pokerogue/src/test/abilities/dry_skin.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Species } from "#app/enums/species.js";
describe("Abilities - Dry Skin", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DRY_SKIN);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHARMANDER);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUNNY_DAY, Moves.SPLASH]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
// first turn
let previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeLessThan(previousEnemyHp);
// second turn
previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeLessThan(previousEnemyHp);
});
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.RAIN_DANCE, Moves.SPLASH]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
// first turn
let previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
// second turn
previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
});
it("opposing fire attacks do 25% more damage", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EMBER]);
// ensure the enemy doesn't die to this
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(30);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
// first turn
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0); // this makes moves always deal 85% damage
game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
await game.phaseInterceptor.to(TurnEndPhase);
const fireDamageTakenWithDrySkin = enemy.getMaxHp() - enemy.hp;
expect(enemy.hp > 0);
enemy.hp = enemy.getMaxHp();
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
// second turn
game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
await game.phaseInterceptor.to(TurnEndPhase);
const fireDamageTakenWithoutDrySkin = enemy.getMaxHp() - enemy.hp;
expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
});
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeGreaterThan(1);
});
it("opposing water attacks do not heal if they were protected from", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBe(1);
});
it("multi-strike water attacks only heal once", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
// first turn
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN));
await game.phaseInterceptor.to(TurnEndPhase);
const healthGainedFromWaterShuriken = enemy.hp - 1;
enemy.hp = 1;
// second turn
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
const healthGainedFromWaterGun = enemy.hp - 1;
expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
});
});