pokerogue/test/phases/form-change-phase.test.ts

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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { Type } from "#enums/type";
import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes } from "#app/modifier/modifier-type";
describe("Form Change Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("Zacian should successfully change into Crowned form", async () => {
await game.classicMode.startBattle([ Species.ZACIAN ]);
// Before the form change: Should be Hero form
const zacian = game.scene.getPlayerParty()[0];
expect(zacian.getFormKey()).toBe("hero-of-many-battles");
expect(zacian.getTypes()).toStrictEqual([ Type.FAIRY ]);
expect(zacian.calculateBaseStats()).toStrictEqual([ 92, 120, 115, 80, 115, 138 ]);
// Give Zacian a Rusted Sword
const rustedSwordType = generateModifierType( modifierTypes.RARE_FORM_CHANGE_ITEM)!;
const rustedSword = rustedSwordType.newModifier(zacian);
await game.scene.addModifier(rustedSword);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// After the form change: Should be Crowned form
expect(game.phaseInterceptor.log.includes("FormChangePhase")).toBe(true);
expect(zacian.getFormKey()).toBe("crowned");
expect(zacian.getTypes()).toStrictEqual([ Type.FAIRY, Type.STEEL ]);
expect(zacian.calculateBaseStats()).toStrictEqual([ 92, 150, 115, 80, 115, 148 ]);
});
});