pokerogue/src/data/berry.ts

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import { PokemonHealPhase, StatChangePhase } from "../battle-phases";
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import { getPokemonMessage } from "../messages";
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import Pokemon, { MoveResult } from "../pokemon";
import { getBattleStatName } from "./battle-stat";
import { BattleStat } from "./battle-stat";
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import { BattlerTagType } from "./battler-tag";
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import { getStatusEffectHealText } from "./status-effect";
export enum BerryType {
SITRUS,
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LUM,
ENIGMA,
LIECHI,
GANLON,
SALAC,
PETAYA,
APICOT,
LANSAT,
STARF
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}
export function getBerryName(berryType: BerryType) {
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return `${BerryType[berryType]} BERRY`;
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}
export function getBerryEffectDescription(berryType: BerryType) {
switch (berryType) {
case BerryType.SITRUS:
return 'Restores 25% HP if HP is below 50%';
case BerryType.LUM:
return 'Cures any non-volatile status condition and confusion';
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case BerryType.ENIGMA:
return 'Restores 25% HP if hit by a super effective move';
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.SALAC:
case BerryType.PETAYA:
case BerryType.APICOT:
const stat = (berryType - BerryType.LIECHI) as BattleStat;
return `Raises ${getBattleStatName(stat)} if HP is below 25%`;
case BerryType.LANSAT:
return 'Raises critical hit ratio if HP is below 25%';
case BerryType.STARF:
return 'Sharply raises a random stat if HP is below 25%';
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}
}
export type BerryPredicate = (pokemon: Pokemon) => boolean;
export function getBerryPredicate(berryType: BerryType): BerryPredicate {
switch (berryType) {
case BerryType.SITRUS:
return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.5;
case BerryType.LUM:
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return (pokemon: Pokemon) => !!pokemon.status || !!pokemon.getTag(BattlerTagType.CONFUSED);
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case BerryType.ENIGMA:
return (pokemon: Pokemon) => {
const opponent = pokemon.getOpponent();
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const opponentLastMove = opponent ? opponent.getLastXMoves(1).find(() => true) : null; // TODO: Update so this works even if opponent has fainted
return opponentLastMove && opponentLastMove.turn === pokemon.scene.currentBattle?.turn - 1 && opponentLastMove.result === MoveResult.SUPER_EFFECTIVE;
};
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.SALAC:
case BerryType.PETAYA:
case BerryType.APICOT:
return (pokemon: Pokemon) => {
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
return pokemon.getHpRatio() < 0.25 && pokemon.summonData.battleStats[battleStat] < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
case BerryType.STARF:
return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.25;
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}
}
export type BerryEffectFunc = (pokemon: Pokemon) => void;
export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
switch (berryType) {
case BerryType.SITRUS:
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case BerryType.ENIGMA:
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return (pokemon: Pokemon) => {
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.isPlayer(), Math.floor(pokemon.getMaxHp() / 4), getPokemonMessage(pokemon, `'s ${getBerryName(berryType)}\nrestored its HP!`), true));
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};
case BerryType.LUM:
return (pokemon: Pokemon) => {
if (pokemon.status) {
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status.effect)));
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pokemon.resetStatus();
pokemon.updateInfo();
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} else if (pokemon.getTag(BattlerTagType.CONFUSED))
pokemon.lapseTag(BattlerTagType.CONFUSED);
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};
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case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.SALAC:
case BerryType.PETAYA:
case BerryType.APICOT:
return (pokemon: Pokemon) => {
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.isPlayer(), true, [ battleStat ], 1));
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};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
pokemon.addTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
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return (pokemon: Pokemon) => pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.isPlayer(), true, [ BattleStat.RAND ], 2));
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}
}