2024-06-17 15:05:21 -07:00
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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CommandPhase,
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SelectTargetPhase,
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TurnEndPhase,
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} from "#app/phases";
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import {Stat} from "#app/data/pokemon-stat";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle.js";
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import { Abilities } from "#app/enums/abilities.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Follow Me", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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2024-06-20 02:11:29 -07:00
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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2024-06-17 15:05:21 -07:00
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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test(
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"move should redirect enemy attacks to the user",
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async () => {
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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playerPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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2024-06-20 02:11:29 -07:00
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await game.phaseInterceptor.to(TurnEndPhase, false);
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2024-06-17 15:05:21 -07:00
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expect(playerPokemon[0].hp).toBeLessThan(200);
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expect(playerPokemon[1].hp).toBe(200);
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}, TIMEOUT
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);
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test(
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"move should redirect enemy attacks to the first ally that uses it",
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async () => {
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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playerPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(TurnEndPhase, false);
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playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD));
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expect(playerPokemon[1].hp).toBeLessThan(200);
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expect(playerPokemon[0].hp).toBe(200);
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}, TIMEOUT
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);
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test(
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"move effect should be bypassed by Stalwart",
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async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STALWART);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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enemyPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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2024-06-20 02:11:29 -07:00
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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}, TIMEOUT
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);
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test(
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"move effect should be bypassed by Snipe Shot",
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async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SNIPE_SHOT ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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enemyPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SNIPE_SHOT));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.SNIPE_SHOT));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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2024-06-20 02:11:29 -07:00
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await game.phaseInterceptor.to(TurnEndPhase, false);
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2024-06-17 15:05:21 -07:00
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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}, TIMEOUT
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);
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});
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