mirror of
https://github.com/pagefaultgames/pokerogue.git
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88 lines
2.7 KiB
TypeScript
88 lines
2.7 KiB
TypeScript
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import { BattlerIndex } from "#app/battle";
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import { allMoves, ShellSideArmCategoryAttr } from "#app/data/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Shell Side Arm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SHELL_SIDE_ARM])
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.battleType("single")
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.startingLevel(100)
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.enemyLevel(100)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
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game.override.enemySpecies(Species.SNORLAX);
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await game.classicMode.startBattle([Species.MANAPHY]);
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
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}, TIMEOUT);
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it("remains a special attack if forecasted to deal more damage as special", async () => {
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game.override.enemySpecies(Species.SLOWBRO);
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await game.classicMode.startBattle([Species.MANAPHY]);
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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}, TIMEOUT);
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it("respects stat stage changes when forecasting base damage", async () => {
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game.override
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.enemySpecies(Species.SNORLAX)
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.enemyMoveset(Moves.COTTON_GUARD);
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await game.classicMode.startBattle([Species.MANAPHY]);
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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}, TIMEOUT);
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});
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