pokerogue/src/ui/unavailable-modal-ui-handler.ts

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2024-04-10 01:32:49 -04:00
import BattleScene from "../battle-scene";
import { ModalConfig, ModalUiHandler } from "./modal-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { updateUserInfo } from "#app/account";
export default class UnavailableModalUiHandler extends ModalUiHandler {
private reconnectTimer: number;
private reconnectCallback: () => void;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
getModalTitle(): string {
return '';
}
getWidth(): number {
return 160;
}
getHeight(): number {
return 64;
}
getMargin(): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
getButtonLabels(): string[] {
return [ ];
}
setup(): void {
super.setup();
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, 'Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.', TextStyle.WINDOW, { fontSize: '48px', align: 'center' });
label.setOrigin(0.5, 0.5);
this.modalContainer.add(label);
}
show(args: any[]): boolean {
if (args.length >= 1 && args[0] instanceof Function) {
const config: ModalConfig = {
buttonActions: []
};
this.reconnectCallback = args[0];
this.reconnectTimer = setInterval(() => {
updateUserInfo().then(response => {
if (response[0] || [200, 400].includes(response[1])) {
clearInterval(this.reconnectTimer);
this.reconnectTimer = null;
this.scene.playSound('pb_bounce_1');
this.reconnectCallback();
}
})
}, 5000);
return super.show([ config ]);
}
return false;
}
}