pokerogue/src/battle.ts

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import { EnemyPokemon, PlayerPokemon } from "./pokemon";
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import * as Utils from "./utils";
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export class Battle {
public waveIndex: integer;
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public enemyLevel: integer;
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public enemyPokemon: EnemyPokemon;
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public turn: integer;
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public playerParticipantIds: Set<integer> = new Set<integer>();
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public escapeAttempts: integer = 0;
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constructor(waveIndex: integer) {
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this.waveIndex = waveIndex;
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this.enemyLevel = this.getLevelForWave();
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this.turn = 1;
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}
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private getLevelForWave(): number {
let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
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if (!(this.waveIndex % 10)) {
if (this.waveIndex === 200)
return 200;
return Math.floor(baseLevel * 1.2);
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}
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const deviation = 10 / this.waveIndex;
return Math.max(Math.round(baseLevel + Math.abs(Utils.randGauss(deviation))), 1);
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}
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incrementTurn() {
this.turn++;
}
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addParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.add(playerPokemon.id);
}
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removeFaintedParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.delete(playerPokemon.id);
}
}