pokerogue/src/test/mystery-encounter/mystery-encounter-utils.test.ts

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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import {
getHighestLevelPlayerPokemon, getLowestLevelPlayerPokemon,
getRandomPlayerPokemon, getRandomSpeciesByStarterTier, getTextWithEncounterDialogueTokensAndColor,
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koPlayerPokemon, queueEncounterMessage, showEncounterDialogue, showEncounterText,
} from "#app/data/mystery-encounters/mystery-encounter-utils";
import {initSceneWithoutEncounterPhase} from "#test/utils/gameManagerUtils";
import {Species} from "#enums/species";
import BattleScene from "#app/battle-scene";
import {StatusEffect} from "#app/data/status-effect";
import MysteryEncounter from "#app/data/mystery-encounter";
import {MessagePhase} from "#app/phases";
import {getPokemonSpecies, speciesStarters} from "#app/data/pokemon-species";
import {Type} from "#app/data/type";
describe("Mystery Encounter Utils", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
scene = game.scene;
initSceneWithoutEncounterPhase(game.scene, [Species.ARCEUS, Species.MANAPHY]);
});
describe("getRandomPlayerPokemon", () => {
it("gets a random pokemon from player party", () => {
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
let result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("gets a fainted pokemon from player party if isAllowedInBattle is false", () => {
// Both pokemon fainted
scene.getParty().forEach(p => {
p.hp = 0;
p.trySetStatus(StatusEffect.FAINT);
p.updateInfo();
});
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
let result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("gets an unfainted pokemon from player party if isAllowedInBattle is true", () => {
// Only faint 1st pokemon
const party = scene.getParty();
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
let result = getRandomPlayerPokemon(scene, true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
result = getRandomPlayerPokemon(scene, true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("returns last unfainted pokemon if doNotReturnLastAbleMon is false", () => {
// Only faint 1st pokemon
const party = scene.getParty();
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
let result = getRandomPlayerPokemon(scene, true, false);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
result = getRandomPlayerPokemon(scene, true, false);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("never returns last unfainted pokemon if doNotReturnLastAbleMon is true", () => {
// Only faint 1st pokemon
const party = scene.getParty();
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
let result = getRandomPlayerPokemon(scene, true, true);
expect(result.species.speciesId).toBe(Species.ARCEUS);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([ scene.waveSeed ]);
scene.rngCounter = 0;
result = getRandomPlayerPokemon(scene, true, true);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
});
describe("getHighestLevelPlayerPokemon", () => {
it("gets highest level pokemon", () => {
const party = scene.getParty();
party[0].level = 100;
const result = getHighestLevelPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("gets highest level pokemon at different index", () => {
const party = scene.getParty();
party[1].level = 100;
const result = getHighestLevelPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("breaks ties by getting returning lower index", () => {
const party = scene.getParty();
party[0].level = 100;
party[1].level = 100;
const result = getHighestLevelPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("returns highest level unfainted if unfainted is true", () => {
const party = scene.getParty();
party[0].level = 100;
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
party[0].updateInfo();
party[1].level = 10;
const result = getHighestLevelPlayerPokemon(scene, true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
});
describe("getLowestLevelPokemon", () => {
it("gets lowest level pokemon", () => {
const party = scene.getParty();
party[0].level = 100;
const result = getLowestLevelPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("gets lowest level pokemon at different index", () => {
const party = scene.getParty();
party[1].level = 100;
const result = getLowestLevelPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("breaks ties by getting returning lower index", () => {
const party = scene.getParty();
party[0].level = 100;
party[1].level = 100;
const result = getLowestLevelPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("returns lowest level unfainted if unfainted is true", () => {
const party = scene.getParty();
party[0].level = 10;
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
party[0].updateInfo();
party[1].level = 100;
const result = getLowestLevelPlayerPokemon(scene, true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
});
describe("getRandomSpeciesByStarterTier", () => {
it("gets species for a starter tier", () => {
const result = getRandomSpeciesByStarterTier(5);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(result);
expect(speciesStarters[result]).toBe(5);
});
it("gets species for a starter tier range", () => {
const result = getRandomSpeciesByStarterTier([5, 8]);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(result);
expect(speciesStarters[result]).toBeGreaterThanOrEqual(5);
expect(speciesStarters[result]).toBeLessThanOrEqual(8);
});
it("excludes species from search", () => {
// Only 9 tiers are: Koraidon, Miraidon, Arceus, Rayquaza, Kyogre, Groudon, Zacian
const result = getRandomSpeciesByStarterTier(9, [Species.KORAIDON, Species.MIRAIDON, Species.ARCEUS, Species.RAYQUAZA, Species.KYOGRE, Species.GROUDON]);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(Species.ZACIAN);
});
it("gets species of specified types", () => {
// Only 9 tiers are: Koraidon, Miraidon, Arceus, Rayquaza, Kyogre, Groudon, Zacian
const result = getRandomSpeciesByStarterTier(9, null, [Type.GROUND]);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(Species.GROUDON);
});
});
describe("koPlayerPokemon", () => {
it("KOs a pokemon", () => {
const party = scene.getParty();
const arceus = party[0];
arceus.hp = 100;
expect(arceus.isAllowedInBattle()).toBe(true);
koPlayerPokemon(arceus);
expect(arceus.isAllowedInBattle()).toBe(false);
});
});
describe("getTextWithEncounterDialogueTokens", () => {
it("injects dialogue tokens and color styling", () => {
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const result = getTextWithEncounterDialogueTokensAndColor(scene, "mysteryEncounter:unit_test_dialogue");
expect(result).toEqual("[color=#f8f8f8][shadow=#6b5a73]valuevalue @ec{testvalue} @ec{test1} value @ec{test\\} @ec{test\\} {test}[/color][/shadow]");
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});
it("can perform nested dialogue token injection", () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
scene.currentBattle.mysteryEncounter.setDialogueToken("testvalue", "new");
const result = getTextWithEncounterDialogueTokensAndColor(scene, "mysteryEncounter:unit_test_dialogue");
expect(result).toEqual("[color=#f8f8f8][shadow=#6b5a73]valuevalue new @ec{test1} value @ec{test\\} @ec{test\\} {test}[/color][/shadow]");
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});
});
describe("queueEncounterMessage", () => {
it("queues a message with encounter dialogue tokens", async () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene, "queueMessage");
const phaseSpy = vi.spyOn(game.scene, "unshiftPhase");
queueEncounterMessage(scene, "mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("[color=#f8f8f8][shadow=#6b5a73]valuevalue @ec{testvalue} @ec{test1} value @ec{test\\} @ec{test\\} {test}[/color][/shadow]", null, true);
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expect(phaseSpy).toHaveBeenCalledWith(expect.any(MessagePhase));
});
});
describe("showEncounterText", () => {
it("showText with dialogue tokens", async () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene.ui, "showText");
showEncounterText(scene, "mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("[color=#f8f8f8][shadow=#6b5a73]valuevalue @ec{testvalue} @ec{test1} value @ec{test\\} @ec{test\\} {test}[/color][/shadow]", null, expect.any(Function), 0, true);
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});
});
describe("showEncounterDialogue", () => {
it("showText with dialogue tokens", async () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene.ui, "showDialogue");
showEncounterDialogue(scene, "mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("[color=#f8f8f8][shadow=#6b5a73]valuevalue @ec{testvalue} @ec{test1} value @ec{test\\} @ec{test\\} {test}[/color][/shadow]", "[color=#f8f8f8][shadow=#6b5a73]valuevalue @ec{testvalue} @ec{test1} value @ec{test\\} @ec{test\\} {test}[/color][/shadow]", null, undefined, 0, 0);
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});
});
describe("initBattleWithEnemyConfig", () => {
it("", () => {
});
});
describe("setCustomEncounterRewards", () => {
it("", () => {
});
});
describe("selectPokemonForOption", () => {
it("", () => {
});
});
describe("setEncounterExp", () => {
it("", () => {
});
});
describe("leaveEncounterWithoutBattle", () => {
it("", () => {
});
});
describe("handleMysteryEncounterVictory", () => {
it("", () => {
});
});
});