pokerogue/src/battle-phases.ts

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import BattleScene from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, ConditionalMoveAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr } from "./move";
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import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./pokemon-stat";
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import { ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, HitHealModifier } from "./modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
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import { Status, StatusEffect, getStatusEffectActivationText, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./status-effect";
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import { SummaryUiMode } from "./ui/summary-ui-handler";
import EvolutionSceneHandler from "./ui/evolution-scene-handler";
import { EvolutionPhase } from "./evolution-phase";
import { BattlePhase } from "./battle-phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./battle-stat";
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import { Biome, biomeLinks } from "./biome";
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import { ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier-type";
import PokemonSpecies from "./pokemon-species";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { BattleTagLapseType, BattleTagType, HideSpriteTag as HiddenTag } from "./battle-tag";
import { getPokemonMessage } from "./messages";
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export class SelectStarterPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
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this.scene.sound.play('menu', { loop: true });
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this.scene.ui.setMode(Mode.STARTER_SELECT, (starterSpecies: PokemonSpecies[]) => {
const party = this.scene.getParty();
const loadPokemonAssets: Promise<void>[] = [];
for (let species of starterSpecies) {
const starter = new PlayerPokemon(this.scene, species, 5);
starter.setVisible(false);
party.push(starter);
loadPokemonAssets.push(starter.loadAssets());
}
Promise.all(loadPokemonAssets).then(() => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
SoundFade.fadeOut(this.scene.sound.get('menu'), 500, true);
this.scene.time.delayedCall(500, () => this.scene.arena.playBgm());
this.end();
});
});
});
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}
}
export class EncounterPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const battle = this.scene.currentBattle;
const enemySpecies = this.scene.arena.randomSpecies(1, battle.enemyLevel);
battle.enemyPokemon = new EnemyPokemon(this.scene, enemySpecies, battle.enemyLevel);
const enemyPokemon = this.scene.getEnemyPokemon();
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enemyPokemon.resetSummonData();
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console.log(enemyPokemon.species.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
enemyPokemon.loadAssets().then(() => {
this.scene.field.add(enemyPokemon);
if (this.scene.getPlayerPokemon().visible)
this.scene.field.moveBelow(enemyPokemon, this.scene.getPlayerPokemon());
enemyPokemon.tint(0, 0.5);
this.scene.ui.setMode(Mode.MESSAGE).then(() => this.doEncounter());
});
}
doEncounter() {
const enemyPokemon = this.scene.getEnemyPokemon();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyPokemon, this.scene.arenaPlayer, this.scene.trainer ],
x: (_target, _key, value, targetIndex: integer) => targetIndex < 2 ? value + 300 : value - 300,
duration: 2000,
onComplete: () => {
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500);
}
});
}
end() {
if (this.scene.getEnemyPokemon().shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, false));
// TODO: Remove
//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
super.end();
}
}
export class NextEncounterPhase extends EncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
const enemyPokemon = this.scene.getEnemyPokemon();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, this.scene.arenaNextEnemy, enemyPokemon ],
x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x);
this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300);
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500);
}
});
}
end() {
if (this.scene.getEnemyPokemon().shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, false));
this.scene.unshiftPhase(new CheckSwitchPhase(this.scene));
super.end();
}
}
export class NewBiomeEncounterPhase extends NextEncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
const enemyPokemon = this.scene.getEnemyPokemon();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyPokemon ],
x: (_target, _key, value, targetIndex: integer) => targetIndex < 2 ? value + 300 : value - 300,
duration: 2000,
onComplete: () => {
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500);
}
});
}
}
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export class SelectBiomePhase extends BattlePhase {
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constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.arena.fadeOutBgm(2000);
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const currentBiome = this.scene.arena.biomeType;
const setNextBiome = (nextBiome: Biome) => {
this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
this.end();
};
if (Array.isArray(biomeLinks[currentBiome]))
this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
this.scene.ui.setMode(Mode.MESSAGE);
setNextBiome((biomeLinks[currentBiome] as Biome[])[biomeIndex]);
});
else
setNextBiome(biomeLinks[currentBiome] as Biome)
}
}
export class SwitchBiomePhase extends BattlePhase {
private nextBiome: Biome;
constructor(scene: BattleScene, nextBiome: Biome) {
super(scene);
this.nextBiome = nextBiome;
}
start() {
super.start();
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this.scene.tweens.add({
targets: this.scene.arenaEnemy,
x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600);
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this.scene.newBiome(this.nextBiome);
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const biomeKey = this.scene.arena.getBiomeKey();
const bgTexture = `${biomeKey}_bg`;
const playerTexture = `${biomeKey}_a`;
const enemyTexture = `${biomeKey}_b`;
this.scene.arenaBgTransition.setTexture(bgTexture)
this.scene.arenaBgTransition.setAlpha(0);
this.scene.arenaBgTransition.setVisible(true);
this.scene.arenaPlayerTransition.setTexture(playerTexture)
this.scene.arenaPlayerTransition.setAlpha(0);
this.scene.arenaPlayerTransition.setVisible(true);
this.scene.time.delayedCall(1000, () => this.scene.arena.playBgm());
this.scene.tweens.add({
targets: [ this.scene.arenaBgTransition, this.scene.arenaPlayerTransition ],
duration: 1000,
delay: 1000,
ease: 'Sine.easeInOut',
alpha: 1,
onComplete: () => {
this.scene.arenaBg.setTexture(bgTexture);
this.scene.arenaPlayer.setTexture(playerTexture);
this.scene.arenaEnemy.setTexture(enemyTexture);
this.scene.arenaNextEnemy.setTexture(enemyTexture);
this.scene.arenaBgTransition.setVisible(false);
this.scene.arenaPlayerTransition.setVisible(false);
this.end();
}
})
}
});
}
}
export class SummonPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.preSummon();
}
preSummon(): void {
this.scene.ui.showText(`Go! ${this.scene.getPlayerPokemon().name}!`);
this.scene.trainer.play('trainer_m_pb');
this.scene.tweens.add({
targets: this.scene.trainer,
x: -36,
duration: 1000
});
this.scene.time.delayedCall(750, () => this.summon());
}
summon(): void {
const pokeball = this.scene.add.sprite(36, 80, 'pb', 'pb');
pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(pokeball);
const playerPokemon = this.scene.getPlayerPokemon();
pokeball.setVisible(true);
this.scene.tweens.add({
targets: pokeball,
ease: 'Cubic.easeOut',
duration: 150,
x: 54,
y: 70,
onComplete: () => {
this.scene.tweens.add({
targets: pokeball,
duration: 500,
angle: 1440,
x: 100,
y: 132,
ease: 'Cubic.easeIn',
onComplete: () => {
this.scene.sound.play('pb_rel');
pokeball.destroy();
this.scene.add.existing(playerPokemon);
this.scene.field.add(playerPokemon);
playerPokemon.showInfo();
playerPokemon.playAnim();
playerPokemon.setVisible(true);
playerPokemon.setScale(0.5);
playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball));
playerPokemon.untint(250, 'Sine.easeIn');
this.scene.tweens.add({
targets: playerPokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 1,
onComplete: () => {
playerPokemon.cry();
playerPokemon.getSprite().clearTint();
playerPokemon.resetSummonData();
this.scene.time.delayedCall(1000, () => this.end());
}
});
}
});
}
});
}
end() {
if (this.scene.getPlayerPokemon().shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, true));
super.end();
}
}
export class SwitchSummonPhase extends SummonPhase {
private slotIndex: integer;
private doReturn: boolean;
constructor(scene: BattleScene, slotIndex: integer, doReturn: boolean) {
super(scene);
this.slotIndex = slotIndex;
this.doReturn = doReturn;
}
start() {
super.start();
}
preSummon(): void {
if (!this.doReturn) {
this.switchAndSummon();
return;
}
const playerPokemon = this.scene.getPlayerPokemon();
this.scene.ui.showText(`Come back, ${this.scene.getPlayerPokemon().name}!`);
this.scene.sound.play('pb_rel');
playerPokemon.hideInfo();
playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball), 1, 250, 'Sine.easeIn');
this.scene.tweens.add({
targets: playerPokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 0.5,
onComplete: () => {
playerPokemon.setVisible(false);
this.scene.field.remove(playerPokemon);
this.scene.time.delayedCall(750, () => this.switchAndSummon());
}
});
}
switchAndSummon() {
const party = this.scene.getParty();
const switchedPokemon = party[this.slotIndex];
party[this.slotIndex] = this.scene.getPlayerPokemon();
party[0] = switchedPokemon;
this.scene.ui.showText(`Go! ${switchedPokemon.name}!`);
this.summon();
}
}
export class CheckSwitchPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene)
}
start() {
super.start();
if (this.scene.field.getAll().indexOf(this.scene.getPlayerPokemon()) === -1) {
this.scene.unshiftPhase(new SummonMissingPhase(this.scene));
super.end();
return;
}
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if (this.scene.getPlayerPokemon().getTag(BattleTagType.FRENZY)) {
super.end();
return;
}
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this.scene.ui.showText('Will you switch\nPOKéMON?', null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.unshiftPhase(new SwitchPhase(this.scene, false, true));
this.end();
}, () => this.end());
});
}
}
export class SummonMissingPhase extends SummonPhase {
constructor(scene: BattleScene) {
super(scene);
}
preSummon(): void {
this.scene.ui.showText(`Go! ${this.scene.getPlayerPokemon().name}!`);
this.scene.time.delayedCall(250, () => this.summon());
}
}
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export class CommandPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene)
}
start() {
super.start();
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const playerPokemon = this.scene.getPlayerPokemon();
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this.scene.currentBattle.addParticipant(playerPokemon);
playerPokemon.resetTurnData();
this.scene.getEnemyPokemon().resetTurnData();
if (playerPokemon.summonData.moveQueue.length)
this.handleCommand(Command.FIGHT, playerPokemon.moveset.findIndex(m => m.moveId === playerPokemon.summonData.moveQueue[0].move));
else
this.scene.ui.setMode(Mode.COMMAND);
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}
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handleCommand(command: Command, cursor: integer): boolean {
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const playerPokemon = this.scene.getPlayerPokemon();
const enemyPokemon = this.scene.getEnemyPokemon();
let success: boolean;
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const playerSpeed = playerPokemon.getBattleStat(Stat.SPD);
const enemySpeed = enemyPokemon.getBattleStat(Stat.SPD);
let isDelayed = (command: Command, playerMove: PokemonMove, enemyMove: PokemonMove) => {
switch (command) {
case Command.FIGHT:
const playerMovePriority = playerMove.getMove().priority;
const enemyMovePriority = enemyMove.getMove().priority;
if (playerMovePriority !== enemyMovePriority)
return playerMovePriority < enemyMovePriority;
break;
case Command.BALL:
case Command.POKEMON:
return false;
case Command.RUN:
return true;
}
return playerSpeed < enemySpeed || (playerSpeed === enemySpeed && Utils.randInt(2) === 1);
};
let playerMove: PokemonMove;
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switch (command) {
case Command.FIGHT:
if (playerPokemon.trySelectMove(cursor)) {
playerMove = playerPokemon.moveset[cursor];
const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove);
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this.scene.pushPhase(playerPhase);
success = true;
}
break;
case Command.BALL:
if (cursor < 4) {
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, cursor as PokeballType));
success = true;
}
break;
case Command.POKEMON:
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true));
success = true;
break;
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case Command.RUN:
//this.scene.unshiftPhase(new MoveAnimTestPhase(this.scene, [ Moves.SING, Moves.FISSURE, Moves.GROWL, Moves.AROMATHERAPY, Moves.PERISH_SONG ]));
//success = true;
break;
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}
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if (success) {
const enemyMove = enemyPokemon.getNextMove();
const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove);
if (isDelayed(command, playerMove, enemyMove))
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this.scene.unshiftPhase(enemyPhase);
else
this.scene.pushPhase(enemyPhase);
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const statusEffectPhases: PostTurnStatusEffectPhase[] = [];
if (playerPokemon.status && playerPokemon.status.isPostTurn())
statusEffectPhases.push(new PostTurnStatusEffectPhase(this.scene, true));
if (enemyPokemon.status && enemyPokemon.status.isPostTurn()) {
const enemyStatusEffectPhase = new PostTurnStatusEffectPhase(this.scene, false);
if (isDelayed(command, playerMove, enemyMove))
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statusEffectPhases.unshift(enemyStatusEffectPhase);
else
statusEffectPhases.push(enemyStatusEffectPhase);
}
for (let sef of statusEffectPhases)
this.scene.pushPhase(sef);
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this.scene.pushPhase(new TurnEndPhase(this.scene));
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this.end();
}
return success;
}
end() {
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}
}
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export class TurnEndPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
const playerPokemon = this.scene.getPlayerPokemon();
const enemyPokemon = this.scene.getEnemyPokemon();
playerPokemon.lapseTags(BattleTagLapseType.TURN_END);
enemyPokemon.lapseTags(BattleTagLapseType.TURN_END);
playerPokemon.battleSummonData.turnCount++;
enemyPokemon.battleSummonData.turnCount++;
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this.end();
}
}
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export abstract class PokemonPhase extends BattlePhase {
protected player: boolean;
constructor(scene: BattleScene, player: boolean) {
super(scene);
this.player = player;
}
getPokemon() {
return this.player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon();
}
}
export abstract class PartyMemberPokemonPhase extends PokemonPhase {
protected partyMemberIndex: integer;
constructor(scene: BattleScene, partyMemberIndex: integer) {
super(scene, true);
this.partyMemberIndex = partyMemberIndex;
}
getPokemon() {
return this.scene.getParty()[this.partyMemberIndex];
}
}
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export class CommonAnimPhase extends PokemonPhase {
private anim: CommonAnim;
constructor(scene: BattleScene, player: boolean, anim: CommonAnim) {
super(scene, player);
this.anim = anim;
}
start() {
new CommonBattleAnim(this.anim, this.getPokemon()).play(this.scene, () => {
this.end();
});
}
}
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export abstract class MovePhase extends BattlePhase {
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protected pokemon: Pokemon;
protected move: PokemonMove;
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protected followUp: boolean;
protected hasFollowUp: boolean;
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protected cancelled: boolean;
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constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove, followUp?: boolean) {
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super(scene);
this.pokemon = pokemon;
this.move = move;
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this.followUp = !!followUp;
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this.cancelled = false;
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}
abstract getEffectPhase(): MoveEffectPhase;
canMove(): boolean {
return !!this.pokemon.hp;
}
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cancel(): void {
this.cancelled = true;
}
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start() {
super.start();
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const target = this.pokemon.isPlayer() ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon();
if (!this.followUp)
this.pokemon.lapseTags(BattleTagLapseType.MOVE);
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const doMove = () => {
if (this.cancelled) {
this.end();
return;
}
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500));
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if (!this.pokemon.summonData.moveQueue.length || !this.pokemon.summonData.moveQueue.shift().ignorePP)
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this.move.ppUsed++;
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const failed = new Utils.BooleanHolder(false);
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applyMoveAttrs(ConditionalMoveAttr, this.pokemon, target, this.move.getMove(), failed);
if (failed.value)
this.scene.unshiftPhase(new MessagePhase(this.scene, 'But it failed!'));
else
this.scene.unshiftPhase(this.getEffectPhase());
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this.end();
};
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if (!this.canMove()) {
this.end();
return;
}
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if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
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this.pokemon.status.incrementTurn();
let activated = false;
let healed = false;
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switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
if (Utils.randInt(4) === 0) {
activated = true;
this.cancelled = true;
}
break;
case StatusEffect.SLEEP:
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applyMoveAttrs(BypassSleepAttr, this.pokemon, target, this.move.getMove());
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healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
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activated = !healed && !this.pokemon.getTag(BattleTagType.BYPASS_SLEEP);
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this.cancelled = activated;
break;
case StatusEffect.FREEZE:
healed = Utils.randInt(5) === 0;
activated = !healed;
this.cancelled = activated;
break;
}
if (activated) {
this.scene.unshiftPhase(new MessagePhase(this.scene,
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getPokemonMessage(this.pokemon, getStatusEffectActivationText(this.pokemon.status.effect))));
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.isPlayer(), CommonAnim.POISON + (this.pokemon.status.effect - 1)));
doMove();
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} else {
if (healed) {
this.scene.unshiftPhase(new MessagePhase(this.scene,
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getPokemonMessage(this.pokemon, getStatusEffectHealText(this.pokemon.status.effect))));
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this.pokemon.resetStatus();
this.pokemon.updateInfo(true);
}
doMove();
}
} else
doMove();
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}
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end() {
if (!this.followUp)
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.isPlayer()));
super.end();
}
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}
export class PlayerMovePhase extends MovePhase {
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constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, followUp?: boolean) {
super(scene, pokemon, move, followUp);
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}
getEffectPhase(): MoveEffectPhase {
return new PlayerMoveEffectPhase(this.scene, this.move);
}
}
export class EnemyMovePhase extends MovePhase {
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constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove, followUp?: boolean) {
super(scene, pokemon, move, followUp);
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}
getEffectPhase(): MoveEffectPhase {
return new EnemyMoveEffectPhase(this.scene, this.move);
}
}
abstract class MoveEffectPhase extends PokemonPhase {
protected move: PokemonMove;
constructor(scene: BattleScene, player: boolean, move: PokemonMove) {
super(scene, player);
this.move = move;
}
start() {
super.start();
const user = this.getUserPokemon();
const target = this.getTargetPokemon();
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const overridden = new Utils.BooleanHolder(false);
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console.log(this.move.getName());
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applyMoveAttrs(OverrideMoveEffectAttr, user, target, this.move.getMove(), overridden).then(() => {
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if (overridden.value) {
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this.end();
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return;
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}
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user.lapseTags(BattleTagLapseType.MOVE_EFFECT);
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if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
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applyMoveAttrs(MultiHitAttr, user, target, this.move.getMove(), hitCount);
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user.turnData.hitCount = 0;
user.turnData.hitsLeft = user.turnData.hitsTotal = hitCount.value;
}
if (!this.hitCheck()) {
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(user, '\'s\nattack missed!')));
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user.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.MISSED });
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applyMoveAttrs(MissEffectAttr, user, target, this.move.getMove());
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this.end();
return;
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}
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new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
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const result = target.apply(user, this.move);
++user.turnData.hitCount;
user.summonData.moveHistory.push({ move: this.move.moveId, result: result });
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applyMoveAttrs(MoveEffectAttr, user, target, this.move.getMove());
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (target.hp && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
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this.end();
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});
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});
}
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end() {
const user = this.getUserPokemon();
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if (--user.turnData.hitsLeft >= 1 && this.getTargetPokemon().hp)
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this.scene.unshiftPhase(this.getNewHitPhase());
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else {
if (user.turnData.hitsTotal > 1)
this.scene.unshiftPhase(new MessagePhase(this.scene, `Hit ${user.turnData.hitCount} time(s)!`));
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if (this.player)
this.scene.applyModifiers(HitHealModifier, user);
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}
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super.end();
}
hitCheck(): boolean {
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// Check if not self targeting for this
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const hiddenTag = this.getTargetPokemon().getTag(HiddenTag);
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if (hiddenTag) {
if (!this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length)
return false;
}
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if (this.move.getMove().category !== MoveCategory.STATUS) {
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const userAccuracyLevel = this.getUserPokemon().summonData.battleStats[BattleStat.ACC];
const targetEvasionLevel = this.getTargetPokemon().summonData.battleStats[BattleStat.EVA];
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const rand = Utils.randInt(100, 1);
let accuracyMultiplier = 1;
if (userAccuracyLevel !== targetEvasionLevel) {
accuracyMultiplier = userAccuracyLevel > targetEvasionLevel
? (3 + Math.min(userAccuracyLevel - targetEvasionLevel, 6)) / 3
: 3 / (3 + Math.min(targetEvasionLevel - userAccuracyLevel, 6));
}
return rand <= this.move.getMove().accuracy * accuracyMultiplier;
}
return true;
}
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abstract getUserPokemon(): Pokemon;
abstract getTargetPokemon(): Pokemon;
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abstract getNewHitPhase(): MoveEffectPhase;
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}
export class PlayerMoveEffectPhase extends MoveEffectPhase {
constructor(scene: BattleScene, move: PokemonMove) {
super(scene, true, move);
}
getUserPokemon(): Pokemon {
return this.scene.getPlayerPokemon();
}
getTargetPokemon(): Pokemon {
/*if (this.move.getMove().category === MoveCategory.STATUS)
return this.getUserPokemon();*/
return this.scene.getEnemyPokemon();
}
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getNewHitPhase() {
return new PlayerMoveEffectPhase(this.scene, this.move);
}
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}
export class EnemyMoveEffectPhase extends MoveEffectPhase {
constructor(scene: BattleScene, move: PokemonMove) {
super(scene, false, move);
}
getUserPokemon(): Pokemon {
return this.scene.getEnemyPokemon();
}
getTargetPokemon(): Pokemon {
/*if (this.move.getMove().category === MoveCategory.STATUS)
return this.getUserPokemon();*/
return this.scene.getPlayerPokemon();
}
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getNewHitPhase() {
return new EnemyMoveEffectPhase(this.scene, this.move);
}
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}
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export class MoveEndPhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
super.start();
this.getPokemon().lapseTags(BattleTagLapseType.AFTER_MOVE);
this.end();
}
}
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export class MoveAnimTestPhase extends BattlePhase {
private moveQueue: Moves[];
constructor(scene: BattleScene, moveQueue?: Moves[]) {
super(scene);
this.moveQueue = moveQueue || Utils.getEnumValues(Moves);
}
start() {
const moveQueue = this.moveQueue.slice(0);
this.playMoveAnim(moveQueue, true);
}
playMoveAnim(moveQueue: Moves[], player: boolean) {
const moveId = player ? moveQueue[0] : moveQueue.shift();
if (moveId === undefined) {
this.playMoveAnim(this.moveQueue.slice(0), true);
return;
}
initMoveAnim(moveId).then(() => {
loadMoveAnimAssets(this.scene, [ moveId ], true)
.then(() => {
new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(),
player ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).play(this.scene, () => {
if (player)
this.playMoveAnim(moveQueue, false);
else
this.playMoveAnim(moveQueue, true);
});
});
});
}
}
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export class StatChangePhase extends PokemonPhase {
private stats: BattleStat[];
private levels: integer;
constructor(scene: BattleScene, player: boolean, stats: BattleStat[], levels: integer) {
super(scene, player);
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const allStats = Utils.getEnumValues(BattleStat);
this.stats = stats.map(s => s !== BattleStat.RAND ? s : allStats[Utils.randInt(BattleStat.SPD + 1)]);
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this.levels = levels;
}
start() {
const pokemon = this.getPokemon();
const battleStats = this.getPokemon().summonData.battleStats;
const relLevels = this.stats.map(stat => (this.levels >= 1 ? Math.min(battleStats[stat] + this.levels, 6) : Math.max(battleStats[stat] + this.levels, -6)) - battleStats[stat]);
const end = () => {
const messages = this.getStatChangeMessages(relLevels);
for (let message of messages)
this.scene.unshiftPhase(new MessagePhase(this.scene, message));
for (let stat of this.stats)
pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + this.levels, 6), -6);
console.log(pokemon.summonData.battleStats);
this.end();
};
if (relLevels.filter(l => l).length) {
pokemon.enableMask();
const pokemonMaskSprite = pokemon.maskSprite;
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const statSprite = this.scene.add.tileSprite((this.player ? 106 : 236) * 6, ((this.player ? 148 : 84) + (this.levels >= 1 ? 160 : 0)) * 6, 156, 316, 'battle_stats', this.stats.length > 1 ? 'mix' : BattleStat[this.stats[0]].toLowerCase());
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statSprite.setAlpha(0);
statSprite.setScale(6);
statSprite.setOrigin(0.5, 1);
this.scene.sound.play(`stat_${this.levels >= 1 ? 'up' : 'down'}`);
statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite));
this.scene.tweens.add({
targets: statSprite,
duration: 250,
alpha: 0.8375,
onComplete: () => {
this.scene.tweens.add({
targets: statSprite,
delay: 1000,
duration: 250,
alpha: 0
});
}
});
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this.scene.tweens.add({
targets: statSprite,
duration: 1500,
y: `${this.levels >= 1 ? '-' : '+'}=${160 * 6}`
});
this.scene.time.delayedCall(1750, () => {
pokemon.disableMask();
end();
});
} else
end();
}
getStatChangeMessages(relLevels: integer[]): string[] {
const messages: string[] = [];
for (let s = 0; s < this.stats.length; s++)
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messages.push(getPokemonMessage(this.getPokemon(), `'s ${getBattleStatName(this.stats[s])} ${getBattleStatLevelChangeDescription(Math.abs(relLevels[s]), this.levels >= 1)}!`));
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return messages;
}
}
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export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect;
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private cureTurn: integer;
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constructor(scene: BattleScene, player: boolean, statusEffect: StatusEffect, cureTurn?: integer) {
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super(scene, player);
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this.statusEffect = statusEffect;
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this.cureTurn = cureTurn;
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}
start() {
const pokemon = this.getPokemon();
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if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) {
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if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn;
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pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => {
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect))));
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if (pokemon.status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.player));
this.end();
});
return;
}
} else if (pokemon.status.effect === this.statusEffect)
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(pokemon, getStatusEffectOverlapText(this.statusEffect))));
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this.end();
}
}
export class PostTurnStatusEffectPhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
const pokemon = this.getPokemon();
if (pokemon.hp && pokemon.status && pokemon.status.isPostTurn()) {
pokemon.status.incrementTurn();
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => {
this.scene.unshiftPhase(new MessagePhase(this.scene,
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getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect))));
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switch (pokemon.status.effect) {
case StatusEffect.POISON:
case StatusEffect.BURN:
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pokemon.damage(Math.max(pokemon.getMaxHp() >> 3, 1));
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break;
case StatusEffect.TOXIC:
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pokemon.damage(Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1));
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break;
}
pokemon.updateInfo().then(() => this.end());
});
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} else
this.end();
}
}
export class MessagePhase extends BattlePhase {
private text: string;
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private callbackDelay: integer;
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private prompt: boolean;
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constructor(scene: BattleScene, text: string, callbackDelay?: integer, prompt?: boolean) {
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super(scene);
this.text = text;
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this.callbackDelay = callbackDelay;
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this.prompt = prompt;
}
start() {
super.start();
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this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt);
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}
}
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export class DamagePhase extends PokemonPhase {
private damage: integer;
private damageResult: DamageResult;
constructor(scene: BattleScene, player: boolean, damageResult?: DamageResult) {
super(scene, player);
this.damageResult = damageResult || MoveResult.EFFECTIVE;
}
start() {
super.start();
switch (this.damageResult) {
case MoveResult.EFFECTIVE:
this.scene.sound.play('hit');
break;
case MoveResult.SUPER_EFFECTIVE:
this.scene.sound.play('hit_strong');
break;
case MoveResult.NOT_VERY_EFFECTIVE:
this.scene.sound.play('hit_weak');
break;
}
const flashTimer = this.scene.time.addEvent({
delay: 100,
repeat: 5,
startAt: 200,
callback: () => {
this.getPokemon().getSprite().setVisible(flashTimer.repeatCount % 2 === 0);
if (!flashTimer.repeatCount)
this.getPokemon().updateInfo().then(() => this.end());
}
});
}
}
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export class FaintPhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
super.start();
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(this.getPokemon(), ' fainted!'), null, true));
if (this.player)
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this.scene.unshiftPhase(new SwitchPhase(this.scene, true, false));
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else
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this.scene.unshiftPhase(new VictoryPhase(this.scene));
const pokemon = this.getPokemon();
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pokemon.lapseTags(BattleTagLapseType.FAINT);
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pokemon.faintCry(() => {
pokemon.hideInfo();
this.scene.sound.play('faint');
this.scene.tweens.add({
targets: pokemon,
duration: 500,
y: pokemon.y + 150,
ease: 'Sine.easeIn',
onComplete: () => {
pokemon.setVisible(false);
pokemon.y -= 150;
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pokemon.trySetStatus(StatusEffect.FAINT);
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if (pokemon.isPlayer())
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this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon);
this.scene.field.remove(pokemon);
this.end();
}
});
});
}
}
export class VictoryPhase extends PokemonPhase {
constructor(scene: BattleScene) {
super(scene, true);
}
start() {
super.start();
const participantIds = this.scene.currentBattle.playerParticipantIds;
const party = this.scene.getParty();
const expShareModifier = this.scene.getModifier(ExpShareModifier) as ExpShareModifier;
const expValue = this.scene.getEnemyPokemon().getExpValue();
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for (let pm = 0; pm < party.length; pm++) {
const pokemon = party[pm];
if (!pokemon.hp)
continue;
const pId = pokemon.id;
const participated = participantIds.has(pId);
if (!participated && !expShareModifier)
continue;
if (pokemon.level < 100) {
let expMultiplier = 0;
if (participated)
expMultiplier += (1 / participantIds.size);
if (expShareModifier)
expMultiplier += expShareModifier.stackCount * 0.1;
console.log(pokemon.species.name, expMultiplier)
this.scene.unshiftPhase(new ExpPhase(this.scene, pm, expValue * expMultiplier));
}
}
this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
this.scene.newBattle();
this.end();
}
}
export class SwitchPhase extends BattlePhase {
private isModal: boolean;
private doReturn: boolean;
constructor(scene: BattleScene, isModal: boolean, doReturn: boolean) {
super(scene);
this.isModal = isModal;
this.doReturn = doReturn;
}
start() {
super.start();
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this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, (slotIndex: integer, _option: PartyOption) => {
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if (slotIndex && slotIndex < 6)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn));
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}, PartyUiHandler.FilterNonFainted);
}
}
export class ExpPhase extends PartyMemberPokemonPhase {
private expValue: number;
constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) {
super(scene, partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(ExpBoosterModifier, exp);
exp.value = Math.floor(exp.value);
this.scene.ui.showText(`${pokemon.name} gained\n${exp.value} EXP. Points!`, null, () => {
const lastLevel = pokemon.level;
let newLevel: integer;
pokemon.addExp(exp.value);
newLevel = pokemon.level;
if (newLevel > lastLevel)
this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel));
pokemon.updateInfo().then(() => this.end());
}, null, true);
}
}
export class LevelUpPhase extends PartyMemberPokemonPhase {
private lastLevel: integer;
private level: integer;
constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) {
super(scene, partyMemberIndex);
this.lastLevel = lastLevel;
this.level = level;
}
start() {
super.start();
const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
this.scene.pauseBgm();
this.scene.sound.play('level_up_fanfare');
this.scene.ui.showText(`${this.getPokemon().name} grew to\nLV. ${this.level}!`, null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(prevStats, false, () => this.end()), null, true);
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
for (let lm of levelMoves)
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
const evolution = pokemon.getEvolution();
if (evolution)
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
this.scene.time.delayedCall(1500, () => this.scene.resumeBgm());
}
}
export class LearnMovePhase extends PartyMemberPokemonPhase {
private moveId: Moves;
constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) {
super(scene, partyMemberIndex);
this.moveId = moveId;
}
start() {
super.start();
const pokemon = this.getPokemon();
const move = allMoves[this.moveId - 1];
const existingMoveIndex = pokemon.moveset.findIndex(m => m?.moveId === move.id);
if (existingMoveIndex > -1) {
this.end();
return;
}
const emptyMoveIndex = pokemon.moveset.length < 4
? pokemon.moveset.length
: pokemon.moveset.findIndex(m => m === null);
const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler
? Mode.EVOLUTION_SCENE
: Mode.MESSAGE;
if (emptyMoveIndex > -1) {
pokemon.moveset[emptyMoveIndex] = new PokemonMove(this.moveId, 0, 0);
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initMoveAnim(this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ this.moveId ], true)
.then(() => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.pauseBgm();
this.scene.sound.play('level_up_fanfare');
this.scene.ui.showText(`${pokemon.name} learned\n${Utils.toPokemonUpperCase(move.name)}!`, null, () => this.end(), messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
this.scene.time.delayedCall(1500, () => this.scene.resumeBgm());
});
});
});
} else {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(`${pokemon.name} wants to learn the\nmove ${move.name}.`, null, () => {
this.scene.ui.showText(`However, ${pokemon.name} already\nknows four moves.`, null, () => {
this.scene.ui.showText(`Should a move be deleted and\nreplaced with ${move.name}?`, null, () => {
const noHandler = () => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(`Stop trying to teach\n${move.name}?`, null, () => {
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText(`${pokemon.name} did not learn the\nmove ${move.name}.`, null, () => this.end(), null, true);
}, () => {
this.scene.ui.setMode(messageMode);
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
});
});
});
};
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText('Which move should be forgotten?', null, () => {
this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
if (moveIndex === 4) {
noHandler();
return;
}
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText('@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!', null, () => {
this.scene.ui.showText(`${pokemon.name} forgot how to\nuse ${pokemon.moveset[moveIndex].getName()}.`, null, () => {
this.scene.ui.showText('And…', null, () => {
pokemon.moveset[moveIndex] = null;
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
}, null, true);
}, null, true);
}, null, true);
});
});
}, null, true);
}, noHandler);
});
}, null, true);
}, null, true);
});
}
}
}
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export class PokemonHealPhase extends CommonAnimPhase {
private hpHealed: integer;
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private message: string;
private showFullHpMessage: boolean;
private skipAnim: boolean;
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constructor(scene: BattleScene, player: boolean, hpHealed: integer, message: string, showFullHpMessage: boolean, skipAnim?: boolean) {
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super(scene, player, CommonAnim.HEALTH_UP);
this.hpHealed = hpHealed;
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this.message = message;
this.showFullHpMessage = showFullHpMessage;
this.skipAnim = !!skipAnim;
}
start() {
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if (!this.skipAnim && this.getPokemon().getHpRatio() < 1)
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super.start();
else
this.end();
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}
end() {
const pokemon = this.getPokemon();
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const fullHp = pokemon.getHpRatio() >= 1;
if (!fullHp) {
pokemon.hp = Math.min(pokemon.hp + this.hpHealed, pokemon.getMaxHp());
pokemon.updateInfo().then(() => super.end());
} else if (this.showFullHpMessage)
this.message = getPokemonMessage(pokemon, `'s\nHP is full!`);
if (this.message)
this.scene.unshiftPhase(new MessagePhase(this.scene, this.message));
if (fullHp)
super.end();
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}
}
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export class AttemptCapturePhase extends BattlePhase {
private pokeballType: PokeballType;
private pokeball: Phaser.GameObjects.Sprite;
private originalY: number;
constructor(scene: BattleScene, pokeballType: PokeballType) {
super(scene);
this.pokeballType = pokeballType;
}
start() {
super.start();
this.scene.pokeballCounts[this.pokeballType]--;
const pokemon = this.scene.getEnemyPokemon();
this.originalY = pokemon.y;
const _3m = 3 * pokemon.getMaxHp();
const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball = this.scene.add.sprite(16, 80, 'pb', pokeballAtlasKey);
this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
this.scene.sound.play('pb_throw');
this.scene.time.delayedCall(300, () => {
this.scene.field.moveBelow(this.pokeball, pokemon);
});
this.scene.tweens.add({
targets: this.pokeball,
x: { value: 236, ease: 'Linear' },
y: { value: 16, ease: 'Cubic.easeOut' },
duration: 500,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.sound.play('pb_rel');
pokemon.tint(getPokeballTintColor(this.pokeballType));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 0.25,
y: 20,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
this.scene.sound.play('pb_catch');
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}`));
const doShake = this.pokeballType !== PokeballType.MASTER_BALL ? () => {
let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
yoyo: true,
ease: 'Cubic.easeOut',
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
this.pokeball.setAngle(value * 27.5 * directionMultiplier);
}
},
onRepeat: () => {
if (shakeCount++ < 3) {
if (Utils.randInt(65536) < y)
this.scene.sound.play('pb_move');
else {
shakeCounter.stop();
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this.failCatch(shakeCount);
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}
} else
this.scene.sound.play('pb_lock')
},
onComplete: () => {
this.catch();
}
});
} : () => this.catch();
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
}
});
}
});
}
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failCatch(shakeCount: integer) {
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const pokemon = this.scene.getEnemyPokemon();
this.scene.sound.play('pb_rel');
pokemon.setY(this.originalY);
pokemon.cry();
pokemon.tint(getPokeballTintColor(this.pokeballType));
pokemon.setVisible(true);
pokemon.untint(250, 'Sine.easeOut');
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeOut',
scale: 1
});
this.removePb();
this.end();
}
catch() {
const pokemon = this.scene.getEnemyPokemon();
this.scene.unshiftPhase(new VictoryPhase(this.scene));
this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
pokemon.hideInfo();
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const end = () => {
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this.removePb();
this.end();
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};
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const addToParty = () => {
const newPokemon = pokemon.addToParty();
pokemon.hp = 0;
this.scene.field.remove(pokemon, true);
if (newPokemon)
newPokemon.loadAssets().then(end);
else
end();
};
if (this.scene.getParty().length === 6) {
const promptRelease = () => {
this.scene.ui.showText(`Your party is full.\nRelease a POKéMON to make room for ${pokemon.name}?`, null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, (slotIndex: integer, _option: PartyOption) => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (slotIndex < 6)
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addToParty();
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else
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promptRelease();
});
});
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);
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pokemon.hp = 0;
end();
});
});
};
promptRelease();
} else
addToParty();
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}, 0, true);
}
removePb() {
this.scene.tweens.add({
targets: this.pokeball,
duration: 250,
delay: 250,
ease: 'Sine.easeIn',
alpha: 0,
onComplete: () => this.pokeball.destroy()
});
}
}
export class SelectModifierPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const party = this.scene.getParty();
regenerateModifierPoolThresholds(party);
const modifierCount = new Utils.IntegerHolder(3);
this.scene.applyModifiers(ExtraModifierModifier, modifierCount);
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const typeOptions: Array<ModifierTypeOption> = getModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value, party);
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const modifierSelectCallback = (cursor: integer) => {
if (cursor < 0) {
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
return;
}
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const modifierType = typeOptions[cursor].type;
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if (modifierType instanceof PokemonModifierType) {
const pokemonModifierType = modifierType as PokemonModifierType;
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const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
this.scene.ui.setModeWithoutClear(Mode.PARTY, !isMoveModifier ? PartyUiMode.MODIFIER : PartyUiMode.MOVE_MODIFIER, (slotIndex: integer, option: PartyOption) => {
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if (slotIndex < 6) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT);
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const modifierType = typeOptions[cursor].type;
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const modifier = !isMoveModifier
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? modifierType.newModifier(party[slotIndex])
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
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this.scene.addModifier(modifier).then(() => super.end());
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this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
} else
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback);
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}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined);
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} else {
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this.scene.addModifier(typeOptions[cursor].type.newModifier()).then(() => super.end());
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this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
}
};
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback);
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}
}
export class ShinySparklePhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
super.start();
this.getPokemon().sparkle();
this.scene.time.delayedCall(1000, () => this.end());
}
}