pokerogue/src/locales/it/challenges.ts

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import { SimpleTranslationEntries } from "#app/interfaces/locales";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
export const challenges: SimpleTranslationEntries = {
"title": "Modificatori delle sfide",
"points": "Pessime idee",
"confirm_start": "Procedere con le sfide selezionate?",
"singleGeneration.name": "Mono gen",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
"singleGeneration.value.0": "Off",
"singleGeneration.desc.0": "Puoi usare solo Pokémon della generazione selezionata.",
"singleGeneration.value.1": "1ª gen",
"singleGeneration.desc.1": "Puoi usare solo Pokémon di 1ª generazione.",
"singleGeneration.value.2": "2ª gen",
"singleGeneration.desc.2": "Puoi usare solo Pokémon di 2ª generazione.",
"singleGeneration.value.3": "3ª gen",
"singleGeneration.desc.3": "Puoi usare solo Pokémon di 3ª generazione.",
"singleGeneration.value.4": "4ª gen",
"singleGeneration.desc.4": "Puoi usare solo Pokémon di 4ª generazione.",
"singleGeneration.value.5": "5ª gen",
"singleGeneration.desc.5": "Puoi usare solo Pokémon di 5ª generazione.",
"singleGeneration.value.6": "6ª gen",
"singleGeneration.desc.6": "Puoi usare solo Pokémon di 6ª generazione.",
"singleGeneration.value.7": "7ª gen",
"singleGeneration.desc.7": "Puoi usare solo Pokémon di 7ª generazione.",
"singleGeneration.value.8": "8ª gen",
"singleGeneration.desc.8": "Puoi usare solo Pokémon di 8ª generazione.",
"singleGeneration.value.9": "9ª gen",
"singleGeneration.desc.9": "Puoi usare solo Pokémon di 9ª generazione.",
"singleType.name": "Mono tipo",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
"singleType.value.0": "Off",
"singleType.desc.0": "Puoi usare solo Pokémon del tipo selezionato.",
"singleType.value.1": "Normale",
"singleType.desc.1": "Puoi usare solo Pokémon di tipo normale.",
"singleType.value.2": "Lotta",
"singleType.desc.2": "Puoi usare solo Pokémon di tipo lotta.",
"singleType.value.3": "Volante",
"singleType.desc.3": "Puoi usare solo Pokémon di tipo volante.",
"singleType.value.4": "Veleno",
"singleType.desc.4": "Puoi usare solo Pokémon di tipo veleno.",
"singleType.value.5": "Terra",
"singleType.desc.5": "Puoi usare solo Pokémon di tipo terra.",
"singleType.value.6": "Roccia",
"singleType.desc.6": "Puoi usare solo Pokémon di tipo roccia.",
"singleType.value.7": "Coleottero",
"singleType.desc.7": "Puoi usare solo Pokémon di tipo coleottero.",
"singleType.value.8": "Spettro",
"singleType.desc.8": "Puoi usare solo Pokémon di tipo spettro.",
"singleType.value.9": "Acciaio",
"singleType.desc.9": "Puoi usare solo Pokémon di tipo acciaio.",
"singleType.value.10": "Fuoco",
"singleType.desc.10": "Puoi usare solo Pokémon di tipo fuoco.",
"singleType.value.11": "Acqua",
"singleType.desc.11": "Puoi usare solo Pokémon di tipo acqua.",
"singleType.value.12": "Erba",
"singleType.desc.12": "Puoi usare solo Pokémon di tipo erba.",
"singleType.value.13": "Elettro",
"singleType.desc.13": "Puoi usare solo Pokémon di tipo elettro.",
"singleType.value.14": "Psico",
"singleType.desc.14": "Puoi usare solo Pokémon di tipo psico.",
"singleType.value.15": "Ghiaccio",
"singleType.desc.15": "Puoi usare solo Pokémon di tipo ghiaccio.",
"singleType.value.16": "Drago",
"singleType.desc.16": "Puoi usare solo Pokémon di tipo drago.",
"singleType.value.17": "Buio",
"singleType.desc.17": "Puoi usare solo Pokémon di tipo buio.",
"singleType.value.18": "Folletto",
"singleType.desc.18": "Puoi usare solo Pokémon di tipo folletto.",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
} as const;