pokerogue/src/locales/zh_CN/challenges.ts

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import { SimpleTranslationEntries } from "#app/interfaces/locales";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
export const challenges: SimpleTranslationEntries = {
"title": "适用挑战条件",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
"points": "Bad Ideas",
"confirm_start": "要执行这些挑战吗?",
"singleGeneration.name": "单一世代",
"singleGeneration.value.0": "关闭",
"singleGeneration.desc.0": "你只能使用所选世代的宝可梦",
"singleGeneration.value.1": "第一世代",
"singleGeneration.desc.1": "你只能使用第一世代的宝可梦",
"singleGeneration.value.2": "第二世代",
"singleGeneration.desc.2": "你只能使用第二世代的宝可梦",
"singleGeneration.value.3": "第三世代",
"singleGeneration.desc.3": "你只能使用第三世代的宝可梦",
"singleGeneration.value.4": "第四世代",
"singleGeneration.desc.4": "你只能使用第四世代的宝可梦",
"singleGeneration.value.5": "第五世代",
"singleGeneration.desc.5": "你只能使用第五世代的宝可梦",
"singleGeneration.value.6": "第六世代",
"singleGeneration.desc.6": "你只能使用第六世代的宝可梦",
"singleGeneration.value.7": "第七世代",
"singleGeneration.desc.7": "你只能使用第七世代的宝可梦",
"singleGeneration.value.8": "第八世代",
"singleGeneration.desc.8": "你只能使用第八世代的宝可梦",
"singleGeneration.value.9": "第九世代",
"singleGeneration.desc.9": "你只能使用第九世代的宝可梦",
"singleType.name": "单属性",
"singleType.value.0": "关闭",
"singleType.desc.0": "你只能使用所选属性的宝可梦",
"singleType.value.1": "普通",
"singleType.desc.1": "你只能使用普通属性的宝可梦",
"singleType.value.2": "格斗",
"singleType.desc.2": "你只能使用格斗属性的宝可梦",
"singleType.value.3": "飞行",
"singleType.desc.3": "你只能使用飞行属性的宝可梦",
"singleType.value.4": "毒",
"singleType.desc.4": "你只能使用毒属性的宝可梦",
"singleType.value.5": "地面",
"singleType.desc.5": "你只能使用地面属性的宝可梦",
"singleType.value.6": "岩石",
"singleType.desc.6": "你只能使用岩石属性的宝可梦",
"singleType.value.7": "虫",
"singleType.desc.7": "你只能使用虫属性的宝可梦",
"singleType.value.8": "幽灵",
"singleType.desc.8": "你只能使用幽灵属性的宝可梦",
"singleType.value.9": "钢",
"singleType.desc.9": "你只能使用钢属性的宝可梦",
"singleType.value.10": "火",
"singleType.desc.10": "你只能使用火属性的宝可梦",
"singleType.value.11": "水",
"singleType.desc.11": "你只能使用水属性的宝可梦",
"singleType.value.12": "草",
"singleType.desc.12": "你只能使用草属性的宝可梦",
"singleType.value.13": "电",
"singleType.desc.13": "你只能使用电属性的宝可梦",
"singleType.value.14": "超能",
"singleType.desc.14": "你只能使用超能属性的宝可梦",
"singleType.value.15": "冰",
"singleType.desc.15": "你只能使用冰属性的宝可梦",
"singleType.value.16": "龙",
"singleType.desc.16": "你只能使用龙属性的宝可梦",
"singleType.value.17": "恶",
"singleType.desc.17": "你只能使用恶属性的宝可梦",
"singleType.value.18": "妖精",
"singleType.desc.18": "你只能使用妖精属性的宝可梦",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
} as const;