pokerogue/src/test/moves/powder.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveResult } from "#app/field/pokemon";
import { Type } from "#enums/type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { StatusEffect } from "#enums/status-effect";
describe("Moves - Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyMoveset(Moves.EMBER)
.enemyAbility(Abilities.INSOMNIA)
.startingLevel(100)
.moveset([ Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE ]);
});
it(
"should cancel the target's Fire-type move and damage the target",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should have no effect against Grass-type Pokemon",
async () => {
game.override.enemySpecies(Species.AMOONGUSS);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should have no effect against Pokemon with Overcoat",
async () => {
game.override.enemyAbility(Abilities.OVERCOAT);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not damage the target if the target has Magic Guard",
async () => {
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not prevent the target from thawing out with Flame Wheel",
async () => {
game.override
.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL))
.enemyStatusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
}
);
it(
"should not allow a target with Protean to change to Fire type",
async () => {
game.override.enemyAbility(Abilities.PROTEAN);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(enemyPokemon.summonData?.types).not.toBe(Type.FIRE);
});
// TODO: Implement this interaction to pass this test
it.skip(
"should cancel Fire-type moves generated by the target's Dancer ability",
async () => {
game.override
.enemySpecies(Species.BLASTOISE)
.enemyAbility(Abilities.DANCER);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIERY_DANCE);
await game.phaseInterceptor.to(MoveEffectPhase);
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
// player should not take damage
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
expect(enemyPokemon.hp).toBe(enemyStartingHp - 2 * Math.floor(enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Revelation Dance if it becomes a Fire-type move",
async () => {
game.override
.enemySpecies(Species.CHARIZARD)
.enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Shell Trap and damage the target, even if the move would fail",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
});