pokerogue/src/ui-inputs.ts

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import Phaser from "phaser";
import {Mode} from "./ui/ui";
import {InputsController} from "./inputs-controller";
import MessageUiHandler from "./ui/message-ui-handler";
import StarterSelectUiHandler from "./ui/starter-select-ui-handler";
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import {Setting, SettingKeys, settingIndex} from "./system/settings/settings";
import SettingsUiHandler from "./ui/settings/settings-ui-handler";
import {Button} from "./enums/buttons";
import SettingsGamepadUiHandler from "./ui/settings/settings-gamepad-ui-handler";
import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
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import BattleScene from "./battle-scene";
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import SettingsAccessibilityUiHandler from "./ui/settings/settings-accessiblity-ui-handler";
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type ActionKeys = Record<Button, () => void>;
export class UiInputs {
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private scene: BattleScene;
private events: Phaser.Events.EventEmitter;
private inputsController: InputsController;
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constructor(scene: BattleScene, inputsController: InputsController) {
this.scene = scene;
this.inputsController = inputsController;
this.init();
}
init(): void {
this.events = this.inputsController.events;
this.listenInputs();
}
listenInputs(): void {
this.events.on("input_down", (event) => {
const actions = this.getActionsKeyDown();
if (!actions.hasOwnProperty(event.button)) {
return;
}
actions[event.button]();
}, this);
this.events.on("input_up", (event) => {
const actions = this.getActionsKeyUp();
if (!actions.hasOwnProperty(event.button)) {
return;
}
actions[event.button]();
}, this);
}
doVibration(inputSuccess: boolean, vibrationLength: number): void {
if (inputSuccess && this.scene.enableVibration && typeof navigator.vibrate !== "undefined") {
navigator.vibrate(vibrationLength);
}
}
getActionsKeyDown(): ActionKeys {
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const actions: ActionKeys = {
[Button.UP]: () => this.buttonDirection(Button.UP),
[Button.DOWN]: () => this.buttonDirection(Button.DOWN),
[Button.LEFT]: () => this.buttonDirection(Button.LEFT),
[Button.RIGHT]: () => this.buttonDirection(Button.RIGHT),
[Button.SUBMIT]: () => this.buttonTouch(),
[Button.ACTION]: () => this.buttonAb(Button.ACTION),
[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
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[Button.MENU]: () => this.buttonMenu(),
[Button.STATS]: () => this.buttonStats(true),
[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
[Button.CYCLE_FORM]: () => this.buttonCycleOption(Button.CYCLE_FORM),
[Button.CYCLE_GENDER]: () => this.buttonCycleOption(Button.CYCLE_GENDER),
[Button.CYCLE_ABILITY]: () => this.buttonCycleOption(Button.CYCLE_ABILITY),
[Button.CYCLE_NATURE]: () => this.buttonCycleOption(Button.CYCLE_NATURE),
[Button.V]: () => this.buttonCycleOption(Button.V),
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[Button.SPEED_UP]: () => this.buttonSpeedChange(),
[Button.SLOW_DOWN]: () => this.buttonSpeedChange(false),
};
return actions;
}
getActionsKeyUp(): ActionKeys {
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const actions: ActionKeys = {
[Button.UP]: () => undefined,
[Button.DOWN]: () => undefined,
[Button.LEFT]: () => undefined,
[Button.RIGHT]: () => undefined,
[Button.SUBMIT]: () => undefined,
[Button.ACTION]: () => undefined,
[Button.CANCEL]: () => undefined,
[Button.MENU]: () => undefined,
[Button.STATS]: () => this.buttonStats(false),
[Button.CYCLE_SHINY]: () => undefined,
[Button.CYCLE_FORM]: () => undefined,
[Button.CYCLE_GENDER]: () => undefined,
[Button.CYCLE_ABILITY]: () => undefined,
[Button.CYCLE_NATURE]: () => undefined,
[Button.V]: () => this.buttonInfo(false),
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[Button.SPEED_UP]: () => undefined,
[Button.SLOW_DOWN]: () => undefined,
};
return actions;
}
buttonDirection(direction: Button): void {
const inputSuccess = this.scene.ui.processInput(direction);
const vibrationLength = 5;
this.doVibration(inputSuccess, vibrationLength);
}
buttonAb(button: Button): void {
this.scene.ui.processInput(button);
}
buttonTouch(): void {
this.scene.ui.processInput(Button.SUBMIT) || this.scene.ui.processInput(Button.ACTION);
}
buttonStats(pressed: boolean = true): void {
for (const p of this.scene.getField().filter(p => p?.isActive(true))) {
p.toggleStats(pressed);
}
}
buttonInfo(pressed: boolean = true): void {
if (!this.scene.showMovesetFlyout) {
return;
}
for (const p of this.scene.getField().filter(p => p?.isActive(true))) {
p.toggleFlyout(pressed);
}
}
buttonMenu(): void {
if (this.scene.disableMenu) {
return;
}
switch (this.scene.ui?.getMode()) {
case Mode.MESSAGE:
if (!(this.scene.ui.getHandler() as MessageUiHandler).pendingPrompt) {
return;
}
case Mode.TITLE:
case Mode.COMMAND:
case Mode.FIGHT:
case Mode.BALL:
case Mode.TARGET_SELECT:
case Mode.SAVE_SLOT:
case Mode.PARTY:
case Mode.SUMMARY:
case Mode.STARTER_SELECT:
case Mode.OPTION_SELECT:
this.scene.ui.setOverlayMode(Mode.MENU);
break;
case Mode.CONFIRM:
case Mode.MENU:
case Mode.SETTINGS:
case Mode.ACHIEVEMENTS:
this.scene.ui.revertMode();
this.scene.playSound("select");
break;
default:
return;
}
}
buttonCycleOption(button: Button): void {
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const whitelist = [StarterSelectUiHandler, SettingsUiHandler, SettingsAccessibilityUiHandler, SettingsGamepadUiHandler, SettingsKeyboardUiHandler];
const uiHandler = this.scene.ui?.getHandler();
if (whitelist.some(handler => uiHandler instanceof handler)) {
this.scene.ui.processInput(button);
} else if (button === Button.V) {
this.buttonInfo(true);
}
}
buttonSpeedChange(up = true): void {
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const settingGameSpeed = settingIndex(SettingKeys.Game_Speed);
if (up && this.scene.gameSpeed < 5) {
this.scene.gameData.saveSetting(SettingKeys.Game_Speed, Setting[settingGameSpeed].options.indexOf(`${this.scene.gameSpeed}x`) + 1);
if (this.scene.ui?.getMode() === Mode.SETTINGS) {
(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
}
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} else if (!up && this.scene.gameSpeed > 1) {
this.scene.gameData.saveSetting(SettingKeys.Game_Speed, Math.max(Setting[settingGameSpeed].options.indexOf(`${this.scene.gameSpeed}x`) - 1, 0));
if (this.scene.ui?.getMode() === Mode.SETTINGS) {
(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
}
}
}
}