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85 lines
2.6 KiB
TypeScript
85 lines
2.6 KiB
TypeScript
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import { BattlerIndex } from "#app/battle";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Gorilla Tactics", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([Moves.SPLASH, Moves.DISABLE])
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(30)
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.moveset([Moves.SPLASH, Moves.TACKLE])
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.ability(Abilities.GORILLA_TACTICS);
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});
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it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
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await game.classicMode.startBattle([Species.GALAR_DARMANITAN]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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const initialAtkStat = darmanitan.getStat(Stat.ATK);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
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// Other moves should be restricted
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expect(darmanitan.isMoveRestricted(Moves.TACKLE)).toBe(true);
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expect(darmanitan.isMoveRestricted(Moves.SPLASH)).toBe(false);
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}, TIMEOUT);
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it("should struggle if the only usable move is disabled", async () => {
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await game.classicMode.startBattle([Species.GALAR_DARMANITAN]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Turn where Tackle is interrupted by Disable
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.DISABLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBe(enemy.getMaxHp());
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// Turn where Struggle is used
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await game.toNextTurn();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
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}, TIMEOUT);
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});
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