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[Beta][P2 Bug] Fix Sappy Seed applying its secondary effect against targets with Substitute (#4430)
* Fix Sappy Seed applying Leech Seed through Substitutes * Add docs
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@ -4586,6 +4586,30 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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}
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}
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/**
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* Adds a {@link https://bulbapedia.bulbagarden.net/wiki/Seeding | Seeding} effect to the target
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* as seen with Leech Seed and Sappy Seed.
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* @extends AddBattlerTagAttr
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*/
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export class LeechSeedAttr extends AddBattlerTagAttr {
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constructor() {
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super(BattlerTagType.SEEDED);
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}
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/**
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* Adds a Seeding effect to the target if the target does not have an active Substitute.
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* @param user the {@linkcode Pokemon} using the move
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* @param target the {@linkcode Pokemon} targeted by the move
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* @param move the {@linkcode Move} invoking this effect
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* @param args n/a
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* @returns `true` if the effect successfully applies; `false` otherwise
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return !move.hitsSubstitute(user, target)
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&& super.apply(user, target, move, args);
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}
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}
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/**
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* Adds the appropriate battler tag for Gulp Missile when Surf or Dive is used.
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* @extends MoveEffectAttr
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@ -6937,7 +6961,7 @@ export function initMoves() {
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.attr(HitHealAttr)
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.triageMove(),
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new StatusMove(Moves.LEECH_SEED, Type.GRASS, 90, 10, -1, 0, 1)
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.attr(AddBattlerTagAttr, BattlerTagType.SEEDED)
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.attr(LeechSeedAttr)
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.condition((user, target, move) => !target.getTag(BattlerTagType.SEEDED) && !target.isOfType(Type.GRASS)),
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new SelfStatusMove(Moves.GROWTH, Type.NORMAL, -1, 20, -1, 0, 1)
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.attr(GrowthStatStageChangeAttr),
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@ -8921,8 +8945,8 @@ export function initMoves() {
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new AttackMove(Moves.BADDY_BAD, Type.DARK, MoveCategory.SPECIAL, 80, 95, 15, -1, 0, 7)
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.attr(AddArenaTagAttr, ArenaTagType.REFLECT, 5, false, true),
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new AttackMove(Moves.SAPPY_SEED, Type.GRASS, MoveCategory.PHYSICAL, 100, 90, 10, 100, 0, 7)
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.makesContact(false)
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.attr(AddBattlerTagAttr, BattlerTagType.SEEDED),
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.attr(LeechSeedAttr)
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.makesContact(false),
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new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
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.attr(ResetStatsAttr, true),
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new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
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@ -1,3 +1,4 @@
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import { BattlerIndex } from "#app/battle";
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import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
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import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
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import { StatusEffect } from "#app/data/status-effect";
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@ -61,7 +62,7 @@ describe("Moves - Substitute", () => {
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it(
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"should redirect enemy attack damage to the Substitute doll",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyMoveset(Moves.TACKLE);
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await game.classicMode.startBattle([Species.SKARMORY]);
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@ -86,7 +87,7 @@ describe("Moves - Substitute", () => {
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"should fade after redirecting more damage than its remaining HP",
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async () => {
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// Giga Impact OHKOs Magikarp if substitute isn't up
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game.override.enemyMoveset(Array(4).fill(Moves.GIGA_IMPACT));
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game.override.enemyMoveset(Moves.GIGA_IMPACT);
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vi.spyOn(allMoves[Moves.GIGA_IMPACT], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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@ -111,7 +112,7 @@ describe("Moves - Substitute", () => {
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it(
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"should block stat changes from status moves",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.CHARM));
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game.override.enemyMoveset(Moves.CHARM);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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@ -129,7 +130,7 @@ describe("Moves - Substitute", () => {
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it(
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"should be bypassed by sound-based moves",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.ECHOED_VOICE));
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game.override.enemyMoveset(Moves.ECHOED_VOICE);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -152,7 +153,7 @@ describe("Moves - Substitute", () => {
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it(
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"should be bypassed by attackers with Infiltrator",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.enemyAbility(Abilities.INFILTRATOR);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -196,7 +197,7 @@ describe("Moves - Substitute", () => {
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it(
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"should protect the user from flinching",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.FAKE_OUT));
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game.override.enemyMoveset(Moves.FAKE_OUT);
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game.override.startingLevel(1); // Ensures the Substitute will break
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -218,7 +219,7 @@ describe("Moves - Substitute", () => {
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"should protect the user from being trapped",
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async () => {
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vi.spyOn(allMoves[Moves.SAND_TOMB], "accuracy", "get").mockReturnValue(100);
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game.override.enemyMoveset(Array(4).fill(Moves.SAND_TOMB));
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game.override.enemyMoveset(Moves.SAND_TOMB);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -238,7 +239,7 @@ describe("Moves - Substitute", () => {
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"should prevent the user's stats from being lowered",
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async () => {
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vi.spyOn(allMoves[Moves.LIQUIDATION], "chance", "get").mockReturnValue(100);
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game.override.enemyMoveset(Array(4).fill(Moves.LIQUIDATION));
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game.override.enemyMoveset(Moves.LIQUIDATION);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -257,7 +258,7 @@ describe("Moves - Substitute", () => {
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it(
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"should protect the user from being afflicted with status effects",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.NUZZLE));
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game.override.enemyMoveset(Moves.NUZZLE);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -276,7 +277,7 @@ describe("Moves - Substitute", () => {
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it(
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"should prevent the user's items from being stolen",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.THIEF));
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game.override.enemyMoveset(Moves.THIEF);
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vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate
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game.override.startingHeldItems([{name: "BERRY", type: BerryType.SITRUS}]);
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@ -318,7 +319,7 @@ describe("Moves - Substitute", () => {
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it(
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"move effect should prevent the user's berries from being stolen and eaten",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.BUG_BITE));
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game.override.enemyMoveset(Moves.BUG_BITE);
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game.override.startingHeldItems([{name: "BERRY", type: BerryType.SITRUS}]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -343,7 +344,7 @@ describe("Moves - Substitute", () => {
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it(
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"should prevent the user's stats from being reset by Clear Smog",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.CLEAR_SMOG));
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game.override.enemyMoveset(Moves.CLEAR_SMOG);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -362,7 +363,7 @@ describe("Moves - Substitute", () => {
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it(
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"should prevent the user from becoming confused",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.MAGICAL_TORQUE));
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game.override.enemyMoveset(Moves.MAGICAL_TORQUE);
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vi.spyOn(allMoves[Moves.MAGICAL_TORQUE], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -408,7 +409,7 @@ describe("Moves - Substitute", () => {
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it(
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"should prevent the source's Rough Skin from activating when hit",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.ability(Abilities.ROUGH_SKIN);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -426,7 +427,7 @@ describe("Moves - Substitute", () => {
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it(
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"should prevent the source's Focus Punch from failing when hit",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.moveset([Moves.FOCUS_PUNCH]);
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// Make Focus Punch 40 power to avoid a KO
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@ -451,7 +452,7 @@ describe("Moves - Substitute", () => {
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it(
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"should not allow Shell Trap to activate when attacked",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.moveset([Moves.SHELL_TRAP]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -471,7 +472,7 @@ describe("Moves - Substitute", () => {
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it(
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"should not allow Beak Blast to burn opponents when hit",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.moveset([Moves.BEAK_BLAST]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -491,8 +492,8 @@ describe("Moves - Substitute", () => {
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it(
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"should cause incoming attacks to not activate Counter",
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async() => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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async () => {
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.moveset([Moves.COUNTER]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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@ -510,4 +511,25 @@ describe("Moves - Substitute", () => {
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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}
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);
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it(
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"should prevent Sappy Seed from applying its Leech Seed effect to the user",
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async () => {
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game.override.enemyMoveset(Moves.SAPPY_SEED);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); // enemy uses Sappy Seed first
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await game.move.forceHit(); // forces Sappy Seed to hit
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.SEEDED)).toBeUndefined();
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}
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);
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});
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