<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.add</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101257</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="anims"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>anims</span><ahref="#anims"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">anims</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">AnimationManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the global Animation Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.anims</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101208</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="cache"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>cache</span><ahref="#cache"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">cache</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">CacheManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the global Cache.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.cache</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101215</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="cameras"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>cameras</span><ahref="#cameras"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">cameras</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">CameraManager</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Camera Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.cameras</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101250</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="children"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>children</span><ahref="#children"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">children</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">DisplayList</span></div><divclass="tsd-comment tsd-typography"><p>The Game Object Display List belonging to this Scene.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.children</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101278</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="data"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>data</span><ahref="#data"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">data</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">DataManager</span></div><divclass="tsd-comment tsd-typography"><p>A Scene specific Data Manager Plugin.</p>
<p>See the <code>registry</code> property for the global Data Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.data</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101294</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="events"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>events</span><ahref="#events"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">events</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">EventEmitter</span></div><divclass="tsd-comment tsd-typography"><p>A Scene specific Event Emitter.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.events</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101243</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="facebook"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>facebook</span><ahref="#facebook"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">facebook</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">FacebookInstantGamesPlugin</span></div><divclass="tsd-comment tsd-typography"><p>The Facebook Instant Games Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.facebook</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101343</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="game"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>game</span><ahref="#game"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">game</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">Game</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the Phaser.Game instance.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.game</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101201</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="input"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>input</span><ahref="#input"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">input</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">InputPlugin</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Input Manager Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.input</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101301</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="lights"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>lights</span><ahref="#lights"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">lights</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">LightsManager</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Lights Manager Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.lights</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101285</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="load"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>load</span><ahref="#load"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">load</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">LoaderPlugin</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Loader Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.load</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101308</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="make"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>make</span><ahref="#make"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">make</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">GameObjectCreator</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Game Object Creator.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.make</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101264</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="matter"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>matter</span><ahref="#matter"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">matter</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">MatterPhysics</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Matter Physics Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.matter</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101336</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="physics"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>physics</span><ahref="#physics"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">physics</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">ArcadePhysics</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Arcade Physics Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.physics</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101329</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="plugins"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>plugins</span><ahref="#plugins"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">plugins</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">PluginManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the global Plugin Manager.</p>
<p>The Plugin Manager is a global system that allows plugins to register themselves with it, and can then install
those plugins into Scenes as required.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.plugins</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101358</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="registry"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>registry</span><ahref="#registry"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">registry</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">DataManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the global Data Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.registry</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101222</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="renderer"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>renderer</span><ahref="#renderer"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">renderer</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">CanvasRenderer</span><spanclass="tsd-signature-symbol"> | </span><spanclass="tsd-signature-type">WebGLRenderer</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the renderer instance Phaser is using, either Canvas Renderer or WebGL Renderer.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.renderer</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101363</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="scale"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>scale</span><ahref="#scale"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">scale</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">ScaleManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the global Scale Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.scale</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101350</li></ul></aside></section><sectionclass="tsd-panel tsd-member"><aid="scaledCanvas"class="tsd-anchor"></a><h3class="tsd-anchor-link"><codeclass="tsd-tag ts-flagReadonly">Readonly</code><span>scaled<wbr/>Canvas</span><ahref="#scaledCanvas"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">scaled<wbr/>Canvas</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-symbol">{ </span><br/><span></span><spanclass="tsd-kind-property">height</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">number</span><spanclass="tsd-signature-symbol">; </span><br/><span></span><spanclass="tsd-kind-property">width</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">number</span><spanclass="tsd-signature-symbol">; </span><br/><spanclass="tsd-signature-symbol">}</span><spanclass="tsd-signature-symbol"> = ...</span></div><divclass="tsd-comment tsd-typography"><p>Since everything is scaled up by 6 by default using the game.canvas is annoying
Until such point that we use the canvas normally, this will be easier than
having to divide every width and heigh by 6 to position and scale the ui</p>
</div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/6da5d9d6aaa0f00846c110b955c903ae320a4061/src/scene-base.ts#L13">src/scene-base.ts:13</a></li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="scene"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>scene</span><ahref="#scene"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">scene</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">ScenePlugin</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the Scene Manager Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.scene</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101271</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="sound"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>sound</span><ahref="#sound"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">sound</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">NoAudioSoundManager</span><spanclass="tsd-signature-symbol"> | </span><spanclass="tsd-signature-type">HTML5AudioSoundManager</span><spanclass="tsd-signature-symbol"> | </span><spanclass="tsd-signature-type">WebAudioSoundManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the Sound Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.sound</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101229</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="sys"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>sys</span><ahref="#sys"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">sys</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">Systems</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Systems. You must never overwrite this property, or all hell will break lose.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.sys</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101194</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="textures"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>textures</span><ahref="#textures"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">textures</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">TextureManager</span></div><divclass="tsd-comment tsd-typography"><p>A reference to the Texture Manager.</p>
<p>This property will only be available if defined in the Scene Injection Map.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.textures</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101236</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="time"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>time</span><ahref="#time"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">time</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">Clock</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Time and Clock Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
</div><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><p>Inherited from Phaser.Scene.time</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:101315</li></ul></aside></section><sectionclass="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><aid="tweens"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>tweens</span><ahref="#tweens"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><divclass="tsd-signature"><spanclass="tsd-kind-property">tweens</span><spanclass="tsd-signature-symbol">:</span><spanclass="tsd-signature-type">TweenManager</span></div><divclass="tsd-comment tsd-typography"><p>The Scene Tween Manager Plugin.</p>
<p>This property will only be available if defined in the Scene Injection Map and the plugin is installed.</p>
<p>This method is called once per game step while the scene is running.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">time</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">delta</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.</p>