pokerogue/src/test/abilities/sheer_force.test.ts

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import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
import { Stat } from "#app/data/pokemon-stat";
import { CommandPhase, MoveEffectPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import * as Utils from "#app/utils";
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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sheer Force", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE];
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game.override.battleType("single");
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game.override.enemySpecies(Species.ONIX);
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game.override.startingLevel(100);
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game.override.moveset(movesToUse);
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game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Sheer Force", async() => {
const moveToUse = Moves.AIR_SLASH;
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game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
//Verify the move is boosted and has no chance of secondary effects
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power);
expect(chance.value).toBe(0);
expect(power.value).toBe(move.power * 5461/4096);
}, 20000);
it("Sheer Force with exceptions including binding moves", async() => {
const moveToUse = Moves.BIND;
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game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.BIND);
//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
}, 20000);
it("Sheer Force with moves with no secondary effect", async() => {
const moveToUse = Moves.TACKLE;
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game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.TACKLE);
//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
}, 20000);
it("Sheer Force Disabling Specific Abilities", async() => {
const moveToUse = Moves.CRUSH_CLAW;
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game.override.enemyAbility(Abilities.COLOR_CHANGE);
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game.override.startingHeldItems([{name: "KINGS_ROCK", count: 1}]);
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game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.CRUSH_CLAW);
//Disable color change due to being hit by Sheer Force
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const user = phase.getUserPokemon();
const target = phase.getTarget();
const opponentType = target.getTypes()[0];
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, chance, move, target, false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, power);
applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move));
expect(chance.value).toBe(0);
expect(power.value).toBe(move.power * 5461/4096);
expect(target.getTypes().length).toBe(2);
expect(target.getTypes()[0]).toBe(opponentType);
}, 20000);
//TODO King's Rock Interaction Unit Test
});