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Fix using wrong variant value when fusing
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@ -1071,6 +1071,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.fusionFormIndex = 0;
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this.fusionFormIndex = 0;
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this.fusionAbilityIndex = 0;
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this.fusionAbilityIndex = 0;
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this.fusionShiny = false;
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this.fusionShiny = false;
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this.fusionVariant = 0;
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this.fusionGender = 0;
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this.fusionGender = 0;
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this.fusionLuck = 0;
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this.fusionLuck = 0;
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@ -2486,7 +2487,7 @@ export class PlayerPokemon extends Pokemon {
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this.fusionFormIndex = pokemon.formIndex;
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this.fusionFormIndex = pokemon.formIndex;
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this.fusionAbilityIndex = pokemon.abilityIndex;
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this.fusionAbilityIndex = pokemon.abilityIndex;
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this.fusionShiny = pokemon.shiny;
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this.fusionShiny = pokemon.shiny;
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this.fusionVariant = pokemon.fusionVariant;
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this.fusionVariant = pokemon.variant;
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this.fusionGender = pokemon.gender;
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this.fusionGender = pokemon.gender;
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this.fusionLuck = pokemon.luck;
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this.fusionLuck = pokemon.luck;
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