2024-09-11 18:31:38 -07:00
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import { Moves } from "#app/enums/moves";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Obstruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.OBSTRUCT]);
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});
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it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.isFullHp()).toBe(true);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
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}, TIMEOUT);
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2024-09-14 17:11:54 -07:00
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it("bypasses accuracy checks when applying protection and defense reduction", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.isFullHp()).toBe(true);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
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}, TIMEOUT
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);
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2024-09-11 18:31:38 -07:00
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it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.WATER_GUN));
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.isFullHp()).toBe(true);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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}, TIMEOUT);
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it("doesn't protect from status moves", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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const player = game.scene.getPlayerPokemon()!;
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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}, TIMEOUT);
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});
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