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125 lines
5.0 KiB
TypeScript
125 lines
5.0 KiB
TypeScript
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { allMoves } from "#app/data/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { MoveResult } from "#app/field/pokemon";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Telekinesis", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.TELEKINESIS, Moves.TACKLE, Moves.MUD_SHOT, Moves.SMACK_DOWN ])
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.battleType("single")
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.enemySpecies(Species.SNORLAX)
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.enemyLevel(60)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH ]);
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});
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it("Telekinesis makes the affected vulnerable to most attacking moves regardless of accuracy", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyOpponent = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TELEKINESIS);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
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await game.toNextTurn();
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vi.spyOn(allMoves[Moves.TACKLE], "accuracy", "get").mockReturnValue(0);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.isFullHp()).toBe(false);
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});
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it("Telekinesis makes the affected airborne and immune to most Ground-moves", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyOpponent = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TELEKINESIS);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
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await game.toNextTurn();
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vi.spyOn(allMoves[Moves.MUD_SHOT], "accuracy", "get").mockReturnValue(100);
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game.move.select(Moves.MUD_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.isFullHp()).toBe(true);
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});
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it("Telekinesis can still affect Pokemon that have been transformed into invalid Pokemon", async () => {
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game.override.enemyMoveset(Moves.TRANSFORM);
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await game.classicMode.startBattle([ Species.DIGLETT ]);
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const enemyOpponent = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TELEKINESIS);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
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expect(enemyOpponent.summonData.speciesForm?.speciesId).toBe(Species.DIGLETT);
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});
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it("Moves like Smack Down and 1000 Arrows remove all effects of Telekinesis from the target Pokemon", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyOpponent = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TELEKINESIS);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.SMACK_DOWN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeUndefined();
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});
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it("Ingrain will remove the floating effect of Telekinesis, but not the 100% hit", async () => {
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game.override.enemyMoveset([ Moves.SPLASH, Moves.INGRAIN ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyOpponent = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TELEKINESIS);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
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await game.toNextTurn();
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vi.spyOn(allMoves[Moves.MUD_SHOT], "accuracy", "get").mockReturnValue(0);
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game.move.select(Moves.MUD_SHOT);
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await game.forceEnemyMove(Moves.INGRAIN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.INGRAIN)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeUndefined();
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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});
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});
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