2024-07-30 22:06:31 +08:00
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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2024-08-06 07:06:25 -07:00
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import GameManager from "#test/utils/gameManager";
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2024-07-30 22:06:31 +08:00
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import { Species } from "#enums/species";
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import { CommandPhase, MoveEffectPhase, MovePhase, TurnEndPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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2024-07-30 22:06:31 +08:00
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { Abilities } from "#app/enums/abilities.js";
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import { BattlerIndex } from "#app/battle.js";
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2024-08-06 07:06:25 -07:00
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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2024-07-30 22:06:31 +08:00
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describe("Abilities - Sweet Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.moveset([Moves.SPLASH, Moves.REST]);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset([Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER]);
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});
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it("prevents the user and its allies from falling asleep", async () => {
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await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
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});
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it("causes Rest to fail when used by the user or its allies", async () => {
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2024-08-06 07:06:25 -07:00
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doAttack(getMovePosition(game.scene, 1, Moves.REST));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
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});
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it("causes Yawn to fail if used on the user or its allies", async () => {
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game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]);
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await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false);
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});
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it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
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game.override.enemySpecies(Species.PIKACHU);
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game.override.enemyLevel(5);
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game.override.startingLevel(5);
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game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]);
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await game.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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// First pokemon move
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValueOnce(true);
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// Second pokemon move
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await game.phaseInterceptor.to(MovePhase, false);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValueOnce(true);
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expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
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await game.phaseInterceptor.to(TurnEndPhase);
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2024-08-07 09:23:12 -07:00
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const drowsyMon = game.scene.getPlayerField().find(p => !!p.getTag(BattlerTagType.DROWSY))!;
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, (drowsyMon.getBattlerIndex() as BattlerIndex.PLAYER | BattlerIndex.PLAYER_2), Moves.SPLASH));
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game.doSwitchPokemon(2);
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expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
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});
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});
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