pokerogue/src/test/system/game_data.test.ts

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import * as BattleScene from "#app/battle-scene";
import { SessionSaveData } from "#app/system/game-data";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
import { http, HttpResponse } from "msw";
import { setupServer } from "msw/node";
import Phaser from "phaser";
import { afterAll, afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import * as account from "../../account";
const apiBase = import.meta.env.VITE_API_BASE_URL ?? "http://localhost:8001";
/** We need a custom server. For some reasons I can't extend the listeners of {@linkcode global.i18nServer} with {@linkcode global.i18nServer.use} */
const server = setupServer();
describe("System - Game Data", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
global.i18nServer.close();
server.listen();
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterAll(() => {
server.close();
global.i18nServer.listen();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
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.moveset([ Moves.SPLASH ])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
afterEach(() => {
server.resetHandlers();
game.phaseInterceptor.restoreOg();
});
describe("tryClearSession", () => {
beforeEach(() => {
vi.spyOn(BattleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(game.scene.gameData, "getSessionSaveData").mockReturnValue({} as SessionSaveData);
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vi.spyOn(account, "updateUserInfo").mockImplementation(async () => [ true, 1 ]);
});
it("should return [true, true] if bypassLogin is true", async () => {
vi.spyOn(BattleScene, "bypassLogin", "get").mockReturnValue(true);
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([ true, true ]);
});
it("should return [true, true] if successful", async () => {
server.use(http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ success: true })));
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([ true, true ]);
expect(account.updateUserInfo).toHaveBeenCalled();
});
it("should return [true, false] if not successful", async () => {
server.use(http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ success: false })));
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([ true, false ]);
expect(account.updateUserInfo).toHaveBeenCalled();
});
it("should return [false, false] session is out of date", async () => {
server.use(
http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ error: "session out of date" }))
);
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
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expect(result).toEqual([ false, false ]);
expect(account.updateUserInfo).toHaveBeenCalled();
});
});
});