] = null;
|
||
|
this.optionSelectContainer.setVisible(false);
|
||
|
this.eraseCursor();
|
||
|
}
|
||
|
|
||
|
eraseCursor() {
|
||
|
if (this.cursorObj)
|
||
|
this.cursorObj.destroy();
|
||
|
this.cursorObj = null;
|
||
|
}
|
||
|
}
|