2025-02-12 00:01:54 +01:00
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import { TerrainType } from "#app/data/terrain";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2025-02-12 00:01:54 +01:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Seed Sower", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.disableCrits();
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.starterSpecies(Species.ARBOLIVA);
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game.override.ability(Abilities.SEED_SOWER);
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game.override.moveset([ Moves.SPLASH ]);
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});
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it("should trigger when hit with damaging move", async () => {
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game.override.enemyMoveset([ Moves.TACKLE ]);
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await game.classicMode.startBattle();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
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});
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it("should trigger even when fainting", async () => {
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game.override.enemyMoveset([ Moves.TACKLE ])
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.enemyLevel(100)
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.startingLevel(1);
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await game.classicMode.startBattle([ Species.ARBOLIVA, Species.MAGIKARP ]);
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game.move.select(Moves.SPLASH);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
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});
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it("should not trigger when targetted with status moves", async () => {
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game.override.enemyMoveset([ Moves.GROWL ]);
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await game.classicMode.startBattle();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY);
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});
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});
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