pokerogue/test/moves/belly_drum.test.ts

103 lines
3.2 KiB
TypeScript
Raw Normal View History

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) * Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-09-02 22:12:34 -04:00
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
2024-08-27 00:14:59 +08:00
import { Abilities } from "#app/enums/abilities";
// RATIO : HP Cost of Move
const RATIO = 2;
// PREDAMAGE : Amount of extra HP lost
const PREDAMAGE = 15;
describe("Moves - BELLY DRUM", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
2024-08-27 00:14:59 +08:00
game.override
.starterSpecies(Species.MAGIKARP)
.enemySpecies(Species.SNORLAX)
.startingLevel(100)
.enemyLevel(100)
.moveset([Moves.BELLY_DRUM])
.enemyMoveset(Moves.SPLASH)
2024-08-27 00:14:59 +08:00
.enemyAbility(Abilities.BALL_FETCH);
});
// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move)
test("raises the user's ATK stat stage to its max, at the cost of 1/2 of its maximum HP", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
});
test("will still take effect if an uninvolved stat stage is at max", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
// Here - Stat.ATK -> -3 and Stat.SPATK -> 6
leadPokemon.setStatStage(Stat.ATK, -3);
leadPokemon.setStatStage(Stat.SPATK, 6);
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
});
test("fails if the pokemon's ATK stat stage is at its maximum", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.setStatStage(Stat.ATK, 6);
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
});
test("fails if the user's health is less than 1/2", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
});