pokerogue/src/test/moves/follow_me.test.ts

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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {
CommandPhase,
SelectTargetPhase,
TurnEndPhase,
} from "#app/phases";
import {Stat} from "#app/data/pokemon-stat";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js";
import { Abilities } from "#app/enums/abilities.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Follow Me", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
test(
"move should redirect enemy attacks to the user",
async () => {
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
playerPokemon.forEach(p => p.hp = 200);
game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(BattlerIndex.ENEMY);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(playerPokemon[0].hp).toBeLessThan(200);
expect(playerPokemon[1].hp).toBe(200);
}, TIMEOUT
);
test(
"move should redirect enemy attacks to the first ally that uses it",
async () => {
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
playerPokemon.forEach(p => p.hp = 200);
game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.FOLLOW_ME));
await game.phaseInterceptor.to(TurnEndPhase, false);
playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD));
expect(playerPokemon[1].hp).toBeLessThan(200);
expect(playerPokemon[0].hp).toBe(200);
}, TIMEOUT
);
test(
"move effect should be bypassed by Stalwart",
async () => {
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STALWART);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.QUICK_ATTACK ]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
enemyPokemon.forEach(p => p.hp = 200);
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(BattlerIndex.ENEMY);
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to(TurnEndPhase, false);
// If redirection was bypassed, both enemies should be damaged
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
}, TIMEOUT
);
test(
"move effect should be bypassed by Snipe Shot",
async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SNIPE_SHOT ]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
enemyPokemon.forEach(p => p.hp = 200);
game.doAttack(getMovePosition(game.scene, 0, Moves.SNIPE_SHOT));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(BattlerIndex.ENEMY);
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.SNIPE_SHOT));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to(TurnEndPhase, false);
// If redirection was bypassed, both enemies should be damaged
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
}, TIMEOUT
);
});