mirror of
https://github.com/pagefaultgames/pokerogue.git
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131 lines
4.1 KiB
TypeScript
131 lines
4.1 KiB
TypeScript
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import BattleScene from "./battle-scene";
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import { Biome, BiomePoolTier, BiomeTierPools, biomePools } from "./biome";
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import * as Utils from "./utils";
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import PokemonSpecies, { getPokemonSpecies } from "./pokemon-species";
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import { Species } from "./species";
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import { Weather, WeatherType } from "./weather";
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export class Arena {
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private scene: BattleScene;
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public biomeType: Biome;
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public weather: Weather;
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private bgm: string;
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private pokemonPool: BiomeTierPools;
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constructor(scene: BattleScene, biome: Biome, bgm: string) {
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this.scene = scene;
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this.biomeType = biome;
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this.bgm = bgm;
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this.pokemonPool = biomePools[biome];
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}
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randomSpecies(waveIndex: integer, level: integer): PokemonSpecies {
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const isBoss = waveIndex % 10 === 0 && this.pokemonPool[BiomePoolTier.BOSS].length;
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const tierValue = Utils.randInt(!isBoss ? 512 : 64);
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let tier = !isBoss
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? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
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: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
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while (!this.pokemonPool[tier].length) {
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console.log(`Downgraded rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
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tier--;
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}
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const tierPool = this.pokemonPool[tier];
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let ret: PokemonSpecies;
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if (!tierPool.length)
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ret = this.scene.randomSpecies(level);
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else {
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const entry = tierPool[Utils.randInt(tierPool.length)];
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let species: Species;
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if (typeof entry === 'number')
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species = entry as Species;
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else {
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const levelThresholds = Object.keys(entry);
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for (let l = levelThresholds.length - 1; l >= 0; l--) {
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const levelThreshold = parseInt(levelThresholds[l]);
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if (level >= levelThreshold) {
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const speciesIds = entry[levelThreshold];
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if (speciesIds.length > 1)
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species = speciesIds[Utils.randInt(speciesIds.length)];
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else
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species = speciesIds[0];
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break;
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}
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}
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}
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ret = getPokemonSpecies(species);
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}
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const newSpeciesId = ret.getSpeciesForLevel(5);
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if (newSpeciesId !== ret.speciesId) {
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console.log('Replaced', Species[ret.speciesId], 'with', Species[newSpeciesId]);
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ret = getPokemonSpecies(newSpeciesId);
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}
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return ret;
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}
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getBiomeKey(): string {
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switch (this.biomeType) {
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case Biome.TALL_GRASS:
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return 'grass';
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case Biome.CITY:
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return 'dojo';
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case Biome.LAKE:
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return 'sea';
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case Biome.BEACH:
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return 'sea';
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case Biome.ABYSS:
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return 'wasteland';
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case Biome.MEADOW:
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return 'grass';
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case Biome.VOLCANO:
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return 'cave';
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case Biome.POWER_PLANT:
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return 'ruins';
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}
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return Biome[this.biomeType].toLowerCase();
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}
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setWeather(weather: WeatherType, turnCount?: integer): boolean {
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if (this.weather?.weatherType === weather)
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return false;
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this.weather = new Weather(weather, turnCount || 0);
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return true;
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}
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isDaytime(): boolean {
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switch (this.biomeType) {
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case Biome.PLAINS:
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case Biome.GRASS:
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case Biome.SEA:
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case Biome.BEACH:
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case Biome.LAKE:
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case Biome.MOUNTAIN:
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case Biome.LAND:
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case Biome.DESERT:
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case Biome.MEADOW:
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case Biome.DOJO:
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return true;
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}
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}
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preloadBgm(): void {
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this.scene.loadBgm(this.bgm);
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}
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playBgm(): void {
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this.scene.loadBgm(this.bgm);
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this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => this.scene.playBgm(this.bgm));
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if (!this.scene.load.isLoading())
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this.scene.load.start();
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}
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fadeOutBgm(duration: integer, destroy?: boolean): void {
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if (destroy === undefined)
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destroy = true;
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const bgm = this.scene.sound.get(this.bgm);
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SoundFade.fadeOut(this.scene, bgm, duration, destroy);
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}
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}
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