pokerogue/src/test/moves/obstruct.test.ts

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import { Moves } from "#app/enums/moves";
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Obstruct", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.BALL_FETCH)
.moveset([Moves.OBSTRUCT]);
});
it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
await game.classicMode.startBattle();
game.move.select(Moves.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.isFullHp()).toBe(true);
expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
}, TIMEOUT);
it("bypasses accuracy checks when applying protection and defense reduction", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
await game.classicMode.startBattle();
game.move.select(Moves.OBSTRUCT);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.isFullHp()).toBe(true);
expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
}, TIMEOUT
);
it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.WATER_GUN));
await game.classicMode.startBattle();
game.move.select(Moves.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.isFullHp()).toBe(true);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
}, TIMEOUT);
it("doesn't protect from status moves", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
await game.classicMode.startBattle();
game.move.select(Moves.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
const player = game.scene.getPlayerPokemon()!;
expect(player.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT);
});