pokerogue/src/locales/ko/challenges.ts

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Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 06:07:23 +01:00
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const challenges: SimpleTranslationEntries = {
"title": "챌린지 조건 설정",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 06:07:23 +01:00
"points": "Bad Ideas",
"confirm_start": "이 조건으로 챌린지를 진행하시겠습니까?",
"singleGeneration.name": "단일 세대",
"singleGeneration.value.0": "설정 안함",
"singleGeneration.desc.0": "선택한 세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.1": "1세대",
"singleGeneration.desc.1": "1세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.2": "2세대",
"singleGeneration.desc.2": "2세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.3": "3세대",
"singleGeneration.desc.3": "3세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.4": "4세대",
"singleGeneration.desc.4": "4세대의 포켓몬만 사용할 수 있습니다r",
"singleGeneration.value.5": "5세대",
"singleGeneration.desc.5": "5세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.6": "6세대",
"singleGeneration.desc.6": "6세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.7": "7세대",
"singleGeneration.desc.7": "7세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.8": "8세대",
"singleGeneration.desc.8": "8세대의 포켓몬만 사용할 수 있습니다.",
"singleGeneration.value.9": "9세대",
"singleGeneration.desc.9": "9세대의 포켓몬만 사용할 수 있습니다.",
"singleType.name": "단일 타입",
"singleType.value.0": "설정 안함",
"singleType.desc.0": "선택한 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.1": "노말",
"singleType.desc.1": "노말 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.2": "격투",
"singleType.desc.2": "격투 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.3": "비행",
"singleType.desc.3": "비행 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.4": "독",
"singleType.desc.4": "독 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.5": "땅",
"singleType.desc.5": "땅 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.6": "바위 ",
"singleType.desc.6": "바위 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.7": "벌레",
"singleType.desc.7": "벌레 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.8": "고스트",
"singleType.desc.8": "고스트 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.9": "강철",
"singleType.desc.9": "강철 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.10": "불꽃",
"singleType.desc.10": "불꽃 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.11": "물",
"singleType.desc.11": "물 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.12": "풀",
"singleType.desc.12": "풀 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.13": "전기",
"singleType.desc.13": "전기 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.14": "에스퍼",
"singleType.desc.14": "에스퍼 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.15": "얼음",
"singleType.desc.15": "얼음 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.16": "드래곤",
"singleType.desc.16": "드래곤 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.17": "악",
"singleType.desc.17": "악 타입의 포켓몬만 사용할 수 있습니다.",
"singleType.value.18": "페어리",
"singleType.desc.18": "페어리 타입의 포켓몬만 사용할 수 있습니다.",
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 06:07:23 +01:00
} as const;