</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.now</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111451</li></ul></aside></section><sectionclass="tsd-panel tsd-member"><aid="overrideDelay"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>override<wbr/>Delay</span><ahref="#overrideDelay"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">override<wbr/>Delay</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">number</span></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/e2507a21125c4ed68787e20600ad772fd7c222e6/src/test/utils/mocks/mockClock.ts#L5">src/test/utils/mocks/mockClock.ts:5</a></li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="paused"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>paused</span><ahref="#paused"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">paused</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">boolean</span></div><divclass="tsd-comment tsd-typography"><p>Whether the Clock is paused (<code>true</code>) or active (<code>false</code>).</p>
<p>When paused, the Clock will not update any of its Timer Events, thus freezing time.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.paused</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111472</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="scene"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>scene</span><ahref="#scene"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">scene</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">Scene</span></div><divclass="tsd-comment tsd-typography"><p>The Scene which owns this Clock.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.scene</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111439</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="startTime"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>start<wbr/>Time</span><ahref="#startTime"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">start<wbr/>Time</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">number</span></div><divclass="tsd-comment tsd-typography"><p>The time the Clock (and Scene) started, in milliseconds.</p>
<p>This can be compared to the <code>time</code> parameter passed to a Scene's <code>update</code> method.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.startTime</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111458</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="systems"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>systems</span><ahref="#systems"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">systems</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">Systems</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Systems object of the Scene which owns this Clock.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.systems</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111444</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="timeScale"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>time<wbr/>Scale</span><ahref="#timeScale"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">time<wbr/>Scale</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">number</span></div><divclass="tsd-comment tsd-typography"><p>The scale of the Clock's time delta.</p>
<p>The time delta is the time elapsed between two consecutive frames and influences the speed of time for this Clock and anything which uses it, such as its Timer Events. Values higher than 1 increase the speed of time, while values smaller than 1 decrease it. A value of 0 freezes time and is effectively equivalent to pausing the Clock.</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">this</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.clearPendingEvents</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111504</li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="delayedCall"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>delayed<wbr/>Call</span><ahref="#delayedCall"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures tsd-is-inherited tsd-is-external"><liclass="tsd-signature tsd-anchor-link"><aid="delayedCall.delayedCall-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">delayed<wbr/>Call</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">delay</span>, <spanclass="tsd-kind-parameter">callback</span>, <spanclass="tsd-kind-parameter">args</span><spanclass="tsd-signature-symbol">?</span>, <spanclass="tsd-kind-parameter">callbackScope</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">TimerEvent</span><ahref="#delayedCall.delayedCall-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Creates a Timer Event and adds it to the Clock at the start of the frame.</p>
<p>This is a shortcut for #addEvent which can be shorter and is compatible with the syntax of the GreenSock Animation Platform (GSAP).</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">delay</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The delay of the function call, in milliseconds.</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">callback</span>: <spanclass="tsd-signature-type">Function</span></span><divclass="tsd-comment tsd-typography"><p>The function to call after the delay expires.</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><codeclass="tsd-tag ts-flagOptional">Optional</code><spanclass="tsd-kind-parameter">args</span>: <spanclass="tsd-signature-type">any</span><spanclass="tsd-signature-symbol">[]</span></span><divclass="tsd-comment tsd-typography"><p>The arguments to call the function with.</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><codeclass="tsd-tag ts-flagOptional">Optional</code><spanclass="tsd-kind-parameter">callbackScope</span>: <spanclass="tsd-signature-type">any</span></span><divclass="tsd-comment tsd-typography"><p>The scope (<code>this</code> object) to call the function with.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">TimerEvent</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.delayedCall</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111499</li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="preUpdate"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>pre<wbr/>Update</span><ahref="#preUpdate"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures tsd-is-inherited tsd-is-external"><liclass="tsd-signature tsd-anchor-link"><aid="preUpdate.preUpdate-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">pre<wbr/>Update</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">time</span>, <spanclass="tsd-kind-parameter">delta</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#preUpdate.preUpdate-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Updates the arrays of active and pending Timer Events. Called at the start of the frame.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">time</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">delta</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.preUpdate</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111525</li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="removeAllEvents"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>remove<wbr/>All<wbr/>Events</span><ahref="#removeAllEvents"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures tsd-is-inherited tsd-is-external"><liclass="tsd-signature tsd-anchor-link"><aid="removeAllEvents.removeAllEvents-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">remove<wbr/>All<wbr/>Events</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">this</span><ahref="#removeAllEvents.removeAllEvents-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Schedules all active Timer Events for removal at the start of the frame.</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">this</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.removeAllEvents</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111518</li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="removeEvent"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>remove<wbr/>Event</span><ahref="#removeEvent"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures tsd-is-inherited tsd-is-external"><liclass="tsd-signature tsd-anchor-link"><aid="removeEvent.removeEvent-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">remove<wbr/>Event</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">events</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">this</span><ahref="#removeEvent.removeEvent-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Removes the given Timer Event, or an array of Timer Events, from this Clock.</p>
<p>The events are removed from all internal lists (active, pending and removal),
freeing the event up to be re-used.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">events</span>: <spanclass="tsd-signature-type">TimerEvent</span><spanclass="tsd-signature-symbol"> | </span><spanclass="tsd-signature-type">TimerEvent</span><spanclass="tsd-signature-symbol">[]</span></span><divclass="tsd-comment tsd-typography"><p>The Timer Event, or an array of Timer Events, to remove from this Clock.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">this</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Clock.removeEvent</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:111513</li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="update"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>update</span><ahref="#update"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures tsd-is-inherited tsd-is-external"><liclass="tsd-signature tsd-anchor-link"><aid="update.update-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">update</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">time</span>, <spanclass="tsd-kind-parameter">delta</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#update.update-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Updates the Clock's internal time and all of its Timer Events.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">time</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">delta</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.</p>