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103 lines
3.3 KiB
TypeScript
103 lines
3.3 KiB
TypeScript
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import { StatusEffect } from "#app/data/status-effect";
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import { Abilities } from "#app/enums/abilities";
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import { EnemyPokemon } from "#app/field/pokemon";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Thunder Wave", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.starterSpecies(Species.PIKACHU)
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.moveset([Moves.THUNDER_WAVE])
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.enemyMoveset(SPLASH_ONLY);
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});
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// References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move)
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it("paralyzes non-statused Pokemon that are not Ground types", async () => {
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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}, TIMEOUT);
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it("does not paralyze if the Pokemon is a Ground-type", async () => {
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game.override.enemySpecies(Species.DIGLETT);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status).toBeUndefined();
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}, TIMEOUT);
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it("does not paralyze if the Pokemon already has a status effect", async () => {
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game.override.enemySpecies(Species.MAGIKARP).enemyStatusEffect(StatusEffect.BURN);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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}, TIMEOUT);
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it("affects Ground types if the user has Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.DIGLETT);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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}, TIMEOUT);
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it("does not affect Ghost types if the user has Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.HAUNTER);
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status).toBeUndefined();
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}, TIMEOUT);
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});
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